Starbound

Starbound

Galaxy in Conflict [v3.2.5 - Cold April]
 This topic has been pinned, so it's probably important
Tengu_Civitas  [developer] 18 Feb, 2022 @ 1:27am
Bug Reports
If anything seems off, then post it here.

Keep in mind this is for bug reports and/or glitches only, not suggestions.

Once posted, we will do our best to file it down and process it accordingly. Any genuine bugs may not be fixed immediately, due to current shortages in work hours assigned to GiC.

NOTICE!
We cannot provide as reliable support through steam threads. We highly recommend joining the GiC Discord (link at the bottom of the main page) for general help and support with most matters, including bugs or other issues.

Mini-FAQ:

If you are experiencing the game crashing when using the GiC: Music mod, please see below:

For Linux or other users who are unable to download the full file, or for those who want to download the music from GiC: Music.

The full unpacked files of GiC: Music, up-to-date:
https://drive.google.com/drive/folders/1NJsXEHl8n8m96aSSZrw-sZO6MkKO68ja?usp=sharing
Last edited by Tengu_Civitas; 11 Apr, 2022 @ 10:49pm
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Showing 1-15 of 286 comments
Minedwe 20 Feb, 2022 @ 6:43am 
For some reason, new characters' starter worlds refuse to generate now. I don't know why, as it was working completely fine just yesterday.

Using this with FU and some other mods, none of which have given me any trouble so far. Nothing has changed since last night/yesterday when it was working fine.
Last edited by Minedwe; 20 Feb, 2022 @ 6:43am
Tengu_Civitas  [developer] 20 Feb, 2022 @ 6:47am 
Try this. This is a typical issue regarding the addition of planets. Nothing specific or crazy, just that any mod that adds planets will add to the whole universe, and as such the chance of a normal lush decreases with every planet added.

Do note that FU considers "Faster Start" a "cheat mod" because it skips the game's search for a guaranteed desert and forest planet system, but also keep in mind that the game attempting to search for 3 planet types in a single system is exactly why it takes so long.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1403152404
Last edited by Tengu_Civitas; 20 Feb, 2022 @ 6:48am
SUIK IBUIK 21 Feb, 2022 @ 2:47am 
i would like to report a crash to menu related to the Wolf-Knight's Brave-Blade

i haven't yet figured out what exactly triggers it, but sometimes when getting damaged (or at least being meant to, admin mode triggers it too) while holding it the game crashes to main menu and pops this error:

exception caught in client main-loop
(StarException) unknown damage definition with kind 'knockback'.
Tengu_Civitas  [developer] 21 Feb, 2022 @ 3:11am 
Alright, we'll have to do some RnD on our end. Can you forward us your entire log file? You can do so via using pastebin and then handing the link here.

Additionally, what were you getting damaged by? You said "sometimes" which indicates that it isn't consistent. Admin mode also shouldn't even allow the player to be hit be any melee or projectiles, as the player hitbox is essentially disabled. I suspect that it might another entity entirely.

This issue has never occurred to us before (and still hasn't, as I have quickly tested the weapon) in regards to our melee, and especially not for the Wolf-Knight's Brave-Blade.
SUIK IBUIK 21 Feb, 2022 @ 4:03am 
it was specifically projectiles from this mod, crashes occured twice on a frigate, once on a razed forest and 5 times on a destroyed avian ship (the log is the 5th avian, as i dont have the rest it seems), funnily enough,when i reported this it was the last time it ever crashed so far

i genuinely hope its not a mod conflict of mine as i really dont wish to waste your limited time

https://drive.google.com/file/d/1NW8SsAL1FbAtkbb03Rzi-__XtUqtvmh_/view?usp=sharing
(file was too large for pastebin, sorry)
Tengu_Civitas  [developer] 21 Feb, 2022 @ 4:28am 
Originally posted by SUIK IBUIK:
it was specifically projectiles from this mod, crashes occured twice on a frigate, once on a razed forest and 5 times on a destroyed avian ship (the log is the 5th avian, as i dont have the rest it seems), funnily enough,when i reported this it was the last time it ever crashed so far

i genuinely hope its not a mod conflict of mine as i really dont wish to waste your limited time

https://drive.google.com/file/d/1NW8SsAL1FbAtkbb03Rzi-__XtUqtvmh_/view?usp=sharing
(file was too large for pastebin, sorry)

Wow, yeah you weren't kidding when you said large. Looks here about 572 mods you have subscribed.

