Wildermyth

Wildermyth

Velvetclaw's Mods and Fixes Pack
 This topic has been pinned, so it's probably important
Robur Velvetclaw  [developer] 16 Mar, 2022 @ 12:21am
FUTURE UPDATES
For now this mod with its 30 or so new heads is complete, but in future it may see the addition of revamped graphics for Legendary Weapons. Not sure when exactly but don't expect it any time soon.

DAVEA'S LEGENDARY WEAPONS

Graphic amendments are planned for the following:

- Carnivorous Plant
- Carnivorous Root
- Earth Lord's Mace (and by extension, Earth Lord)
- Multiple skins for Skeletal Warrior, Skeletal Axemen,

There are plans to also increase the stats of some monsters as a quick rebalancing for users of Smoker's mods, and maybe add new events but I feel they should be kept separate from this mod.

HEADPIECES

A big problem I've had has been headpieces. I've been trying to change the weightage and gender values on them, so as to get them to appear on NPCs that would wear them (ie ushankas for hunters, fancy hats like barets for mystics and arming caps and turbans for warriors) but with little effect. I need to figure this one out but so far, Worldwalker and their fans aren't talking.
Last edited by Robur Velvetclaw; 12 Aug, 2022 @ 5:31pm
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Robur Velvetclaw  [developer] 8 Aug, 2022 @ 12:33pm 
PURGING OF THIS MOD IS UNDERWAY.

Because of the size of the hat hair component, it was decided work on headpieces should be stopped.

A new mod is being prepared, and its location will be mentioned here once it is mature enough to be displayed.

I don't expect to be working for long on these mods, too, so any further updates from AUGUST '22 are primarily going to be housekeeping, viz, removing old and unneeded files, ie placeholders and templates.
Last edited by Robur Velvetclaw; 8 Aug, 2022 @ 11:56pm
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