RimWorld

RimWorld

From Ashes to Ashes, Dust to Dust
Gareth  [developer] 15 Feb, 2022 @ 11:31am
Funeral Ideas
If you have any ideas for more themed funerals, please put them in here. Please include what you think a funeral for that theme would look like, how it differs from the vanilla burial and what makes it unique to that theme
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Showing 1-15 of 21 comments
Gareth  [developer] 15 Feb, 2022 @ 2:14pm 
I'm essentially expanding on an idea suggested in the comments, but here's one

Transhumanist Burial
A burial for trans-humanist members whereby those close to them take the bionics of the dead out of the body, queuing up a medical surgery for it to be installed into them. The body rests on a slab as one by one the spectators come to take an item (in order of how close they were to the dead if possible). When the funeral is over, the slab should transform into a crytosleep-like casket for the dead as a futuristic sarcophagus.

This differs from the vanilla funeral as a way to remove the bionics of the dead and it's unique to trans-humanist cultures as it represents taking what made their loved ones lives better and bringing it into their own lives.

For balance I'm thinking that only people who have an opinion over a certain amount should be able to take a bionic part, and only one part per person. They also shouldn't take any parts that aren't better than a part they already have (so no replacing an archotech arm with a bionic arm for example). If the person is close enough to the dead to want to take a part, but there are no more bionic parts left for them to take (for example if they only had one or no bionics) then they should receive a mood debuff to represent being sad that they couldn't take a part of their loved one forward in their life
spazzie2098 15 Feb, 2022 @ 2:19pm 
Rebirth in flames: Fire Worshipers
Burn the body to a crisp and let the ashes flow into the wind as they have become one with the flames
Fluzzy 15 Feb, 2022 @ 3:33pm 
Mummification| Kemetic/Totemic/Morbid styles, maybe human supremacist?|

Pawns gather in a ceremony where the corpse of the deceased is slowly converted into a mummy while giving a speech. Afterwards, the body becomes a mummy, something kind of like a temperature-sensitive sculpture, providing a mood/beauty/terror buff, or potentially even a minor workspeed/movement boost from colonists that were close to the mummy, now appreciative that their fellow member stays even after death. Mummies are temperature sensitive (not nearly as much as normal bodies), and provide a large mood debuff if spoiled.


Adds a a strategic element to funerals, as unlike graves, mummies must be somewhat upkept to avoid spoiling, and can provide buffs to rooms they're placed in. Its a way cooler way to remember your fallen colonists as you'll be able to see them standing there as opposed to something like a casket or patch in the ground.
Phant0m5 15 Feb, 2022 @ 4:34pm 
Suggestion for the Transhumanist burial: if the dead pawn has remaining bionic parts to take but a close relation already has equivalent (not better) parts, they can still take a bionic part for sentimental value to avoid a mood debuff.

Just in case you went crazy with the upgrades and everyone in the colony has, like, bionic legs or something.
Gareth  [developer] 15 Feb, 2022 @ 4:40pm 
Originally posted by Phant0m5:
Suggestion for the Transhumanist burial: if the dead pawn has remaining bionic parts to take but a close relation already has equivalent (not better) parts, they can still take a bionic part for sentimental value to avoid a mood debuff.

Just in case you went crazy with the upgrades and everyone in the colony has, like, bionic legs or something.

Oh, my plan for that is to just not apply a mood debuff if there are bionics left but none that are available for being taken. I think only having bionics that close relatives can use being taken is a good balancing mechanism, getting bionics back from the dead when it's not needed buy close relatives doesn't quite feel right
Roque the Rogue 15 Feb, 2022 @ 5:00pm 
Do it like this, Burial-Chip, pawn programs the burial-chip with messages, phrases, stuff for other pawns to read, interact with, pawn inserts burial-chip on a holo-urn, holo-urn activates once it is notified of that pawn's demise or deactivates if that pawn for some reason gets revived, say, mech-healer or necromancy
Pawn gets a mood buff for having a Burial-Chip set in a Holo-Urn
For the Holo-urn to activate it requires the body of said pawn It is one of the steps of the
Techist Burial
First step is that
Second step is, ritual, removing bionics
Third step, burial, making sure everything's powered, holo-urn emits Said Colonits Favourite Color and epithets when used by grieving pawns
And the colonist statue at the time they programmed the burial-chip
Hamacelos 15 Feb, 2022 @ 5:20pm 
a viking funeral with the pyre for ve vikings, they party and celebrate their friend going to vallhalha
a cremetion to put then in a urn
Dorsai! 16 Feb, 2022 @ 1:56am 
In my eyes (as an actual transhumanist), a transhumanist "burial" should rather be held in a freezer so the body is cryonically preserved for later resurrection. Especially in a world where this is possible (ressurector nanites in vanilla and countless methods in mods), this is what transhumanists would want. The ritual should get a check to see if the body is still fresh and the temperature is below 0°C.

