Starbound

Starbound

Evolved Weapons System (DEPRECATED)
 This topic has been pinned, so it's probably important
SirBucketKicker  [developer] 15 Feb, 2022 @ 5:09pm
SUGGESTIONS
It'll be unlikely that I'll add any drastically new features due to a lack of available time to mod, but i'll still remain open to suggestions.
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Showing 1-9 of 9 comments
ATTA 16 Feb, 2022 @ 1:17am 
Im going to SHOT
TheNinjaPostman 29 Apr, 2022 @ 8:18pm 
an id guide
SirBucketKicker  [developer] 10 May, 2022 @ 8:00pm 
Originally posted by TheninjaPostman:
an id guide

Apologies for the late response, but what do you mean by an “ID guide”? There really aren’t too many IDs to sort through, all items/effects/projectiles can be found easily when you unpack the mod.
GOLD SHARK 24 Sep, 2022 @ 2:21pm 
not to be a pain in ass but are you planing to at some point figure out how to set up mag repacking? I see 2 ways to do it in my feeble mind.1 item called empty mag and then go to your player crafting with a 'long craft time' to not make the workbenches GIC provides any less useful as I think the munitions bench would have a speed loader somewhere. Or just add the crafting recipe to the player's craft menu but it takes longer to make.
Although it's likely a massive waste of time so sorry if bother you keep up the good work I'm having alot of fun already so i can wait too see more

edit:i forget to add a ('t) at the end of that can but I'm not gonna fix instead dumb edit
Last edited by GOLD SHARK; 24 Sep, 2022 @ 2:23pm
TwinIndifferent 18 Mar, 2023 @ 7:44am 
Random weapon simple-patch to make guns use same system.
- Instead of energy ballistic guns will have various amount of ammunition for their class.
- Universal reloading animation and ammo clip for most guns, shells for shotguns and casings for sniper rifles.

Because vanilla guns suck right now and not much people tried to overhaul it, but also having modern IRL weapons in sci-fantasy game looks weird af.
SirBucketKicker  [developer] 18 Mar, 2023 @ 7:59am 
Yeah, that's a good idea. I've thought about something similar but never gone and executed it before.

However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.

This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
TwinIndifferent 19 Mar, 2023 @ 12:04am 
Originally posted by SirBucketKicker:
Yeah, that's a good idea. I've thought about something similar but never gone and executed it before.

However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.

This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
Yuh, standalone is the best choice, considering there is a lot of vanilla style purists.

For randomly generated reloads, you could try to use spinning weapon for pistol type weapons and holding the barrel upwards, like guitar for any two-handed weapon. No need for hand animations!
Fwren 24 Nov, 2023 @ 4:12pm 
Headshots?, maybe with a random chance to fire and get headshots winch deals X2 damages and the more EWS Accuracy you have the more chance to headshot you get
Nuko - San 19 Feb, 2024 @ 3:58pm 
One of those for FU?
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