RimWorld
CMT Retexture
Djeeshka  [ผู้พัฒนา] 14 ก.พ. 2022 @ 11: 17am
⇒ Troubleshooting, Help, Suggestions [ENG]
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กำลังแสดง 1-15 จาก 19 ความเห็น
Hey, would be really nice to have a version of this as just a straight Retexture without requiring Comigo's since Comigo's patching of trees can eat some TPS on heavier modlists.
Djeeshka  [ผู้พัฒนา] 16 ก.พ. 2022 @ 9: 39am 
@Tabris, well... sure it's possible.
I'll suggest trying to toggle the fading feature or setting it's refresh rate to "per every 15th fps" at first and see if it still affects TPS. This little icon: https://puu.sh/IJzVV/6375d6f88f.png (screenshot)
I'm pretty sure that turning off fading feature would help 🤔
Yet I assume you'll run into inconveniences with visibility without it.


I'll consider making it functional without CMT, it's sure is possible. No time frame or promises yet.
แก้ไขล่าสุดโดย Djeeshka; 16 ก.พ. 2022 @ 12: 58pm
These look really cool. I was just about to start working on some vanilla looking ones based on this Flora Reskin, but make them more like yours, so this saves a bit of work. I'm going to look into making a version of your images which works without Comigo's mod, so when I've done it, I can let you know (If that's ok?).
แก้ไขล่าสุดโดย Lanndstrom; 16 ก.พ. 2022 @ 4: 49pm
Djeeshka  [ผู้พัฒนา] 16 ก.พ. 2022 @ 5: 01pm 
@Lanndstrom, sure, you can use these however you'll see fit. You can credit me if you'll use any of my images directly. If you're gonna redraw stuff from scratch - no credit needed 👌
Do you have any clues about these errors? (Appears on the game start screen.)

```
[CMT Retexture - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="Plant_TreeGauranlen"]/graphicData/drawSize"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=5
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: D:\SteamLibrary\steamapps\workshop\content\294100\2750622416\Patches\Ideology.xml
```
```
[CMT Retexture] Patch operation Verse.PatchOperationSequence(count=5, lastFailedOperation=Verse.PatchOperationReplace(Defs/ThingDef[defName="Plant_TreeGauranlen"]/graphicData/drawSize)) failed
file: D:\SteamLibrary\steamapps\workshop\content\294100\2750622416\Patches\Ideology.xml
```
แก้ไขล่าสุดโดย MegaQuestions; 20 ก.พ. 2022 @ 12: 47am
Djeeshka  [ผู้พัฒนา] 20 ก.พ. 2022 @ 1: 13am 
โพสต์ดั้งเดิมโดย fenghou:
Do you have any clues about these errors? (Appears on the game start screen.)
Yeah, that's a know issues that I've already placed on description page. I'll fix it in next update, shouldn't be that hard.
That error is harmless and appears only if you don't have Ideology DLC. For some reason game still goes through whole xml scrip for gauranlen tree and tries to find stuff related to Vanilla Ideology Expanded: Anima Theme, although it's specified to be applied only if it is installed. I think a little xml rewriting should help with it.
Next updated is planned somewhere next week.
แก้ไขล่าสุดโดย Djeeshka; 20 ก.พ. 2022 @ 1: 14am
Djeeshka  [ผู้พัฒนา] 20 ก.พ. 2022 @ 3: 30am 
โพสต์ดั้งเดิมโดย fenghou:
I have both Ideology DLC and Anima Theme installed. The following is my mod list.
If you need additional information, I will also provide it to you.
Ok, my bad, misunderstood the error log.
Judging by your mod list I'll assume you've got Vanilla Ideology Expanded: Anima Theme after CMT Retexture. I will suggest to put Comigo's Majestic Trees and CMT Retexture way lower in the list - after VIE:AT in order to avoid most errors like that.
In this particular case error is caused by CMT Retexture's xml script trying to patch values of Gauranlen tree added by Vanilla Ideology Expanded: Anima Theme's patch, that haven't occurred yet, because of mod loading order. Hence the suggestion.
Hope it will help.
แก้ไขล่าสุดโดย Djeeshka; 20 ก.พ. 2022 @ 3: 31am
Hey, heres the HugsLib log, tried getting just the mod list, but couldnt find it. Load order seems right, and i dont have any mods that edits tree's. There is an error right before it, for the Vanilla Expanded Dryads mod, but that just adds new dryads.

