Total War: WARHAMMER II

Total War: WARHAMMER II

Generic Skills for Legendary Lords
 This topic has been pinned, so it's probably important
Autumnchain  [developer] 25 Feb, 2022 @ 3:05pm
List of Changes
  • Tyrion's Great Warrior unique trait no longer effects Lothern Sea Guard. It instead grants the recruitment xp boost to Spearmen, Silverin Guard, Rangers, Archers and Silver Helms so that the two parts of his trait have synergy.
  • The Potential Energy skill that Archmages can get grants +5 Melee Defence. They can also get the Ward of Loec skill.
  • Tyrion, Eltharion, Imrik, Alastar, Caradryan, Princes and Princesses can take the diplomatic skills that the Noble possesses.
  • Alarielle has had her Evasion skill replaced with Potential Energy and her Arcane Conduit replaced with Greater Arcane Conduit.
  • Alarielle can have the Crackling Potency, Ward of Loec, Absolute Control and Dedicated to Isha skills.
  • Teclis can have the Crackling Potency skill. His Manifold Sorcery skill reduces spell cooldowns by 10%.
  • Alastar's Lion Guardian skill increases his Leadership by 12.
  • Imrik of Caledor has had Indomitable added to the second part of his yellow skill line.
  • Belannaer's Winds of Saphery skill reduces spell cooldown times by 10%.
  • Belannaer has had Greater Ward, Crackling Potency and Potential Energy added to his Archmage line.
  • Belannaer has had Evasion added to his Loremaster line.
  • Belannaer can get the Earthing and Magical Reserves skills. They are in the same section as all of his lore attribute skills.
  • Belannaer has been given a yellow skill line that is a lord version of the one that Loremasters of Hoeth can get, with the exception of missing Blade Master and Blade Shield.
  • Belannaer the Wise, Caradryan (Lord version) and Korhil have had Merchant Lord added to their blue skill lines.
  • Caradryan (hero version) has had his agent actions (normally Loremaster set) replaced with the Noble set of hero actions. He also adds to the Noble agent cap instead of Loremaster of Hoeth cap.
  • Tiktaq'to and Oxyotl can take the unique mutually exclusive skills available to Red-Crested Skinks.
  • Red-Crested Skink Chiefs and Tehenhauin can gain the Guerilla Fighter and Natural Camouflage skills.
  • Tiktaq'to has a skill that grants him the Stalk attribute (he's already fast enough).
  • Tehenhauin can gain the Arcane Vassal skill.
  • Tehenhauin can get the Warrior's Crest skill.
  • Tehenhauin's Disciples of Sotek skill increases the melee defence of Skink units by 10.
  • Tehenhauin's Tide of Sotek skill increases the Missile Strength of Skink units by 10%.
  • Tehenhauin's Promises of Reconstruction skill reduces building construction cost by 15% and public order by 4, both locally. In addition, it's income bonus has been reduced by 5% (that 5% has been granted to Tehnhauin without any skill points needed) and it applies a -6% income penalty to local enemy provinces.
  • Tehenhauin's Fanatic and Promises of Reconstruction skill lines are no longer mutually exclusive.
  • Lord Kroak can get the Focus of Mysteries skill.
  • Huinitenuchli can get all of the Slaan disciplines that generic Slaan Mage-Priests can get.
  • Nakai the Wanderer has had Obdurate 'Til Death put in the centre of his unique skills line. He can also choose between Meat Shield and Death Dealer.
  • Lord Mazdamundi and Lord Huinitenuchli (from Mixu's Legendary Lords) have had Earthing and Magical Reserves added to the second part of their magic lines.
  • Malekith can get the Blessing of Hekarti skill.
  • Malekith can take the Student of the Dark Tower skill.
  • Malekith's Seditious and Sanguine skill increases public order by 4 instead of 5 (the difference has been made innate to him)
  • Morathi's version of Blessing of Hekarti grants +8 Winds of Magic Reserve to herself in addition to other armies.
  • Morathi's Blessed by Evil skill grants a -50% Vigour Loss Reduction bonus and the Arnzipal's Black Horror bound spell.
