Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
-25% Fire Rate
-50% Clip Size
-3 Heal Rate
Most (If not all) syringe guns give health per second. The stock one gives 3/second. My brutslauger is 1/second, and the description is -2 heath per second on wearer.
-On right click you stab them with the bayonet (equal damage as bonesaw but no random crits and on hit the bayonet is consumed and refils after 15 seconds)
- 25% faster projecile speed
-15% clip size
Cons
-no melee slot
+On hit: Inflicts POISON damage for 5 seconds. Similar to bleeding, but more powerful, and blocks healing.
-10% damage.
-Requires Ubercharge percentage for ammo, basicly, 1 percent would equal 3 shots.
+No reload neccisary
-3 health per second
This would force medics to work hard, by healing the team, but if they're patient, they will get 300 rounds of annoying, almost gunslinger-like shots that will destroy the enemy team within seconds. This would also be a great pair with the Ubersaw, since medics would be able to hit someone, then follow up with 75 poision syringes.
I easily agree with the whole 'Ubercharge Ammo' thing, but using that, I have an idea of my own. How about this:
Pros:
+20% damage per shot
Uses Ubercharge for ammo (1% per shot)
Causes bleeding for 2 seconds
Cons:
-45% fire rate
No random crits
This way, it's easier to track ammo and doesnt take too much, too fast. The +20% damage is mostly just to make the ubercharge more 'worth wasting', as the 'no random crits' sort of balances out the damage, not making it too O.P. And to fit the 'HEALING IS FOR SISSIES' theme, why not cause blood to spew everywhere by adding a bleeding effect?
Those were my stat. ideas. Hope you like them.
EDIT: I also thought of another idea for that bayonet. M2 causes the gun to quickly jerk forwards. This would have the same stats as the stock melee for the medic, but -75% damage, and leeches health (stealing 90% of the damage done and turning it to health).The bayonet might also have -25% firing speed and mabye even add a bleeding effect, or mark for death.
Well, just my ideas.
This is amazing! I love the Healing Blockage of the Poison Effect and the Über Clip.
You sir, get a mention.
Shoots like a shotgun but only ramps up to 8 damage per pellet
(+)Heals teammates on hit
(+)healing with medi gun builds "REV" to a max of 260 each 10 points of rev makes pellets heal 1 extra health point, on full rev your shots heal 20 per pellet not 12
(-)no random crits
(-)rev is drained a third per shot
(-)only three in the mag
(-)-50 health on wearer
While active:
(+)+40% blast damage restiance