Torchlight II

Torchlight II

Darkthan's Classes (v.234) CHARGEBAR FIXES
Darkthan9800  [developer] 7 Sep, 2014 @ 4:39pm
Ideas For More Classes!
This is a discussion for cool class/build ideas that you might have, don't be shy! I'm open to suggestions.
< >
Showing 1-15 of 54 comments
Darkthan9800  [developer] 7 Sep, 2014 @ 4:42pm 
Do you guys want me to make other classes Hybridize-able?
Lexi 8 Sep, 2014 @ 3:19pm 
First off I want to commend you on the mod! I love class mods and am always looking for new ones, so this is a really cool mod to me. One idea I had for a class is something that functions like artillery, with ranged aoe abilities suitable for team play. I say go for as many hybrids as you can.

Good luck with school man, I'm excited to see what else you do with this mod!
Darkthan9800  [developer] 9 Sep, 2014 @ 3:23pm 
That's a great idea, I'm reworking the Templar as we speak, and I could definitely make him more of a team player, with some AOE abilities. Originally I was going to make him have a tree that focuses on a ranged-holy caster, so your idea fits in very well!
Deso. 13 Sep, 2014 @ 12:32am 
Any chances you can make a WOW classes? Warlock with Afflication spells, demonology where can summon pernament demons and destruction fire spells? Or Warrior from WoW?
Johnny 15 Sep, 2014 @ 10:06am 
Shaman maybe? Or Headhunter. Shaman would be focused on elemental damage (of course) + summoning spells in higher level. Headhunter would be more of a fast paced critical hit dealer with passives and close/long range attacks i would totally play the headhunter :3
Darkthan9800  [developer] 15 Sep, 2014 @ 2:05pm 
DeathByFood, I will definitely consider the Head-Hunter, that sounds like a really cool class idea, I could draw into some Tribal lore for him too.
Darkthan9800  [developer] 15 Sep, 2014 @ 2:07pm 
Deso, I've tried to incorporate some WoW type skills in the Blackguard, he would be your warrior, but the Witchdoctor's Sacrificial tree should suffice for your warlock. I could also just make a new mod adding in WoW classes, if enough people would want that.
Darkthan9800  [developer] 15 Sep, 2014 @ 2:08pm 
The Head-Hunter will have some Shamanistic elements to it as well DeathByFood, I could have a tree devoted to making him a elemental damage dealer, that has powerful summons later on in his tree.
grumpstar 20 Sep, 2014 @ 11:22pm 
a bit of a challenging proposition for you.
I want "The Mandolorian"
flavor:
an agility and tech based character with survivabilities focusing on mobility and utilizing
'the right tool for the job' mentality.

I have tons of ideas for this, but technically clumsy with software to keep it at this for now.
the challenge would come in the form of having a toon that would make the most of 'the minigun' mod..which i highly reccommend for anyone as its amazingly stable and non conflictive mod i have seen anywhere yet.
and also the elusive (shows up occaisionally then disappears again) sniper rifle mod.

Torchlight deserves more gearhead, and i think this toon could potentiallly be just what the doctor ordered.
grumpstar 20 Sep, 2014 @ 11:34pm 
right off the bat you could have trees like 'wetwork' specializing in close quarters and survability resource spenders.
snare,
flamethrower,
dual pistol stuff,
dodge passive,
deflective shield,
a couple of acrobatics (backflip, rocket jump)
lasso,
flashbang,
thermal detonator.
I feel the special usables on the tree should NOT be long cooldowns but they should be HIGH mana cost to discourage abuse and reallly give a new angle at considering resource cost per situation. like a short lived deflector shield vs missles that works very well that costs a lot to deploy however,
rocket jump! - but would all but drain you to use 2x in a row,
then also have something like backflip (and please just make it so you sommersault to where you are actually clicking) as a non-resource user but on a 2 charge cd kinda thing.

I have ideas for 'marksmanship' and 'gearhead' trees as well.
Last edited by grumpstar; 20 Sep, 2014 @ 11:35pm
Darkthan9800  [developer] 21 Sep, 2014 @ 8:30am 
@datiwas, I could totally do that, I would have to make a new mod to add it in, it doesn't really fit with the other toons that I've made. A Mandolorian really is a cool idea! It might not be called a Mandolorian, but it will have most of the aspects of it.
Darkthan9800  [developer] 21 Sep, 2014 @ 8:31am 
@datiwas, plus it's totally do-able.
Darkthan9800  [developer] 21 Sep, 2014 @ 8:37am 
@datiwas, if you were to let me make him a little bit more fantasy-style he could be an Artificer, a ranged gun/wand user that can create robots and use lots of rocket/mechanical abilities.
Wandering Star 11 Oct, 2014 @ 9:13pm 
Well, personally, I love auras, and I'd love to see a character whose passives are all auras, whether damage, buffing, or healing, it could be really cool. I mean, the closest I've seen in terms of passive auras is the Embermage's Elemental Attunement.

Of course, that would be hard to balance, and for a damage aura that essentially has an infinite duration, it'd need to scale pretty low. Perhaps a character whose focus in terms of abilities is having a powerful presence would work for that concept? Just what I'd be interested in seeing.

Keep up the good work, man.
Gus Gus 12 Oct, 2014 @ 2:58am 
What about a "trickster" class? He could summon illusions of himself, allies and enemies. Go invisible, teleport, teleport with friendlies in an aoe around him, freeze time, switch places with units, switch health values, switch armor values, debuff armor. He could even have abilities that reflect damage, steal health regen from enemies, steal armor, gain int based on surrounding enemies, greatly slow enemy attack and casting times. He could have passives that increase the cooldown of spells and decreases the amount of time cc affects him (stuns, slows, poison, burn)

Then for his attacks maybe make him a wand or knife class. Give him a focus on dealing exponentially increasing poison damage. Maybe make it do more damage based on the number of stacks the enemy creep has on it? Ooh and he could even change form to appear like an enemy which if done out of agro range of other creeps won't pull agro until the trickster attacks. He gains whatever passives or abilities that creep has, while keeping his own stats. He can also turn into a raven/monkey/spider/fox/insert some other animal known for it's craftiness for escapes.

What if he had a passive called "ignoring death"? Where once every couple of minutes he has the potential of having 100% dodge for X seconds after receiving what would have been fatal damage? He gains increased movement speed and cannot be slowed.

For his ults he can turn creep mobs into stupid things like sheep, chickens, ducks, fish for a set time (and at higher levels, permanently). He can change himself or an ally into an indestructible fetish that attracts enemy mobs and reflects a certain percentage of amplified pure damage back to the attacker ignoring all armor and resistances. And lastly, the trickster can summon his giant, random (different every time) hero creep to fight for him. (Cos, why get your hands dirty when you can have someone else do it for you, mright?)

The whole idea for the class is allow the player to manipulate his enemies, with as little involved contact as possible. He could teleport in, cast stuns, debuffs and poison then teleport back out without getting some much as a scratch. He would be very spell reliant, with very low health, but high dex and int. Definitely a team player. But can be built as a fast attacking DPS poison dex character.
Last edited by Gus Gus; 12 Oct, 2014 @ 3:29am
< >
Showing 1-15 of 54 comments
Per page: 1530 50