Starbound

Starbound

Galaxy in Conflict [v3.2.5 - Cold April]
Compatability With Other Mods? EX: FFS, Modded Races, etc
I remember trying this mod out before to mixed results and one day I plan to make a modpack for my friends and I to play. I know this mod exists but I dunno how well it works with mods like FFS aka Feast Of Fire and Smoke, modded races, as well with the base human race (not a mod), etc Depending how it is, I might add it or not.

Does anyone know how well GIC behaves with those? Like how well do FFS guns do againist GIC enemies? Base game enemies kinda get owned with a good FFS gun and a good amount of power multiplier or whatever it is. As well how do base game weapons and such fair againist them?
Last edited by alphalycanlord; 16 Feb @ 2:49pm
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Tengu_Civitas  [developer] 16 Feb @ 10:20pm 
Originally posted by alphalycanlord:
I remember trying this mod out before to mixed results and one day I plan to make a modpack for my friends and I to play. I know this mod exists but I dunno how well it works with mods like FFS aka Feast Of Fire and Smoke, modded races, as well with the base human race (not a mod), etc Depending how it is, I might add it or not.

Does anyone know how well GIC behaves with those? Like how well do FFS guns do againist GIC enemies? Base game enemies kinda get owned with a good FFS gun and a good amount of power multiplier or whatever it is. As well how do base game weapons and such fair againist them?

It plays about as nicely as any relatively large mod does with each other. Which is to say: not very well. The sense of scaling between mods like FFS and Shellguard as an example are completely different.

A GIC gun will cost actual ammo, which are only lootable in sustainable numbers on their respective planets. Ammo can be crafted, but the crafting materials are once again, lootable on GIC planets. They have a high base DMG, but do not scale with ATK modifiers. If you're running heavily-modded, it is likely your FFS gun amped up with +800% ATK (as an example) will be outright better than a GIC gun.

However, GIC is not a "weapon pack". It is not something you bring for your vanilla game, and there is no balance considerations for either vanilla or other mods. We are a large mod with a focus on exploration and combat within its own context. If you're looking for just more weapons for a "general modded playthrough", GIC may be the wrong mod in mind.
Last edited by Tengu_Civitas; 16 Feb @ 10:20pm
Ah, thank you for answering. I'll go let some others know about it.
"It is not something you bring for your vanilla game, and there is no balance considerations for either vanilla or other mods. We are a large mod with a focus on exploration and combat within its own context. If you're looking for just more weapons for a "general modded playthrough", GIC may be the wrong mod in mind."....Then why even bother if it Practically gonna be its OWN Thing? Again-Wouldn't it be better for you guys to Work on A Game than A Mod for A Game if its Taking NOTHING From Vanilla starbound or Other Mods that ACTUALLY Take Vanilla Starbound into Consideration?
Comrade Pinko  [developer] 16 Apr @ 12:48am 
Okay sure, we'll make our own game tomorrow just for you

:phil:
Okay Smart-Alex. DO Make A Game that is Restricted Just for me who DIDN'T Asked for A Game ALL To Myself instead of making it FOR People that ACTUALLY Like your Work.
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