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Active-Notes = No big cool-downs 'n damage requires investment 'n small health costs weakens health-regen 'n element skills cause next element 1-15% more susceptible Dmg.
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---"Banned Buster Tree"--- "They Will Fall".
Actives: (4-60% WDPS), (4-60 Mana-Cost). (0.1 - 1.5% Health-Cost), (Medium Range).
"Empower Cutter" [Give 1-15% Charge 'n 1-15% WDPS 'n -T25-75% Mana-Cost].
"Voltrancer Breath" [Shock, 0.2-3.0 seconds Shock, 'n T5-15% to T-Bolt on strike].
"Riverfallen Breath" (Ice, 0.2-3.0 seconds Freeze, .n T5-15% to Glacial Spike on strike).
"Moongazen Breath" (Toxic, 0.2-3.0 seconds Poison, 'n T5-15% to Acid Rain on strike).
"Sundowner Breath" [Fire, 8.8-6.0 seconds Burn, 'n T5-15% to Summon Meteor on strike].
"Whisparrot Breath" (Phy, 0.1-1.5s Silent 'n Blind, +T1-3% D per mob in 15m radius).
"Fragmented Breath" (Physical, 8.8-6.0s Bleed, 'n +T10-30% D to Mobs at 50% health).
Passives: (Stat Buffs).
"Flash Barricade" (Up 5-75% "All Dmg-Reduct", "Dodge", "Block", "2-30%Missile-Reflect").
"Reverse Guard" (Up 5-75% "Armor", "Knock-Resist", "Fumble Reduct", 'n "Charge Gain").
"Banned Mission" (Up 5-75%, "STR", "FCS", "DEX", "VIT" 'n P-Minion Atk).
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---"Banned Helper Tree"--- "Break Their Will".
Actives: (1-15% WDPS), (2-30 Mana-Cost), (Most have 5-75% summon "Mana Spectre").
"Strato Mancer" [ClickTeleport, (0.1-1.5 sec.) Blind Mobs].
"Strato Kicker" [Backflip, (0.1-1.5 sec.) Stun Mobs].
"Strato Walker" [Frontdash, (0.1-1.5 sec.) Immobile Mobs].
"Strato Shover" [PushArea, (0.1-1.5 sec.) Stun Mobs].
"Strato Bringer" [PullArea, (0.1-1.5 sec.) Blind Mobs].
"Strato Inquest" [RandomPort, (0.1-1.5 sec.) Immobile Mobs].
"Strato Summon" (Perma unkillable "Desert Wraith"). (1.5 - 0.1% Health-Cost per second).
Passives: (Healthy Reserves).
"Oxygen Ripper" (1-15% chance full heal if struck by Mob and damage dealt heals health).
"Carbon Drain" [1% heal Health 'n Mana 'n Up 1% damage per Mob with-in (1-15m.)].
"Hydro Service" (Summons Up 5-75% All-Speed 'n 1-15% P-Minion DMG heal User).
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---"Banned Ranger Tree"--- "They Cannot Hide".
Actives: (2-30% Weapon DPS), (6-90 Mana-Cost), (Re-balanced Sandstorm Skill).
"Empower Bramble" [Give 1-15% Charge 'n 1-15% WDPS 'n -T25-75% Mana-Cost].
"Voltrancer Razor" [Shock, 0.2-3.0 seconds Shock, 'n T5-15% to T-Bolt on strike].
"Riverfallen Razor" (Ice, 0.2-3.0 seconds Freeze, .n T5-15% to Glacial Spike on strike).
"Moongazen Razor" (Toxic, 0.2-3.0 seconds Poison, 'n T5-15% to Acid Rain on strike).
"Sundowner Razor" [Fire, 8.8-6.0 seconds Burn, 'n T5-15% to Summon Meteor on strike].
"Whisparrot Razor" (Phy, 0.1-1.5s Silent 'n Blind, +T1-3% D per mob in 15m radius).
"Fragmented Razor" (Physical, 8.8-6.0s Bleed, 'n +T10-30% D to Mobs at 50% health).
Passives: (Attack Helpers).
"Skilled Scholar" (1-15% "2nd Dmg", "Exec", "Dmg Flect", "+0.4-6.0m. Rng", "Break-Shd").
"Thousand Teeth" (Up "5-75%Thunder, Explode, 1-15%Spore", "AllDmgTime10-150=3s").
"Amplified Assault" [3-45% up "AtkCast-Spd", "ImmoSlow Resist", "-1-15%allArmor"].
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That's why the mana-costs can be high.
However that's why there are 2 skills that specialize in gaining 1-15% charge between ranks 1-15 so at full investment that would mean 7 hits gains a full bar.
that is simply because I wanted to focus on the "effect" early in my planning then later I would write unique attack-skills to make them different.
In fact I was hoping to write the finished version but when you mentioned scrapping the 7th Class I felt I had to give you the "alpha" phase "laugh-out-loud".
Minus the skills for the other 9 classes- I need to theory-craft the skills next and I'll take my time getting ideas-
I want my skills to be balanced for TL2's original numbers like 535 stat points and 132 skill points... also 1-15% to summon attack effects have proven to be a nice balance for me when I use the unique vanilla weapons with their special affixes.