Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you analyze entity there is a 'type' parameter. This distinguishes between 'ASSET_GROUP' and 'CONSTRUCTION'. Constructions have to be deleted with a proposal. I left out this option because I never expected that someone could convert them.
My asset groups are created by this function:
I never found out when an asset group results and when a construction is created. I think it is changed at the moment you add a terrain. In my studies I found out that a construction without terrain cannot be upgraded. So it gets the type 'ASSET_GROUP' and has to be deleted by 'removeField'. It's no longer a construction; you have to remove it as a model. Maybe the old 'bulldoze' command works for both types but I prefered using the new commands if available.
You find the functions in wkm_markerutil_1_1.lua or in the extended calcutils.
Out of curiosity: do you need to delete models selectively? Or would you rather delete the whole construction at once?
Do you have a special need to remove those things selectively? Or would you rather remove them together?
Anyway, I have blacklisted all cons with wk_*.con and made the feature optional. Here is the last commit: https://github.com/lolluslollus/lollo_con_mover_1
If you have no issues by midnight (muah muah muah), I will release it.
As I told you, in future I will look for other ways of safety requests, maybe I'll compare the coordinates. But at this moment I'm heavily busy with this tram project.
Excluding my complete constructions is ok. I don't think there could be something interesting to be moved. Wait ... Perhaps my Track Builder constructions? Oh, I don't think it makes any sense to move them.