Starbound

Starbound

LuaPluginLib (Beta)
 This topic has been pinned, so it's probably important
SeventhStar  [developer] 20 Feb, 2022 @ 3:56am
Bug Reports
Let me know if you have any trouble with the mod either here or in the GitHub issues.

Try to include your starbound.log from the storage folder to help me verify and locate the issue.

Some issues may have to do with other mods in your subscriptions overwriting the plugin loader, but we should identify those mods so we can recommend updates to support LuaPluginLib.
Last edited by SeventhStar; 20 Feb, 2022 @ 9:15am
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Showing 1-6 of 6 comments
Yuna 16 Mar, 2022 @ 8:51am 
hello just to let anyone know having problems with invulnerability bug. its caused by this mods interaction with stardust and a few others mods. uninstalling this mod will fix it. no hate as i'm interested to see where this mod goes but just want to help anyone :)

this is my investigation ;)


[Error] Exception while invoking lua function 'update'. (LuaException) Error code 2, [string "/items/active/tagCaching.lua"]:35: attempt to index a nil value (field 'parameters')
stack traceback:
[C]: in metamethod '__index'
[string "/items/active/tagCaching.lua"]:35: in field 'update'
[string "/scripts/fr_raceEffects.lua"]:124: in upvalue 'catUpdate'
[string "/stats/cat_primary.lua"]:27: in global '_update'
[string "/scripts/fumm_player_primary.lua"]:50: in upvalue 'tileEffects_Update'
[string "/scripts/fubasictilegroundeffects.lua"]:84: in upvalue 'oldUpdate'
[string "/scripts/isn_geldetection.lua"]:12: in global 'penguinoidOldUpdate'
[string "/stats/pandorasboxpenguinoid_primary.lua"]:19: in global 'blshieldplayerupdate'
[string "/stats/player_primary_blshield.lua"]:84: in upvalue 'updat'
[string "/stats/sb_player_primary.lua"]:10: in upvalue 'ivrpgoldUpdate'
[string "/scripts/ivrpgeffects.lua"]:9: in upvalue 'defaultUpdate'
[string "/scripts/customskill/futaradragon_networkmana..."]:46: in function <[string "/scripts/customskill/futaradragon_networkmana..."]:41>
[string "/sys/stardust/statusext.lua"]:23: in function <[string "/sys/stardust/statusext.lua"]:11>
[0] 7ff631cea213 Star::captureStack
[1] 7ff631ce8f9e Star::StarException::StarException
[2] 7ff631cbcfb1 Star::LuaEngine::handleError
[3] 7ff631e9eba5 Star::LuaEngine::callFunction<float>
[4] 7ff631ea2896 Star::LuaFunction::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[5] 7ff631ea27c9 Star::LuaBaseComponent::invoke<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[6] 7ff631eaa44c Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[7] 7ff631eaa3bc Star::LuaActorMovementComponent<Star::LuaUpdatableComponent<Star::LuaWorldComponent<Star::LuaBaseComponent> > >::update<Star::Variant<Star::Empty,bool,__int64,double,Star::LuaString,Star::LuaTable,Star::LuaFunction,Star::LuaThread,Star::LuaUserData>,float>
[8] 7ff6320f7de0 Star::StatusController::tickMaster
[9] 7ff631fdbec6 Star::Player::update
[10] 7ff6321f3648 <lambda_9fc580ae40b93070d912cafafa15880e>::operator()
[11] 7ff631e33846 Star::EntityMap::updateAllEntities
[12] 7ff63220c15b Star::WorldClient::update
[13] 7ff6321769bd Star::UniverseClient::update
[14] 7ff631c35da7 Star::ClientApplication::updateRunning
[15] 7ff631c3473d Star::ClientApplication::update
[16] 7ff6323fd4d1 Star::SdlPlatform::run
[17] 7ff6323fd68d Star::runMainApplication
[18] 7ff631c37731 WinMain
[19] 7ff6325e07af __scrt_common_main_seh
[20] 7ffc6dd77034 BaseThreadInitThunk
[21] 7ffc6e4e2651 RtlUserThreadStart
Last edited by Yuna; 16 Mar, 2022 @ 8:51am
SeventhStar  [developer] 16 Mar, 2022 @ 9:59am 
Woo, you get +10 Brownie Points for submitting the first bug report!

I'd love to be able to reproduce this issue so that I can debug it.

It looks like you're running Frackin' Universe. Frackin' Universe is going to overwrite a bunch of scripts from this mod, and so your game's environment will only contain half of the updated scripts I've provided. With that said, this should not cause any issues if you're not also running other mods that REQUIRE LuaPluginLib. Since you're an early adopter, I doubt that's the case.

When you say you're having an "invulnerability bug", can you be more specific? Are you invulnerable? Are monsters/npcs/space encounter monsters invulnerable?

The log fragment you provided suggests that Frackin' Universe's `tagCaching.lua` was unable to load the item configuration for whatever was in your primary hand (left) at the time. It doesn't point to any issues with LuaPluginLib in particular.

Could you post a complete starbound.log file to pastebin? https://pastebin.com/
This would help me identify other incompatabilities in your mod stack.
Last edited by SeventhStar; 16 Mar, 2022 @ 10:42am
SeventhStar  [developer] 16 Mar, 2022 @ 10:06am 
I've created a GitHub issue for tracking.

https://github.com/smartintruesdell/sb-lua_plugin_lib/issues/29
SeventhStar  [developer] 16 Mar, 2022 @ 11:36am 
@Apollo, I've reached the limit of what I can test based on what you've provided so far.

I have a fresh install of Starbound running the following mods:
- LuaPluginLib@beta.41
- Frackin' Universe@6.1.47
- RPG-Growth@workshop
- StardustLib@workshop
- Startech@workshop
- Borderlands Random and Unique Shields@workshop

I am unable to reproduce your issue.
Cuchillo 8 Feb, 2023 @ 11:46pm 
Originally posted by SeventhStar:
@Apollo, I've reached the limit of what I can test based on what you've provided so far.

I have a fresh install of Starbound running the following mods:
- LuaPluginLib@beta.41
- Frackin' Universe@6.1.47
- RPG-Growth@workshop
- StardustLib@workshop
- Startech@workshop
- Borderlands Random and Unique Shields@workshop

I am unable to reproduce your issue.
Hi I am currently having this same issue, not sure why this was even in my modlist but im glad to find out why random enemies are immortal
Cuchillo 8 Feb, 2023 @ 11:49pm 
If its of any help I have a workshop collection of my modlist that might help in recreating the issue yourself
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