  • Morathi's Shroud of Despair skill increases public order by 9 instead of 10 (the difference has been made innate to her)
  • Malekith, Lokhir, Malus, Kouran, Dreadlords and Fleetmasters can take the Weakness Abhorred skill.
  • Lokhir, Malus, Tullaris (Lord version), Dreadlords and Fleetmasters have had Inspiring Presence replaced with the Noble Born Ruler skill.
  • Black Ark Fleetmasters have a one-skill point version of Fleeting Shadow added to their blue skill line that gives them Vanguard Deployment.
  • Malekith and Dreadlords have a version of the Iron Disciplinarian skill that reduces slave decline rate by 10% from the second level and onwards.
  • Tullaris (lord version) Great Warrior skill reduces slave decline rate by 10% from the second level and onwards.
  • Tullaris (hero version) can take the Noble Born Ruler and Sycophantic Schemer skills.
  • Tullaris (hero version) can perform the Stimulate Growth and Damage Walls actions.
  • Lokhir Fellheart's Bonded by Blood skill reduces slave decline rate by 10%.
  • Malus Darkblade's Drachau Tyrant skill reduces slave decline rate by 10%.
  • Kouran Darkhand's Ruthless skill reduces slave decline rate by 10%.
  • Kouran Darkhand can perform the Stimulate Growth skill.
  • Crone Hellebron and Hag Queens have had Soothsaying added to the second part of the yellow skill line. Their version of Inspiring Presence has a second level that grants a +9 leadership bonus to their Encourage aura.
  • Rakarth's Breeding Program skill reduces the recruitment time of its focus units by 1.
  • Rakarth's Pack Hunters skill also drops Recruitment Duration of its focus units by 1 and increases Melee Attack of its focus units by 8.
  • Rakarth's Apex Predator skill reduces the Recruitment Duration of Black Dragon units by 1 and increases Melee Attack of Black Dragons by 8.
  • Rakarth has had Sorceresses of Ghrond and Master Tormentor added to his unique skill line.
  • Queek Headtaker, Tretch Craventail (lord version), Kratch Doomclaw, Feskit and Warlords have had their Inspiring Presence skills replaced with Bred Leader. Verminous Valour has been replaced with Foe-Seeker in their combat skill lines.
  • Queek Headtaker, Tretch Craventail (lord version), Kratch Doomclaw, Feskit and Warlords get a unique version of Wary that gives them the Verminous Valour ability and reduces the success chance of enemy agents in the local region by 15% at all levels (which compounds with the effect that only targets their personal army).
  • Ikit Claw and Warlock Masters can get the second part of the artillery buff line (Ballistics Calibration and onwards, no Sapper skill) that Warlock Engineers can get.
  • Ikit Claw has had Warpforged Armour and Fear Repression added to his combat skill line. Power Overload is no longer a requirement to get his unique skills, instead, Specimen Collector is the requirement.
  • Ikit Claw's Retractable Armblade skill has had a second level added that grants +15 melee attack over the +7 of the first level.
  • The Specimen Collector, Optimised Production, Doomsday Scientist, Vehicle Engineer, Weapons Engineer and Brass Orb skills all increase trade income by 1%.
  • Ikit Claw and Warlock Masters get a unique version of the Infiltrator, Blastmaster and Engineering Skill Red Line skills. Their version of Infiltrator's 3rd level reduces the reload time of Skavenslave Slingers, its levels increase Ammunition of Skavenslave Slingers, Night Runners and Gutter Runners in increments of 8%, 12% and 20%, Missile Strength of Skavenslave Slingers, Night Runners and Gutter Runners in increments of 3%, 7% and 12%, and Speed of Skavenslave Slingers, Night Runners and Gutter Runners in increments of 3%, 8% and 15%. Now they can buff the aforementioned units like Warlock Engineers can. Their version of Blastmaster increases the speed of the focus units by 3%, 8% and 15% per level. Their version of Engineering Skill increases the speed of Doomwheels, Warp Lightning Cannons and Plagueclaw Catapults by 3%, 8% and 15% per level.
