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Apologies for the late response, but what do you mean by an “ID guide”? There really aren’t too many IDs to sort through, all items/effects/projectiles can be found easily when you unpack the mod.
Although it's likely a massive waste of time so sorry if bother you keep up the good work I'm having alot of fun already so i can wait too see more
edit:i forget to add a ('t) at the end of that can but I'm not gonna fix instead dumb edit
- Instead of energy ballistic guns will have various amount of ammunition for their class.
- Universal reloading animation and ammo clip for most guns, shells for shotguns and casings for sniper rifles.
Because vanilla guns suck right now and not much people tried to overhaul it, but also having modern IRL weapons in sci-fantasy game looks weird af.
However, I'd likely pack it into a standalone mod rather than shoving it in with EWS itself, as this is mod is only supposed to be a framework/engine. Also keep in mind randomly generated reload animations could look odd at times, so that issue also prevented me from developing this idea.
This could exist sometime in the future, but unlikely to be in the near future. Good points though, cheers.
For randomly generated reloads, you could try to use spinning weapon for pistol type weapons and holding the barrel upwards, like guitar for any two-handed weapon. No need for hand animations!