Alright, so here's what I located in the log file, in order from top to bottom that I found noteworthy:

- Knightfall Plasma Missile Back is broken, due to an extra data input. I am not sure what the extent of the issue is, but this seems crash-worthy just judging by the data it's spewing.

- Various duplicate projectiles from vanilla are outputting errors in the logs due to said duplicate presence. This can have issues, but I'm not sure as to what effect.

- A lot of patches attempting to patch content into the vanilla game and some other mods. Luckily, this one is trivial and won't harm anything.

- A couple hundred lines of the game reporting its attempts to locate recipes, which presumably no longer exist.

- A "crewmembersaturnMothman" failing to locate a nonexistent dialogue file "dialog.crewmember.cantreach". This one usually just causes the NPC to auto-die, but I have never seen what happens if a crewmember fails to load dialogue.

- There's a whole section of the error log just reporting its failure to load bees. And then a whole load of other stuff... That looks like stuff from FU. Did you uninstall FU without wiping your universe? The game is still apparently trying to load it. Trivial, but it takes up a lot of the log.

--- --- ---
Important
--- --- ---

- Yep, I found 3 instances of that "knockback" error. The log doesn't say anything useful there, but I remember previous dev-reports that "bumping" into NPCs with mechs seems to also cause the "knockback" crash/kick to menu. I gathered that much as it says you headed for the Abandoned Vessels and probably ended up touching the tanky pirates.

Nothing in the log suggests the Brave-Blade has anything to do with the crashing. Well, damnit then.

Best advice I can offer is to just try not to bump into any NPCs with mechs. A bit of an anomaly there.

--- --- ---

--- --- ---

- An entire nonexistent dungeon from a system patch called a "mysteriousdestroyerclasstanta" is just... not there. It's outputting data that looks like would be the cause of a different type of crash, but I'm not sure if it just crashed you to the menu or not.

--- --- ---

Uh, so summary being: Still don't know why it happens. I apologize for that, but at the same time running 572 mods I would consider somewhat unstable in the first place, especially considering the size of it. If the game has stopped crashing, then maybe it's just fixed itself. Tech sometimes does that.

On another note though, I guess you really did find the Touhou stuff. A lot of folk actually have no idea elements of Touhou exist as unironic elements within GiC. Of course, we just hide those elements behind the "military" and "war". Unless they watched the trailer, which straight up just has Not-Okuu, a segment with Not-Knight-Momiji, and one of our screenshots being Not-Momiji. Perhaps those Not-Cirnos on the Frigates.
Last edited by Tengu_Civitas; 21 Feb, 2022 @ 4:36am
SUIK IBUIK 21 Feb, 2022 @ 6:22am 
Originally posted by WeebWing:
Originally posted by SUIK IBUIK:
it was specifically projectiles from this mod, crashes occured twice on a frigate, once on a razed forest and 5 times on a destroyed avian ship (the log is the 5th avian, as i dont have the rest it seems), funnily enough,when i reported this it was the last time it ever crashed so far

i genuinely hope its not a mod conflict of mine as i really dont wish to waste your limited time

https://drive.google.com/file/d/1NW8SsAL1FbAtkbb03Rzi-__XtUqtvmh_/view?usp=sharing
(file was too large for pastebin, sorry)

Wow, yeah you weren't kidding when you said large. Looks here about 572 mods you have subscribed.