https://gist.github.com/Therandus93/4bf5d4a0620dfcab4f9d5e5168db5179

i actually didnt even have rocketman installed, but you mentioning it, reminded me i should probably add it, so i did. But yeah, this is present even without rocketman.
แก้ไขล่าสุดโดย Tec; 1 มี.ค. 2022 @ 3: 39pm
Djeeshka  [ผู้พัฒนา] 1 มี.ค. 2022 @ 1: 26pm 
โพสต์ดั้งเดิมโดย Tec:
i actually didn't even ahve rocketman installed, but you mentioning it, reminded me i should probably add it, so i did. But yeah, this is present even without rocketman.
Well, you can use RocketMan but it's sure not required by any means.
I have no solution for your issue so far but I'll dig a little bit more. It's not related to my retexture directly but to CMT it self. Yet that error won't cause you any trouble in game beside a few red lines in log - it should be mostly harmless.

Also you can edit your messages in steam's [Discussions], so I'll advise to do that instead. Not a big deal but it makes it easier to navigate down the road. (●'◡'●)


Ok so after some search in mods folder I think I have an idea of how to fix it and I'll add it to next update, but I'm not sure if it will help.
You may try it yourself by adding
<li Class="PatchOperationReplace">
<xpath>/Defs/ThingDef[defName="Plant_TreeBirch"]/plant/leaflessGraphicPath</xpath>
<value>
<leaflessGraphicPath>Things/Plant/TreeBirch_Leafless</leaflessGraphicPath>
</value>
</li>
to the birch section in Vanilla.xml if you're experienced with tweaking installed mods. If not - just wait a few days and we'll see if it will help.
แก้ไขล่าสุดโดย Djeeshka; 1 มี.ค. 2022 @ 1: 56pm
For some reason the mouseover feature has a much smaller radius then the one in the screenshots
Hello, I don't have the Royalty DLC and I am getting this error with your mod: https://gist.github.com/Limeth/f31daa1730061f2a3ab3fe3a9f952bcf
Djeeshka  [ผู้พัฒนา] 21 มี.ค. 2022 @ 11: 14am 
โพสต์ดั้งเดิมโดย OverClocked:
For some reason the mouseover feature has a much smaller radius then the one in the screenshots
As you may already know from reading original mod's description or This mod's description - there are options to adjust [Size of the effect] for fading feature.
In order to access options, you'll have to navigate to
Options → More Mod Settings → type in search bar or find in a list "Comigo's Majestic Trees"
I suggest using at least value of 6 for [Size of the effect], especially if you're playing at swamps.

โพสต์ดั้งเดิมโดย Limeth:
Hello, I don't have the Royalty DLC and I am getting this error with your mod: https://gist.github.com/Limeth/f31daa1730061f2a3ab3fe3a9f952bcf
I'm sorry about this error, I'm aware of it and plan to fix it. I don't have any release date for a patch yet. It's harmless but I know it's annoying. As for now you can safely remove "Royalty.xml" from mod's Patches folder if you don't mind manually tweaking it.
แก้ไขล่าสุดโดย Djeeshka; 21 มี.ค. 2022 @ 5: 32pm
Alright, thank you for the response and your work! <3
I don't know if this is a CMT issue or the retexture, but I'm getting a bit of visual artifacting when trees are close together on the same y position, the trees seem to fight for top perspective and tear into eachother.
Djeeshka  [ผู้พัฒนา] 2 พ.ค. 2022 @ 8: 02am 
โพสต์ดั้งเดิมโดย Titanium Blue:
I don't know if this is a CMT issue or the retexture, but I'm getting a bit of visual artifacting when trees are close together on the same y position, the trees seem to fight for top perspective and tear into eachother.
Well, that's a general rimworld problem with sprite sorting that's a bit junky on it's own and some mods may make it look worse, especially these that have big sprites such as CMT and this retexture.
I have not played rimworld for quite some time and can be wrong, but I'm pretty sure it's a common issue that doesn't have a solution yet, unfortunately.
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กำลังแสดง 1-15 จาก 19 ความเห็น
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