Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Esther Storyline was disabled about half a year ago due to mass-revisions to the lore. Due to the major rewrites and changes to how the story is handled (namely focusing on not requiring grinding through vanilla), the old storyline no longer had a place anywhere.
I've been drafting ways to potentially reuse these maps and enemies as micro-stories, but even that will take a lot of work to achieve the same level of quality that the upcoming update's got.
Apologies for that inconvenience.
Part of it is personal pride; it's no longer my best work and I do not want it to represent the standard of quality that can be achieved now. The other part is that people *still* kept assuming it was "official lore" in the short month-long time it was moved to the Bazaar as optional side-content.
Still, such content will inevitably make a return in a remade form. Thank you for your support.