  • The Master and regular Assassins of the Skaven can choose between getting the Deadly Onslaught and Trophy Heads skills.
  • Deathmaster Snikch's Jump Scare skill grants a +50% leadership aura size during ambushes.
  • Deathmaster Snikch has had Stab in the Back and Shuriken Jitsu added to the centre of his unique skill line. He has also had Cracklebombs added to the end of it and it is not mutually exclusive with Sabotage and Unrest. He can also take the Tougher than He Seems skill.
  • Throt the Unclean's Lord of Hellpit trait increases the recruit rank of Moulder creations by 1 in the local province.
  • Throt the Unclean's Specimen Collecter skill reduces the casualty replenishment rate of local enemy armies by 10%.
  • Throt the Unclean can gain the Tide of Death, Tide of Pox and Master Moulder skills. He has also had Opportunist added to the second section of his yellow skill line.
  • Skweel Gnawtooth can take the Tide of Death and Tide of Pox skills. In addition, his Bestial Obediance skill reduces the upkeep cost of Moulder Monsters by 3% and his Born a Runt skill grants the Replenish Units action and a +10% bonus to the action.
  • Tretch Craventail (hero version) can take the Bred Leader, Paranoid Defender and Suspiciously Loyal skills.
  • Tretch Craventail (hero version) can perform the Damage Walls and Block Army agent actions.
  • Kratch Doomclaw can choose between the Dastardly & Devious, Life is Cheap and Ravenous Expansion skills. He can also take the Warpstone Weapon skill.
  • Luther Harkon, Cylostra Direfin and Vampire Fleet Admirals can take the Deception and Kidnapping skills.
  • Cylostra Direfin can choose between the Forger, Smuggler, Poacher and Arsonist skills.
  • Count Noctilus' has had +5 Bonus vs Infantry added to his Regenerative Hull skill.
  • Count Noctilus' Vandal skill provides +20% Income from Raiding, reduces Public Order in local enemy provinces by 5 and reduces income from local enemy buildings by 5%.
  • Count Noctilus can take The Hunger skill. He can also get the Deception skill.
  • Aranessa Saltspite's Gifted Sailor skill grants her +5 Bonus vs Infantry.
  • Aranessa Saltspite's Your Worst Nightmare skill grants her the Stalk attribute.
  • Count Noctilus and Aranessa Saltspite have had their Cutlass skills replaced with Boarding Axe (since they are both Anti-Large characters)
  • Robert Barthelemy (the ghost paladin under Cylostra's thrall) has been given the Training action.
  • Tomb Princes have had their Cultist Prince skill removed. It's effects have been transferred to the Liche Priests Trapped Soul skill.
  • Khalida, Tutankhanut and Tomb Kings (except for Rakhash) have had Passage to the Soul Realm replaced with Heir of the Chariot King skill.
  • Rakhash of the Second Dynasty's unique trait increases his Leadership Aura size by 25%.
  • Khatep's Arcane Knowledge skill grants the Terror attribute and reduces the Winds of Magic reserve of enemy armies by 8.
  • Khatep and Arkhan can take the Incantation of Preservation skill.
  • Arkhan the Black's Right-Hand of Nagash skill increases Research Rate by 2%.
  • Khatep and Arkhan can take a Lord version of the Elixir of Immortality. It increases Physical Resistance by 10%.
  • Khatep and Arkhan have a version of The Dead Sand Sentinels that reduces the success chance of enemy heroes in the local region by 5%.
  • Tutankhanut Rule of Living and Dead skill grants +15% missile strength to Casket of Souls units and increases Local Recruitment Capacity in the province he is in by 2.
  • Wulfhart can take the Circle of Protection and Experienced Hunters skills.
  • Boris Todbringer and Generals have had their Hard to Hit starter replaced with the two level version.
  • Witch Hunter Generals can get the Magic Resistance skill and have had Fleet-Footed inserted into the last section of their yellow skill line.
  • Luthor Huss has had Soothsaying and Augury inserted into his yellow skill line (first section and second section respectively).
