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Good luck with school man, I'm excited to see what else you do with this mod!
I want "The Mandolorian"
flavor:
an agility and tech based character with survivabilities focusing on mobility and utilizing
'the right tool for the job' mentality.
I have tons of ideas for this, but technically clumsy with software to keep it at this for now.
the challenge would come in the form of having a toon that would make the most of 'the minigun' mod..which i highly reccommend for anyone as its amazingly stable and non conflictive mod i have seen anywhere yet.
and also the elusive (shows up occaisionally then disappears again) sniper rifle mod.
Torchlight deserves more gearhead, and i think this toon could potentiallly be just what the doctor ordered.
snare,
flamethrower,
dual pistol stuff,
dodge passive,
deflective shield,
a couple of acrobatics (backflip, rocket jump)
lasso,
flashbang,
thermal detonator.
I feel the special usables on the tree should NOT be long cooldowns but they should be HIGH mana cost to discourage abuse and reallly give a new angle at considering resource cost per situation. like a short lived deflector shield vs missles that works very well that costs a lot to deploy however,
rocket jump! - but would all but drain you to use 2x in a row,
then also have something like backflip (and please just make it so you sommersault to where you are actually clicking) as a non-resource user but on a 2 charge cd kinda thing.
I have ideas for 'marksmanship' and 'gearhead' trees as well.
Of course, that would be hard to balance, and for a damage aura that essentially has an infinite duration, it'd need to scale pretty low. Perhaps a character whose focus in terms of abilities is having a powerful presence would work for that concept? Just what I'd be interested in seeing.
Keep up the good work, man.
Then for his attacks maybe make him a wand or knife class. Give him a focus on dealing exponentially increasing poison damage. Maybe make it do more damage based on the number of stacks the enemy creep has on it? Ooh and he could even change form to appear like an enemy which if done out of agro range of other creeps won't pull agro until the trickster attacks. He gains whatever passives or abilities that creep has, while keeping his own stats. He can also turn into a raven/monkey/spider/fox/insert some other animal known for it's craftiness for escapes.
What if he had a passive called "ignoring death"? Where once every couple of minutes he has the potential of having 100% dodge for X seconds after receiving what would have been fatal damage? He gains increased movement speed and cannot be slowed.
For his ults he can turn creep mobs into stupid things like sheep, chickens, ducks, fish for a set time (and at higher levels, permanently). He can change himself or an ally into an indestructible fetish that attracts enemy mobs and reflects a certain percentage of amplified pure damage back to the attacker ignoring all armor and resistances. And lastly, the trickster can summon his giant, random (different every time) hero creep to fight for him. (Cos, why get your hands dirty when you can have someone else do it for you, mright?)
The whole idea for the class is allow the player to manipulate his enemies, with as little involved contact as possible. He could teleport in, cast stuns, debuffs and poison then teleport back out without getting some much as a scratch. He would be very spell reliant, with very low health, but high dex and int. Definitely a team player. But can be built as a fast attacking DPS poison dex character.