Alright, so here's what I located in the log file, in order from top to bottom that I found noteworthy:

- Knightfall Plasma Missile Back is broken, due to an extra data input. I am not sure what the extent of the issue is, but this seems crash-worthy just judging by the data it's spewing.

- Various duplicate projectiles from vanilla are outputting errors in the logs due to said duplicate presence. This can have issues, but I'm not sure as to what effect.

- A lot of patches attempting to patch content into the vanilla game and some other mods. Luckily, this one is trivial and won't harm anything.

- A couple hundred lines of the game reporting its attempts to locate recipes, which presumably no longer exist.

- A "crewmembersaturnMothman" failing to locate a nonexistent dialogue file "dialog.crewmember.cantreach". This one usually just causes the NPC to auto-die, but I have never seen what happens if a crewmember fails to load dialogue.

- There's a whole section of the error log just reporting its failure to load bees. And then a whole load of other stuff... That looks like stuff from FU. Did you uninstall FU without wiping your universe? The game is still apparently trying to load it. Trivial, but it takes up a lot of the log.

--- --- ---
Important
--- --- ---

- Yep, I found 3 instances of that "knockback" error. The log doesn't say anything useful there, but I remember previous dev-reports that "bumping" into NPCs with mechs seems to also cause the "knockback" crash/kick to menu. I gathered that much as it says you headed for the Abandoned Vessels and probably ended up touching the tanky pirates.

Nothing in the log suggests the Brave-Blade has anything to do with the crashing. Well, damnit then.

Best advice I can offer is to just try not to bump into any NPCs with mechs. A bit of an anomaly there.

--- --- ---

--- --- ---

- An entire nonexistent dungeon from a system patch called a "mysteriousdestroyerclasstanta" is just... not there. It's outputting data that looks like would be the cause of a different type of crash, but I'm not sure if it just crashed you to the menu or not.

--- --- ---

Uh, so summary being: Still don't know why it happens. I apologize for that, but at the same time running 572 mods I would consider somewhat unstable in the first place, especially considering the size of it. If the game has stopped crashing, then maybe it's just fixed itself. Tech sometimes does that.

On another note though, I guess you really did find the Touhou stuff. A lot of folk actually have no idea elements of Touhou exist as unironic elements within GiC. Of course, we just hide those elements behind the "military" and "war". Unless they watched the trailer, which straight up just has Not-Okuu, a segment with Not-Knight-Momiji, and one of our screenshots being Not-Momiji. Perhaps those Not-Cirnos on the Frigates.

oh i see, i thought it was the blade as it only triggered with me holding it, sorry
yeah ill just stop usin mechs against your npcs, seems like a simple solution

im very well aware of all my errors, they are mostly harmless (these were my first crashes ever actually), still using FU, never uninstalled it without wiping univeserse as this is a fresh install on a new computer

as for the dialogue one, nothing happens, they dont even auto-die

i appreciate the touhou stuff very much, finally i wont have to decide what gear to use because touhou will forever be the correct answer

thank you very much for the rapid location of my rather weird and stupid issue
have a nice day:MarisaKirisame:
Master Chief 27 Feb, 2022 @ 3:00am 
I don't know if this is the place to put this but the GIC Music mod crashes on startup in linux.

