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this is my investigation ;)
[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/items/active/tagCaching.lua"]:35: attempt to index a nil value (field 'parameters')
stack traceback:
[C]: in metamethod '__index'
[string "/items/active/tagCaching.lua"]:35: in field 'update'
[string "/scripts/fr_raceEffects.lua"]:124: in upvalue 'catUpdate'
[string "/stats/cat_primary.lua"]:27: in global '_update'
[string "/scripts/fumm_player_primary.lua"]:50: in upvalue 'tileEffects_Update'
[string "/scripts/fubasictilegroundeffects.lua"]:84: in upvalue 'oldUpdate'
[string "/scripts/isn_geldetection.lua"]:12: in global 'penguinoidOldUpdate'
[string "/stats/pandorasboxpenguinoid_primary.lua"]:19: in global 'blshieldplayerupdate'
[string "/stats/player_primary_blshield.lua"]:84: in upvalue 'updat'
[string "/stats/sb_player_primary.lua"]:10: in upvalue 'ivrpgoldUpdate'
[string "/scripts/ivrpgeffects.lua"]:9: in upvalue 'defaultUpdate'
[string "/scripts/customskill/futaradragon_networkmana..."]:46: in function <[string "/scripts/customskill/futaradragon_networkmana..."]:41>
[string "/sys/stardust/statusext.lua"]:23: in function <[string "/sys/stardust/statusext.lua"]:11>
[0] 7ff631cea213 Star::captureStack
[1] 7ff631ce8f9e Star::StarException::StarException
[2] 7ff631cbcfb1 Star::LuaEngine::handleError
[3] 7ff631e9eba5 Star::LuaEngine::callFunction<float>
[4] 7ff631ea2896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 7ff631ea27c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[6] 7ff631eaa44c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[7] 7ff631eaa3bc Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[8] 7ff6320f7de0 Star::StatusController::tickMaster
[9] 7ff631fdbec6 Star::Player::update
[10] 7ff6321f3648 <lambda_9fc580ae40b93070d912cafafa15880e>::operator()
[11] 7ff631e33846 Star::EntityMap::updateAllEntities
[12] 7ff63220c15b Star::WorldClient::update
[13] 7ff6321769bd Star::UniverseClient::update
[14] 7ff631c35da7 Star::ClientApplication::updateRunning
[15] 7ff631c3473d Star::ClientApplication::update
[16] 7ff6323fd4d1 Star::SdlPlatform::run
[17] 7ff6323fd68d Star::runMainApplication
[18] 7ff631c37731 WinMain
[19] 7ff6325e07af __scrt_common_main_seh
[20] 7ffc6dd77034 BaseThreadInitThunk
[21] 7ffc6e4e2651 RtlUserThreadStart
I'd love to be able to reproduce this issue so that I can debug it.
It looks like you're running Frackin' Universe. Frackin' Universe is going to overwrite a bunch of scripts from this mod, and so your game's environment will only contain half of the updated scripts I've provided. With that said, this should not cause any issues if you're not also running other mods that REQUIRE LuaPluginLib. Since you're an early adopter, I doubt that's the case.
When you say you're having an "invulnerability bug", can you be more specific? Are you invulnerable? Are monsters/npcs/space encounter monsters invulnerable?
The log fragment you provided suggests that Frackin' Universe's `tagCaching.lua` was unable to load the item configuration for whatever was in your primary hand (left) at the time. It doesn't point to any issues with LuaPluginLib in particular.
Could you post a complete starbound.log file to pastebin? https://pastebin.com/
This would help me identify other incompatabilities in your mod stack.
https://github.com/smartintruesdell/sb-lua_plugin_lib/issues/29
I have a fresh install of Starbound running the following mods:
- LuaPluginLib@beta.41
- Frackin' Universe@6.1.47
- RPG-Growth@workshop
- StardustLib@workshop
- Startech@workshop
- Borderlands Random and Unique Shields@workshop
I am unable to reproduce your issue.