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selecting single models does not work because the game does not fire events when the user clicks them. Besides, the api only allows building edges and constructions, and loose models are neither.
It should work the same way I do with my edge marker tools. Perhaps I'll do some tests if I've got the time.
For example, try game.interface.getEntity() on a freestyle station: it crashes (at least it did a while back). It's old vs new.
If adding groundTexture to a construction breaks it, that construction is crap - buggy - outdated - a problem waiting to happen - pick your definition. It is hard to disagree on this.
So the new api functions still treat constructions with ground textures differently from constructions without ground textures. This is neither deprecated nor a bug and nowhere it's written that you must not do it. It's similar to the difference between free and rigid edge constructions and made for subsequent removing of components.
The problem is that you make critical interventions in absolutely legal objects of other mods without any user getting notice. Even if CM is switched off by the red dot at the bottom bar it works in the background.
I could make the red dot control the various con.updateFn() anyway, but then you'd need to remember and switch it on before building something, otherwise you cannot select it nor move it: too unfriendly.