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This differs from the vanilla funeral as a way to remove the bionics of the dead and it's unique to trans-humanist cultures as it represents taking what made their loved ones lives better and bringing it into their own lives.
For balance I'm thinking that only people who have an opinion over a certain amount should be able to take a bionic part, and only one part per person. They also shouldn't take any parts that aren't better than a part they already have (so no replacing an archotech arm with a bionic arm for example). If the person is close enough to the dead to want to take a part, but there are no more bionic parts left for them to take (for example if they only had one or no bionics) then they should receive a mood debuff to represent being sad that they couldn't take a part of their loved one forward in their life
Burn the body to a crisp and let the ashes flow into the wind as they have become one with the flames
Pawns gather in a ceremony where the corpse of the deceased is slowly converted into a mummy while giving a speech. Afterwards, the body becomes a mummy, something kind of like a temperature-sensitive sculpture, providing a mood/beauty/terror buff, or potentially even a minor workspeed/movement boost from colonists that were close to the mummy, now appreciative that their fellow member stays even after death. Mummies are temperature sensitive (not nearly as much as normal bodies), and provide a large mood debuff if spoiled.
Adds a a strategic element to funerals, as unlike graves, mummies must be somewhat upkept to avoid spoiling, and can provide buffs to rooms they're placed in. Its a way cooler way to remember your fallen colonists as you'll be able to see them standing there as opposed to something like a casket or patch in the ground.
Just in case you went crazy with the upgrades and everyone in the colony has, like, bionic legs or something.
Oh, my plan for that is to just not apply a mood debuff if there are bionics left but none that are available for being taken. I think only having bionics that close relatives can use being taken is a good balancing mechanism, getting bionics back from the dead when it's not needed buy close relatives doesn't quite feel right
Pawn gets a mood buff for having a Burial-Chip set in a Holo-Urn
For the Holo-urn to activate it requires the body of said pawn It is one of the steps of the
Techist Burial
First step is that
Second step is, ritual, removing bionics
Third step, burial, making sure everything's powered, holo-urn emits Said Colonits Favourite Color and epithets when used by grieving pawns
And the colonist statue at the time they programmed the burial-chip
a cremetion to put then in a urn
Maybe, if the ritual is tied to a precept, both versions could be added? Like "Transhumanist burial: Cryonics" and "Transhumanist burial: Repurposing", or something like that.
The bodies of the lost are returned to the collective. For we will always live on, even beyond flesh.
Colonists are fed into a Supercomputer that turns the neural pathways in their brain into a digital manifestation of the consciousness, seconds after death, forever to live inside the Galactic Wide Cerebral Net. With this technology, colonists need not be buried, chopped up, preserved or harvested, we can do better. With this, they can live in the digital realm, escape with us inside the ship as AIs, and even speak to their lost family and friends through communication console.
I think this would be sweet and hopefully sounds easy to implement!
This, 1000x. The ability to use the VFE: Vikings Pyre to actually burn the body would be 100% legit. Can't suggest this enough.
Also there could be a ritual where the body turns into nutrient paste for another transhumanist option.
I see this misconception in the EPOE forked mod for example where "optimizer nanobots" make the body stronger but transhumanists (or "body modder" now *puke*) supposedly hate them because it's not mechanical. As a transhumanist I would even prefer biological enhancement to technological enhancement if it is equally as good or better.
To a transhumanist, "passing on" his prostethics would be as weird or not weird as donating natural organs. I'd personally be all for it (I have an organ donor's card), but that isn't a transhumanist viewpoint, but a humanist one and not a spiritual matter (e.g. requiring a ritual) to begin with.
Similarly body composting or a return to nutrient paste, while a cool idea, is not necessarily transhumanist either. There should be a different "waste not want not" type meme, like Sustainability or Frugal, for things like that.
That's already planned, it's on the page as cremation funeral
Could you please expand on that? How do you see it happening as a ritual? What makes it different to vanilla burials? What kind of ideoligion would it fit into and how does it unqiuely fit that kind of ideoligion?
So in my mind in Rimworld Trans-humanism fits into a couple of categories. On the one hand it can be used as a smaller facet of the colony's thinking where it's there to reflect that the people there are body-modders and just really want to tinker around with their bodies. On the other hand it can be a core tenant of a belief system. In one of my colonies it's used as the belief that Archotechs were essentially a race that walked on a path that led them to Godhood. To have archotech implants is to be follow in the footsteps of the Archotechs and brings them closer to that.
I can see both sides of things
I think this kind of depends on the ideology and belief of the colony. From my colony's perspective above, having bionics taken by their loved ones could either be seen as removing the items that brought them closer to Archotechs, or it could be seen that they're sharing part of themselves to help their loved ones come closer to Archotech Enlightenment. I do think that whether or not donating body parts is a Trans-humanist viewpoint would be very dependant on how core Trans-humanist is to their beliefs and how it's viewed.
Thinking about it, maybe people taking body parts fits more if both Transhumanist and Collectivist are picked and maybe it should be disabled if Transhumanist and Individualism are selected. After reading the comments though, I think I'll probably make it an option that you can pick as part of the precept, with one of the options being removed if you've got Collectivist/Individualism being picked.
I agree with you on that one. I'm personally thinking that having the body decompose into nutrients suits an SoS2 burial theme much better, when you're in a closed ecosystem and recycling materials is more central to life
As I mentioned, that's just cyberpunk. Transhumanism is about improvement, not any specific way of improvement or the act of "tinkering" itself.
That's just religion where the prosthetics are the religious relics. Transhumanism, again, is about improvement. Ask yourself this: in that colony, would your colonists still revere prosthetics that are not archotech, but better than archotech? A transhumanist would be delighted, while I feel that you colonists would treat it as a sin.
(Also it doesn't fit with Rimworld lore, look up what archotechs are... but that's another matter.)
I think that's a great idea. And please don't get me wrong, I don't want to sound entitled and tell you how to design your mod. I'm just trying to give you input.
Good idea tying it to SoS2. I was thinking about the Wayfarer book series (by Becky Chambers) when I made that comment about composting. There's this culture on the human exodus fleet generational ships that had to go interstellar distances with sub-light engines where they have exactly that type of burial ritual.
Another similar one would be Dune where they extract all the water from a body, but we currently don't have any up to date mods, much less with Ideology integration, to facilitate that playstyle.