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Plus sadly the command itself isn't the issue but how CoE5 most likely works with hosting since in CoE4 it worked just fine when someone was port forwarding for online games. The easily fix I can do is dupe the command for each player instead of checking current turn players but that would just bloat the file (also there is a set limit of lines allowed before the game itself crash).
+squareowner -1
+class -1 "The Matriarch"
I believe that if both these lines are changes to -2 for the player reference of "event player (current player)" then these events will work as intended.
Also I will recommend an additional item that appears consistently in other mods square events:
+minturnnbr 1
This will prevent an event from occurring at game creation/start.