[05:49:59.390] [Error] Fatal Exception caught: (ApplicationException) Application threw exception during startup ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0xa91c36] ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERKSt9exception+0x72) [0xa92122] ./starbound(_ZN4Star11SdlPlatformC2ESt10unique_ptrINS_11ApplicationESt14default_deleteIS2_EENS_10StringListE+0x110b) [0x13834ab] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x36) [0x1380716] ./starbound(main+0x453) [0x965af3] /usr/lib/libc.so.6(+0x2d310) [0x7eff7ba23310] /usr/lib/libc.so.6(__libc_start_main+0x81) [0x7eff7ba233c1] ./starbound(_start+0x2a) [0x9739ea] Caused by: (IOException) Seek error: Resource temporarily unavailable ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0xa91c36] ./starbound(_ZN4Star11IOException6formatIJPcEEES0_PKcDpRKT_+0x6e) [0xa986ee] ./starbound(_ZN4Star4File5fseekEPvlNS_6IOSeekE+0x74) [0xa97014] ./starbound(_ZN4Star4File4seekElNS_6IOSeekE+0x17) [0x9d8f27] ./starbound(_ZN4Star17PackedAssetSourceC2ERKNS_6StringE+0x1a2) [0xadd582] ./starbound(_ZN4Star4Root19scanForAssetSourcesERKNS_10StringListE+0x978) [0xf43618] ./starbound() [0xf45de5] ./starbound(_ZN4Star4Root6assetsEv+0xd1) [0xf3c651] ./starbound(_ZN4Star17ClientApplication7startupERKNS_10StringListE+0x311) [0x9754d1] ./starbound(_ZN4Star11SdlPlatformC2ESt10unique_ptrINS_11ApplicationESt14default_deleteIS2_EENS_10StringListE+0x23f) [0x13825df] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x36) [0x1380716] ./starbound(main+0x453) [0x965af3] /usr/lib/libc.so.6(+0x2d310) [0x7eff7ba23310] /usr/lib/libc.so.6(__libc_start_main+0x81) [0x7eff7ba233c1] ./starbound(_start+0x2a) [0x9739ea] Caught at: ./starbound(_ZN4Star14fatalExceptionERKSt9exceptionb+0x42) [0xa93f32] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x734) [0x1380e14] ./starbound(main+0x453) [0x965af3] /usr/lib/libc.so.6(+0x2d310) [0x7eff7ba23310] /usr/lib/libc.so.6(__libc_start_main+0x81) [0x7eff7ba233c1] ./starbound(_start+0x2a) [0x9739ea]

I don't really expect anything to be done about this, as i think its a engine issue for the linux version, but unpacking the assets allows the mod to load, although you'll have to use the asset_unpacker executable from the Windows version as the Linux one also will pop up with the same error.

[EDIT]
After some futher testing, it seems the limit for file size is roughly 2.1GBs (2,144,967,540 bytes or 2.094695GBs to be exact) which includes everything except about half of the Touhou folder, any higher like 3.8 MBs (lowest music file i could find in the Touhou folder starting from A-Z top to bottom while forgoing a 5.0MB file) would crash on startup.
Last edited by Master Chief; 27 Feb, 2022 @ 3:38am
Tengu_Civitas  [developer] 27 Feb, 2022 @ 6:19am 
Originally posted by Master Chief:
I don't know if this is the place to put this but the GIC Music mod crashes on startup in linux.