  • Luthor Huss can perform the Stimulate Growth, Damage Building and Hinder Replenishment actions.
  • Volkmar and Arch Lectors can take a second level in their Brass-Lunged and Inspiring Presence skills, granting a 40% Leadership Aura Size increase and +9 Leadership aura effect respectively.
  • Balthasar Gelt's Metal to Gold to Magic skill improves income of his own buildings by 6% and reduces income of enemy buildings by 6% in the province he is in.
  • Jubal Falk (from Empire Master Engineers) has had Arms Dealer added to his first skill line.
  • Alberich Haupt Anderssen, Edward Van Der Kraal, Helmut Fuerbach, Marius Leitdorf, Theoderic Gausser, Valmir von Raukov, Wolfram Hertwig, and Aldebrand Ludenhof have had Leader of Renown added to their blue skill lines.
  • Marius Leitdorf has had Reassuring Presence added to his blue skill line.
  • Aldebrand Ludenhof has a version of Fleeting Shadow in his blue skill line that combines the effects of Fleeting Shadow and Alert.
  • Dwarf Lords can take either the Keeper of the Gate, Ironbeard or Wanderer skills.
  • Dwarf Lords, Thorgrim, Grombrindal, Ungrim and Belegar have had their Full Plate Armor starters replaced with the two-level version.
  • Belegar and Dwarf Lords have had their Resolute skills moved outside of their yellow skill lines. Devastating Charge takes its place.
  • Belegar and Dwarf Lords have had their Ancestral Grudge skills moved outside of their yellow skill line with Blade Master taking its place. In addition, their version of Ancestral Grudge is now identical to the Runesmith version (a single level and unlocked at Level 10).
  • Thorgrim, Grombrindal and Ungrim have had their Ancestral Grudge combat skills replaced with the hero version that only needs a single point to get the full effect.
  • All versions of Ancestral Grudge will grant increased Weapon Strength when fighting Skaven as well as Greenskins.
  • Runelords and Thorek Ironbrow can get the Resolute and Relentless skills.
  • Thorek Ironbrow has the Obdurate, Ancestral Grudge, Lord of the Deeps, Brass-Lunged and Obstinacy skills.
  • Thorek's skills and the bonuses he gets for creating artefacts that buff Quarrellers, Bolt Throwers and Grudge Throwers also affect Rangers (regular kind) and Bugman's Rangers.
  • Thorgrim can take the Keeper of the Gate skill.
  • Kazador Dragonslayer can take the Ironbeard skill.
  • Grombrindal's Rouse the Engineers skill grants him 75% Flame Resistance, makes him inflict the Flammable Contact effect, grants +17% Ammo for Ironbreaker, Irondrakes and Miners and +33% Ammo for Ironbreakers and Miners.
  • Grombrindal has had his blue skill line be reworked to resemble a typical one. It still has Legendary Commerce at the beginning, has Miner's Instinct, Wall-Breaker, Pure-Beard, Improved Iron Disciplinarian (see end), Mason and Eager Kin in the first section, The White Dwarf's Call in the middle, Lightning Strike, Ancient Acumen, Absolutely Relentless, Get Up!, Reassuring Presence and Alert in the second section and ends with Enquiring Mind. In addition, his Get Up! skill also increases Casualty Replenishment Rate in his army in addition to factionwide (equal magnitudes to similar Inspirational Leader skill).
  • Grombrindal's Mythical Longevity skill increases his per turn health replenishment rate by 30%.
  • Belegar can take the Wanderer skill.
  • Grimm Burlocksson has had Brass-Lunged removed. He can take the Ancestral Grudge, Resolute and Relentless skills.
  • Grimm Burlocksson has had Zhufbar 42-Pounders added to the end of his unique skill line. Zhufbar 42-Pounders is not mutually exclusive with Rocket Engineering.
  • Grimm Burlocksson has a unique version of Fire & Fury that increases the Ammunition of Irondrake units in increments of 8%, 12% and 20%.
  • The final level of Grimm Burlocksson's Wall-Breaker skill increases the speed of missile units by 15%.