Maybe, if the ritual is tied to a precept, both versions could be added? Like "Transhumanist burial: Cryonics" and "Transhumanist burial: Repurposing", or something like that.
Last edited by Dorsai!; 16 Feb, 2022 @ 2:01am
Wahl 16 Feb, 2022 @ 6:30am 
Trans humanist Burial idea.

The bodies of the lost are returned to the collective. For we will always live on, even beyond flesh.

Colonists are fed into a Supercomputer that turns the neural pathways in their brain into a digital manifestation of the consciousness, seconds after death, forever to live inside the Galactic Wide Cerebral Net. With this technology, colonists need not be buried, chopped up, preserved or harvested, we can do better. With this, they can live in the digital realm, escape with us inside the ship as AIs, and even speak to their lost family and friends through communication console.

I think this would be sweet and hopefully sounds easy to implement!
Kyrox 16 Feb, 2022 @ 8:49am 
Originally posted by Hamacelos:
a viking funeral with the pyre for ve vikings, they party and celebrate their friend going to vallhalha
a cremetion to put then in a urn

This, 1000x. The ability to use the VFE: Vikings Pyre to actually burn the body would be 100% legit. Can't suggest this enough.
freya0steam 17 Feb, 2022 @ 12:20am 
Cryonic burial could basically be a retextured rimfridge. The other pawns should get a debuff if the body rots during a solar flare or something.

Also there could be a ritual where the body turns into nutrient paste for another transhumanist option.
Dorsai! 17 Feb, 2022 @ 2:27am 
I think having options is great and all, but I also feel like there is a fundamental misunderstanding of what transhumanism means among Rimworld players (and the broader public). It's about improving and transcending the human species and body and not "add cool tech bro ♥♥♥♥". What you think of is cyberpunk, a fundamentally dystopian vision, while transhumanism envisions a utopia.

I see this misconception in the EPOE forked mod for example where "optimizer nanobots" make the body stronger but transhumanists (or "body modder" now *puke*) supposedly hate them because it's not mechanical. As a transhumanist I would even prefer biological enhancement to technological enhancement if it is equally as good or better.

To a transhumanist, "passing on" his prostethics would be as weird or not weird as donating natural organs. I'd personally be all for it (I have an organ donor's card), but that isn't a transhumanist viewpoint, but a humanist one and not a spiritual matter (e.g. requiring a ritual) to begin with.

Similarly body composting or a return to nutrient paste, while a cool idea, is not necessarily transhumanist either. There should be a different "waste not want not" type meme, like Sustainability or Frugal, for things like that.
Last edited by Dorsai!; 17 Feb, 2022 @ 2:28am
tideofocean 17 Feb, 2022 @ 7:32am 
Tower of Silence? This is cool not only beacuse zoroastrianism is based, but also because it is perfect for mass burial... or ecology
Gareth  [developer] 17 Feb, 2022 @ 7:47am 
Originally posted by Hamacelos:
a viking funeral with the pyre for ve vikings, they party and celebrate their friend going to vallhalha
a cremetion to put then in a urn

That's already planned, it's on the page as cremation funeral

Originally posted by tideofocean:
Tower of Silence? This is cool not only beacuse zoroastrianism is based, but also because it is perfect for mass burial... or ecology

Could you please expand on that? How do you see it happening as a ritual? What makes it different to vanilla burials? What kind of ideoligion would it fit into and how does it unqiuely fit that kind of ideoligion?

