Team Fortress 2

Team Fortress 2

Rhino Virus
Statistics
Pros: +100% damage (20 hp/hit)
On Crit: Inflicts 6s of bleed
On hit: slows down players with any kind of speed boost (Escape Plan, Overdose, GRU, etc.) for 6s

Cons:-7% movement speed (100%; normal speed; ex.: spy, sniper, pyro)
-25% clip size
No Random Crits
Cannot use Bayonet (So stop talking about it)

Special Mention: Not Enough Weed

"On hit: Inflicts POISON damage for 5 seconds. Similar to bleeding, but more powerful, and blocks healing.
No reload necessary
Requires Ubercharge percentage for ammo, basicly, 1 percent would equal 3 shots.
-3 hp regen (-3 hp/s)
-10% damage.

This would force medics to work hard, by healing the team, but if they're patient, they will get 300 rounds of annoying, almost gunslinger-like shots that will destroy the enemy team within seconds. This would also be a great pair with the Ubersaw, since medics would be able to hit someone, then follow up with 75 poision syringes."
Last edited by Pimp Skeletor; 9 Apr, 2015 @ 2:22pm
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Showing 1-12 of 12 comments
west 4 Apr, 2015 @ 10:54am 
slower fire rate too
Zarbonio 4 Apr, 2015 @ 11:11am 
also slower fire rate and smaller clips
WestCoastWatcher 4 Apr, 2015 @ 10:36pm 
+100% Damage
-25% Fire Rate
-50% Clip Size
-3 Heal Rate

Most (If not all) syringe guns give health per second. The stock one gives 3/second. My brutslauger is 1/second, and the description is -2 heath per second on wearer.
The Peniser 5 Apr, 2015 @ 2:28pm 
Pros
-On right click you stab them with the bayonet (equal damage as bonesaw but no random crits and on hit the bayonet is consumed and refils after 15 seconds)
- 25% faster projecile speed
-15% clip size

Cons
-no melee slot
Infinity_Live 5 Apr, 2015 @ 9:41pm 
How about:
+On hit: Inflicts POISON damage for 5 seconds. Similar to bleeding, but more powerful, and blocks healing.
-10% damage.
-Requires Ubercharge percentage for ammo, basicly, 1 percent would equal 3 shots.
+No reload neccisary
-3 health per second

This would force medics to work hard, by healing the team, but if they're patient, they will get 300 rounds of annoying, almost gunslinger-like shots that will destroy the enemy team within seconds. This would also be a great pair with the Ubersaw, since medics would be able to hit someone, then follow up with 75 poision syringes.
Leanfrog 6 Apr, 2015 @ 12:53pm 
Originally posted by Brosoldier:
Pros: +100% damage (20 hp/hit)
On Crit: Inflicts 6s of bleed
On hit: slows down players with speed boosts for 6s

Cons:-7% movement speed (100%; normal speed; ex.: spy, sniper, pyro)
No Random Crits
Cannot use Bayonet
If it doesnt random crit then how do you crit?
sumi 7 Apr, 2015 @ 12:03am 
Originally posted by Vladimnar:
How about:
+On hit: Inflicts POISON damage for 5 seconds. Similar to bleeding, but more powerful, and blocks healing.
-10% damage.
-Requires Ubercharge percentage for ammo, basicly, 1 percent would equal 3 shots.
+No reload neccisary
-3 health per second

This would force medics to work hard, by healing the team, but if they're patient, they will get 300 rounds of annoying, almost gunslinger-like shots that will destroy the enemy team within seconds. This would also be a great pair with the Ubersaw, since medics would be able to hit someone, then follow up with 75 poision syringes.

I easily agree with the whole 'Ubercharge Ammo' thing, but using that, I have an idea of my own. How about this:

Pros:
+20% damage per shot
Uses Ubercharge for ammo (1% per shot)
Causes bleeding for 2 seconds

Cons:
-45% fire rate
No random crits

This way, it's easier to track ammo and doesnt take too much, too fast. The +20% damage is mostly just to make the ubercharge more 'worth wasting', as the 'no random crits' sort of balances out the damage, not making it too O.P. And to fit the 'HEALING IS FOR SISSIES' theme, why not cause blood to spew everywhere by adding a bleeding effect?

Those were my stat. ideas. Hope you like them.

EDIT: I also thought of another idea for that bayonet. M2 causes the gun to quickly jerk forwards. This would have the same stats as the stock melee for the medic, but -75% damage, and leeches health (stealing 90% of the damage done and turning it to health).The bayonet might also have -25% firing speed and mabye even add a bleeding effect, or mark for death.

Well, just my ideas.
Last edited by sumi; 7 Apr, 2015 @ 12:14am
Pimp Skeletor 9 Apr, 2015 @ 2:18pm 
Originally posted by Not enough weed:
How about:
+On hit: Inflicts POISON damage for 5 seconds. Similar to bleeding, but more powerful, and blocks healing.
-10% damage.
-Requires Ubercharge percentage for ammo, basicly, 1 percent would equal 3 shots.
+No reload neccisary
-3 health per second

This would force medics to work hard, by healing the team, but if they're patient, they will get 300 rounds of annoying, almost gunslinger-like shots that will destroy the enemy team within seconds. This would also be a great pair with the Ubersaw, since medics would be able to hit someone, then follow up with 75 poision syringes.

This is amazing! I love the Healing Blockage of the Poison Effect and the Über Clip.
You sir, get a mention.
Pimp Skeletor 9 Apr, 2015 @ 2:19pm 
Originally posted by mr.man:
Originally posted by Brosoldier:
Pros: +100% damage (20 hp/hit)
On Crit: Inflicts 6s of bleed
On hit: slows down players with speed boosts for 6s

Cons:-7% movement speed (100%; normal speed; ex.: spy, sniper, pyro)
No Random Crits
Cannot use Bayonet
If it doesnt random crit then how do you crit?
Any other way. Kritzkrieg, Round Win, Etc.
Zarbonio 11 Apr, 2015 @ 5:33am 
Originally posted by mr.man:
Originally posted by Brosoldier:
Pros: +100% damage (20 hp/hit)
On Crit: Inflicts 6s of bleed
On hit: slows down players with speed boosts for 6s

Cons:-7% movement speed (100%; normal speed; ex.: spy, sniper, pyro)
No Random Crits
Cannot use Bayonet
If it doesnt random crit then how do you crit?
there is another weapon for the medic created by the same guy, a medigun, that maybe don't heal, but work as a buff bunner and give you critics when actived
Plecostomus Bread 26 May, 2018 @ 8:53pm 
I have an idea for a weapon called the healer's hellshot:

Shoots like a shotgun but only ramps up to 8 damage per pellet
(+)Heals teammates on hit
(+)healing with medi gun builds "REV" to a max of 260 each 10 points of rev makes pellets heal 1 extra health point, on full rev your shots heal 20 per pellet not 12
(-)no random crits
(-)rev is drained a third per shot
(-)only three in the mag
(-)-50 health on wearer
While active:
(+)+40% blast damage restiance
Last edited by Plecostomus Bread; 26 May, 2018 @ 8:54pm
I don't think giving medic a 100% damage bonus, the ability to cause bleed, and causing slowness is a good idea
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