  • Kazador Dragonslayer has had Reassuring Presence added to his blue skill line.
  • Kragg the Grimm has had Wall-Breaker and Reassuring Presence added to his blue skill line.
  • Kragg the Grimm's Master Rune of Passage skill increases Interception chance by 40% and Ambush Defence chance by 30%.
  • Hans Valhirsson (Unique ancestor hero that can be gained by Thorek Ironbrow) can get the Ancestral Grudge skill in addition to his unique Order of Guardians skill.
  • Skarsnik and Night Goblin Warbosses can take the Stalker skill.
  • Grimgor Ironhide has had his Deadly Onslaught skill replaced with Linecracka. He has improved versions of Bellower and Inspiring Presence that increase the range of his Encourage Aura by 50% and increase its effect by +7 respectively. He can also take the Back on yer Feet and Heroic Killing Blow skills.
  • Wurrzag and Goblin Great Shamans can take the Dodgy Geezer skill.
  • Oglok's unique trait affects Big Uns as well as the (relatively) smaller orcs.
  • Night Goblin Warbosses have had their yellow skill line starters replaced with the two-level Wild-Eyed skill.
  • Night Goblin Warbosses and Grom the Paunch have had Fleet-Footed added to the second part of their yellow skill line.
  • Gorfang Rotgut has had Blade Master added to the second part of his yellow skill line.
  • Vampire Heroes have had their Immortal Will and Dark Benediction skills replaced with Blood Lust and Red Fury.
  • Vampire Lords and Heroes can choose to either get the Blood Lust and later Red Fury skills or the Lightning Reflexes and later Transfix skills. Get the former if you want to characterise your generic as being from the Von Carstein or Blood Dragon bloodline and the latter if you want to characterise your generic as being from the Lahmian bloodline.
  • Wight Kings and Krell have had their Foe-Seeker and Deadly Onslaught skills replaced with Immortal Will and Dark Benediction.
  • Konrad's Bloodthirst skill instead reduces the upkeep cost of Black Coaches.
  • Mannfred is a mix of a Necrach and Von Carstein so his Arcane Conduit has been replaced with Greater Arcane Conduit. He can take the Cynosure and Storm of the Night skills (in that order).
  • Necrarch Vampire Lords get the first point in Lord of the Scourge and Thrall Master. They can also take the Master of the Dead skill.
  • Helman Ghorst (lord version) can get the Lord of the Scourge skill. His Morbid Reunion has been combined with Thrall Master, he automatically starts with the first level which has the effects of the first level of Thrall Master plus a 15% instead of 7% reduction in Raise Dead cost. The second level functions exactly like level 2 Thrall Master.
  • Manfred von Carstein can get the Cattle Herder, Benevolent Overlord and Sylvanian Marksmen skills.
  • Vlad can get the Cattle Herder and Benevolent Overlord skills. He can also take Fell Nest and Brooding Horrors (in that order).
  • Isabella (lord version) is a mix of Von Carstein and Lahmian so she can get the Hive Mind skill. She can also get Deathly Vigour, Innocence Lost and Seduction (in that order).
  • Isabella (hero version) has had Dark Retinue and Dark Benediction replaced with Blood Lust and Red Fury. Dark Retinue is instead a skill that can be taken at rank 7 with no prerequisites.
  • Vlad and Isabella have had Loremaster removed as they were were never portrayed as particularly capable spellcasters on the Tabletop.
  • The Red Duke can get the Aura of Dark Majesty and Dark Pact skills.
  • The Red Duke has had Blade Master added to the second part of his yellow skill line.
  • All lord level Vampires (except for Strigoi and Necrarch) have their yellow starter skill replaced with Safeguard. They can instead take The Hunger at the same time as the heroes.
  • The 2nd level Nehekhara's Royal Blood skill of Necrarch Vampire Lords reduces the Winds of Magic cost of the un-boosted Invocation of Nehek just like the first level.
  • All Vampire Lords can get two levels of Aura of Dark Majesty and Aura of Supremacy that grant a +50% boost to Leadership Aura Size and +9 boost to Leadership Aura effect at the second level respectively.