[05:49:59.390] [Error] Fatal Exception caught: (ApplicationException) Application threw exception during startup ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0xa91c36] ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERKSt9exception+0x72) [0xa92122] ./starbound(_ZN4Star11SdlPlatformC2ESt10unique_ptrINS_11ApplicationESt14default_deleteIS2_EENS_10StringListE+0x110b) [0x13834ab] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x36) [0x1380716] ./starbound(main+0x453) [0x965af3] /usr/lib/libc.so.6(+0x2d310) [0x7eff7ba23310] /usr/lib/libc.so.6(__libc_start_main+0x81) [0x7eff7ba233c1] ./starbound(_start+0x2a) [0x9739ea] Caused by: (IOException) Seek error: Resource temporarily unavailable ./starbound(_ZN4Star13StarExceptionC2EPKcNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEE+0x66) [0xa91c36] ./starbound(_ZN4Star11IOException6formatIJPcEEES0_PKcDpRKT_+0x6e) [0xa986ee] ./starbound(_ZN4Star4File5fseekEPvlNS_6IOSeekE+0x74) [0xa97014] ./starbound(_ZN4Star4File4seekElNS_6IOSeekE+0x17) [0x9d8f27] ./starbound(_ZN4Star17PackedAssetSourceC2ERKNS_6StringE+0x1a2) [0xadd582] ./starbound(_ZN4Star4Root19scanForAssetSourcesERKNS_10StringListE+0x978) [0xf43618] ./starbound() [0xf45de5] ./starbound(_ZN4Star4Root6assetsEv+0xd1) [0xf3c651] ./starbound(_ZN4Star17ClientApplication7startupERKNS_10StringListE+0x311) [0x9754d1] ./starbound(_ZN4Star11SdlPlatformC2ESt10unique_ptrINS_11ApplicationESt14default_deleteIS2_EENS_10StringListE+0x23f) [0x13825df] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x36) [0x1380716] ./starbound(main+0x453) [0x965af3] /usr/lib/libc.so.6(+0x2d310) [0x7eff7ba23310] /usr/lib/libc.so.6(__libc_start_main+0x81) [0x7eff7ba233c1] ./starbound(_start+0x2a) [0x9739ea] Caught at: ./starbound(_ZN4Star14fatalExceptionERKSt9exceptionb+0x42) [0xa93f32] ./starbound(_ZN4Star18runMainApplicationESt10unique_ptrINS_11ApplicationESt14default_deleteIS1_EENS_10StringListE+0x734) [0x1380e14] ./starbound(main+0x453) [0x965af3] /usr/lib/libc.so.6(+0x2d310) [0x7eff7ba23310] /usr/lib/libc.so.6(__libc_start_main+0x81) [0x7eff7ba233c1] ./starbound(_start+0x2a) [0x9739ea]

I don't really expect anything to be done about this, as i think its a engine issue for the linux version, but unpacking the assets allows the mod to load, although you'll have to use the asset_unpacker executable from the Windows version as the Linux one also will pop up with the same error.

[EDIT]
After some futher testing, it seems the limit for file size is roughly 2.1GBs (2,144,967,540 bytes or 2.094695GBs to be exact) which includes everything except about half of the Touhou folder, any higher like 3.8 MBs (lowest music file i could find in the Touhou folder starting from A-Z top to bottom while forgoing a 5.0MB file) would crash on startup.

Seems like this is a consistent issue. Thank you for helping confirm this, as none of the dev team run Linux, or any other platform other than Windows, really.

I've added an external download link to download the files individually, which should hopefully help prevent the need for future users needing to unpack the files themselves.
GryffintheBaron 1 Mar, 2022 @ 8:46am 
hey, i have been playing starbound with the mod, i have a bunch of weapons, and when i empty out the magazine in the weapons. i can reload them once but after that i cant, is there a way to fix that?
Tengu_Civitas  [developer] 1 Mar, 2022 @ 9:02am 
Originally posted by Gryffindor:
hey, i have been playing starbound with the mod, i have a bunch of weapons, and when i empty out the magazine in the weapons. i can reload them once but after that i cant, is there a way to fix that?

You most likely don't have the actual compatible ammunition in your inventory.

Bullets cannot go directly into guns, only their compatible magazine types, unless the gun itself supports their specific bullets i.e Bolt-Action Rifles.

What gun are you trying to use, and what type of ammunition do you have on you? The gun descriptions should state what ammunition type it needs, as well as the name of the magazine.
Pop-Top Atlas 1 Mar, 2022 @ 4:14pm 
The Bullets go > Into a Magazine, which goes > Into a gun

Exceptions are: Bolt Action rifles, Revolvers, and most shotguns except the USM12 (which requires mags because it has full-auto capacity)
GryffintheBaron 1 Mar, 2022 @ 9:15pm 
i didnt know that there had to be actual magazines, i dont think there is anything that says about that
Pop-Top Atlas 1 Mar, 2022 @ 9:17pm 
There is.
GryffintheBaron 1 Mar, 2022 @ 10:44pm 
i must have not read about it then.
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