Originally posted by Dorsai!:
I think having options is great and all, but I also feel like there is a fundamental misunderstanding of what transhumanism means among Rimworld players (and the broader public). It's about improving and transcending the human species and body and not "add cool tech bro ♥♥♥♥". What you think of is cyberpunk, a fundamentally dystopian vision, while transhumanism envisions a utopia.

So in my mind in Rimworld Trans-humanism fits into a couple of categories. On the one hand it can be used as a smaller facet of the colony's thinking where it's there to reflect that the people there are body-modders and just really want to tinker around with their bodies. On the other hand it can be a core tenant of a belief system. In one of my colonies it's used as the belief that Archotechs were essentially a race that walked on a path that led them to Godhood. To have archotech implants is to be follow in the footsteps of the Archotechs and brings them closer to that.

I can see both sides of things

Originally posted by Dorsai!:
To a transhumanist, "passing on" his prostethics would be as weird or not weird as donating natural organs. I'd personally be all for it (I have an organ donor's card), but that isn't a transhumanist viewpoint, but a humanist one and not a spiritual matter (e.g. requiring a ritual) to begin with.

I think this kind of depends on the ideology and belief of the colony. From my colony's perspective above, having bionics taken by their loved ones could either be seen as removing the items that brought them closer to Archotechs, or it could be seen that they're sharing part of themselves to help their loved ones come closer to Archotech Enlightenment. I do think that whether or not donating body parts is a Trans-humanist viewpoint would be very dependant on how core Trans-humanist is to their beliefs and how it's viewed.

Thinking about it, maybe people taking body parts fits more if both Transhumanist and Collectivist are picked and maybe it should be disabled if Transhumanist and Individualism are selected. After reading the comments though, I think I'll probably make it an option that you can pick as part of the precept, with one of the options being removed if you've got Collectivist/Individualism being picked.

Originally posted by Dorsai!:
Similarly body composting or a return to nutrient paste, while a cool idea, is not necessarily transhumanist either. There should be a different "waste not want not" type meme, like Sustainability or Frugal, for things like that.

I agree with you on that one. I'm personally thinking that having the body decompose into nutrients suits an SoS2 burial theme much better, when you're in a closed ecosystem and recycling materials is more central to life
Dorsai! 17 Feb, 2022 @ 11:56am 
Originally posted by Gareth:
On the one hand it can be used as a smaller facet of the colony's thinking where it's there to reflect that the people there are body-modders and just really want to tinker around with their bodies.

As I mentioned, that's just cyberpunk. Transhumanism is about improvement, not any specific way of improvement or the act of "tinkering" itself.

Originally posted by Gareth:
On the other hand it can be a core tenant of a belief system. In one of my colonies it's used as the belief that Archotechs were essentially a race that walked on a path that led them to Godhood. To have archotech implants is to be follow in the footsteps of the Archotechs and brings them closer to that.

That's just religion where the prosthetics are the religious relics. Transhumanism, again, is about improvement. Ask yourself this: in that colony, would your colonists still revere prosthetics that are not archotech, but better than archotech? A transhumanist would be delighted, while I feel that you colonists would treat it as a sin.

(Also it doesn't fit with Rimworld lore, look up what archotechs are... but that's another matter.)

Originally posted by Gareth:
I think I'll probably make it an option that you can pick as part of the precept, with one of the options being removed if you've got Collectivist/Individualism being picked.

I think that's a great idea. And please don't get me wrong, I don't want to sound entitled and tell you how to design your mod. I'm just trying to give you input.

Originally posted by Gareth:
I agree with you on that one. I'm personally thinking that having the body decompose into nutrients suits an SoS2 burial theme much better, when you're in a closed ecosystem and recycling materials is more central to life

Good idea tying it to SoS2. I was thinking about the Wayfarer book series (by Becky Chambers) when I made that comment about composting. There's this culture on the human exodus fleet generational ships that had to go interstellar distances with sub-light engines where they have exactly that type of burial ritual.

Another similar one would be Dune where they extract all the water from a body, but we currently don't have any up to date mods, much less with Ideology integration, to facilitate that playstyle.
Last edited by Dorsai!; 17 Feb, 2022 @ 11:57am
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