  • The first level of Chron's Wrath increases charge bonus by 15.
  • The second level of Noxious Vessel increases Weapon Strength by 20%.
  • Wulfrik the Wanderer and Throgg have had various skills in their combat skill lines replaced with equivalents from the Marauder Chieftain.
  • Wulfrik the Wanderer's The Eternal Challenger skill reduces his Wound recovery time by 1.
  • Wulfrik the Wanderer has had Takers of All and Ruination added to his blue skill line.
  • Marauder Chieftains can get the Aura of Chaos skill.
  • Egil Styrbjorn has had Deadly Blade replaced with Drinker of Blood and Devastating Charge replaced with Chron's Wrath.
  • Egil Strybjorn has had Unnatural Healing added to his blue skill line.
  • King Louen, Adalhard De Lyonesse, Cassyon de Parravon, Chillfroy d'Artois and Sir John Tyreweld have had Lordly Conquerer added to their blue skill lines.
  • Alberic De Bordeleaux has had Tenth-Share added to his blue skill line.
  • The Fay Enchantress has had Loremaster of Life replaced with the Aura of the Lady skill.
  • The Fay Enchantress Lady of the Land skill untaints the local province by 8 instead of 10 (the difference of 2 has been made innate to her).
  • Repanse can take the Blessing of the Lady skill.
  • Don Domingio and Sir John have their Hatred skill add +5 Melee attack as well as the bonus against certain cultures.
  • Sir John has had Blade Shield added to the second part of his yellow skill line.
  • The Duke of Bretonnia skills that Mixu's unique Dukes increases Lord health recovery by turn by 30%.
  • Sir Amalric de Gaudaron and Donna Don Domingio can perform the Spread Public Order hero action.
  • Durthu, Drycha, Coeddil, Treeman Ancients and Branchwraiths can get the Tree aspects skills (greater for lords, regular for heroes).
  • Glade Lords can get either the Born to Ride, Death from Above, Touched by Loec or Warden of the Wildwood skills.
  • Durthu and Treeman Ancients can get the Shield of Isha and Flurry of Boughs skills.
  • Drycha, Coeddil and Malevolent Treemen can get the Flurry of Boughs and Nettles of Malice skills.
  • Orion gets a unique skill. It's similar to Born to Ride but since Orion doesn't have a mount, it gives him Strider at all times.
  • The Sisters of Twilight can get the Death from Above skill.
  • Glade Lords, Orion, the Sisters of Twilight and Lord Daith can get the Ward of Loec and Ward of Hoeth skills.
  • Lord Daith can get the Wildwood Warden skill.
  • The Sisters of Twilight have had Violent Delights and Piercing Shots added to their combat skill line.
  • The Sisters of Twilight Always Ready skill grants ammunition and reload time reduction equivalent to the corresponding skills possessed by lords.
  • The Sisters of Twilight Swift & Lethal skill grants +7% speed at level 1 and +15% speed at level 2.
  • Orion, The Sisters of Twilight, Lord Daith and Glade Lords can get the Marked by Kurnous and Kinband Captain skills.
  • Ariel can get the Loec's Blessing and Forest's Fury skills.
  • Lady Ariel can perform the Scouting, Steal Technology and Hinder Replenishment actions.
  • Naieth the Prophetess can get the Speed of the Hunter, Rain of Spines, Loec's Blessing and Forest's Fury skills.
  • Spellweavers can get the Ward of Loec skill.
  • Coeddil can perform the Stimulate Growth and Block Army agent actions.
  • Beastlords can choose either the Forerunner, Alpha Beast or Breakneck Charioteers skills.
  • Beastlords have had Full Plate Armor added to the second part of their yellow skill line.
  • Khazrak, Morghur and Beastlords can get the Will of the Dark Gods skill.
  • Beastlords, Doombulls and Wargors can choose between either Foe-Seeker and Banquet of Flesh as the centre skill of their yellow skill line.
  • Beastlords have had their Voice of the Dark Gods skill replaced with four skills to choose from. Each one contains the bonuses from one of the Wargor's mutually exclusive skills as well as a second level that additionally grants +5 Leadership and Leadership Aura effect.
  • Doombulls can choose between versions of The Strength of the Land, The Unrelenting Warherd, The Best of the Beast and The Vast Unending Warherd skills at the end of their blue skill line. Each version contains the Bestial Rage, Movement Range, Hero Self Defense (only 15%) and Recruit Rank boosts that Children of Chaos get and will also include buffs from the corresponding skill that Gorebulls get. The exception is The Beast of the Beast which does not include anything different from the standard Children of Chaos skill.
  • Khazrak can choose between the Forerunner and Alpha Beast skills.
  • Khazrak's unique trait grants Vanguard deployment to Razorgor Herds instead of chariots to synergize better with his other skills.
  • Khazrak's Voice of the Dark Gods skill has been replaced with a Forerunner skill. It's voice of the Dark Gods but also gives Vanguard Deployment and Encourage to Bestigor units.
  • Taurox can get the Gnarled Hide and Barbed Knuckle Boxing skills.
  • Malagor can get the Distorted Reality and Darkling Spirit skills.
  • Malagor's Doom of Mankind skill increases the Winds of Magic cost of enemy spells by 2.
  • Morghur's innate trait increase the casualty replenishment rate of his army by 5%.
  • Morghur's version of Voice of the Dark Gods has a single level that increases his Leadership and Leadership Aura effect by +5.
  • Molokh Slugtongue can get the Distorted Reality skill.
  • Ghorros can get the Dark Courier and Gouge Tusks skills. He also has a skill titled Papa Centigor that functions the same as the Gorehoof Son of Ghorros skill.
  • Archaon and Chaos Lords have had their Eye of the Gods skill replaced with Blade Master.
  • Generic Chaos Lords can get the Eye of the Gods skill without it unlocking any others and at the same time that other characters can purchase it.
  • Egrimm von Horstmann has had his redundant Corruption skill (the one outside of his blue line) removed.
  • Azubhor Clawhand can perform the Scouting, Steal Technology and Block Army agent actions.
  • Tzarina Katarin can get the Unfathomable Presence, Soul of Stone, Ursun's Ward and Higher State of Consciouness skills. Yes, I know it's weird that ER: Kislev Reborn gave Ice Witches skills that Slaan and Archmages have.
  • Tzarina Katrain's Loremaster of Ice skill reduces the cost of all spells by 10%.
  • Tzarina Katarin's Great Khan Queen blue line skill improves the agent capacity and recruitment rank of Ice Witches.
  • Hobgoblin Great Khan's have had their Ambusher skill replaced with Veteran Scouter.
  • Hobgoblin Greath Khan's can choose between Master Cuthroat, Monster Tamer, High Khan and Champion of Slaves in the middle of their yellow skill line. They have also had Survivalist added to the second part of their yellow skill line.
  • El Cadavo and Leonardo Catrazza have had Fervent added to their blue skill lines.
  • Eustaquio Sunscryer has had Conviction added to his yellow skill line. He can also get the Ancient Tyrant skill.
  • Gashnag has had Eternal Warden added to his blue skill line.
  • Lupio Sunscryer has had Leader of Renown, Reassuring Presence, Lightning Strike and Quartermaster added to his blue skill lines (former two in first section, latter two in second section)
  • Marco Columbo has both the blue skill lines that Merchant Princes can get. His second one also has Lightning Strike in the center.
  • High Eagles and Templars of Myrmidia can choose between Foe-Seeker and Faith's Bastion in the middle of their yellow skill line and between Deadly Onslaught and Benediction at the end of their yellow skill line.
  • High Eagles can take a second level in their Brass-Lunged and Inspiring Presence skills, granting a 40% Leadership Aura Size increase and +9 Leadership aura effect respectively.
  • High Eagles can choose between the Bane, Bulwark, Beastslayer, Sunlight's Edge and Myrmidian Drill skills that Templars of Myrmidia can choose.
  • Some bugfixes have been made to the various mods that this one has been made compatible with.
  • Archmages, Witch Hunter Generals, Runelords, Prophetesses, Spellweavers, Night Goblin Warbosses, Teclis, Alarielle, Khatep, Thorek Ironbrow, Kragg, Skarsnik, Grom the Paunch Naieth, The Fay Enchantress and High Eagles innately reduce corruption by 2 in the province they are in.
  • Archmages, Teclis, Alarielle and Khatep have had Fervent added to their blue skill lines.
  • Hellebron and Hag Queens innately reduce corruption or increase chaos corruption by 2 in the province they are in. They have also had a version of the Fervent skill given to them that either reduces corruption or spreads it. Which one depends on if they are in a faction that spreads Chaos Corruption or opposes it.
  • Drazhoath the Ashen, Sorcerer-Prophets and Hobgoblin Great Khan's innately increase chaos corruption by 1 in the province they are in.
  • Arkhan the Black has had Guile & Glamour added to his blue skill line.
  • Saurus Oldbloods (standard version), Supreme Sorceresses, Warlords, Master Assassins, Vampire Fleet Admirals, Generals, Dwarf Lords, Orc Warbosses, Goblin Great Shamans, Bretonnian Lords, Chaos Dwarf Lords, Bellanaer (if he takes the Blade of Bel-Korhadris), Kroq-Gar, Gor-Rok, Malekith, Morathi, Queek Headtaker, Tretch Craventail, Deathmaster Snikch, Kratch Doomclaw, Luthor Harkon, Count Noctilus, Aranessa Saltspite, Karl Franz, Boris Todbringer, Valmir von Raukov, Wolfram Hertwig, Helmut Feuerbach, Aldebrand Ludenhof, Theoderic Gausser, Edward van der Kraal, Marius Leitdorf, Thorgrim Grudgebearer, Ungrim Ironfist, Grombrindal the White Dwarf, Belegar Ironhammer, King Kazador, Grimgor Ironhide, Gorfang Rotgut, Oglok the 'Orrible, Azhag the Slaughterer, Raknik Spiderklaw, Wurrzag da Great Prophet, Alberic de Bordeleaux, King Louen, Repanse de Lyonesse, Adalhard de Lyonesse, Bohemond Beastslayer, Cassyon de Parravon, Chilfroy d'Artois, Sir John Tyreweld, Rykarth the Unbreakable, Zhatan the Black, El Cadavo, Valmir Gausser, Lupio Sunscryer and Leonardo Catrazza innately increase control by 1 when in their territory and reduce control by 1 when in enemy territory.
  • Tomb Kings, Settra the Imperishable, Queen Khalida, Arkhan the Black and Eustaquio Sunscryer innately increase control by 1 when in their territory.
  • Saurus Oldbloods (horde version), Doombulls, Chaos Lords, Taurox the Brass Bull, Archaon, Sigvald and Aekold innately reduce control by 1 when in enemy territory.
  • Saurus Oldbloods (standard version), Generals, Kroq-Gar, Gor-Rok, Karl Franz, Boris Todbringer, Valmir von Raukov, Wolfram Hertwig, Helmut Feuerbach, Aldebrand Ludenhof, Theoderic Gausser, Edward van der Kraal, Marius Leitdorf, El Cadavo, Valmir Gausser and Lupio Sunscryer have had their Iron Disciplinarian replaced with Improved Iron Disciplinarian which also reduces control by 1 when in enemy territory for each level.
  • Bretonnian Lords, Alberic de Bordeleaux, King Louen, Repanse de Lyonesse, Adalhard de Lyonesse, Bohemond Beastslayer, Cassyon de Parravon and Chilfroy d'Artois have had their Justiciar replaced with Improved Justiciar which also reduces control by 1 when in enemy territory for each level.
  • Saurus Oldbloods (horde version) Doombulls, Chaos Lords, Taurox, Archaon, Sigvald and Aekold have had a Discourage Populace skill added to their blue skill line that reduces control in the province they are in by 1 for each level.
  • Supreme Sorceresses, Warlords, Master Assassins, Vampire Fleet Admirals, Dwarf Lords, Orc Warbosses, Goblin Great Shamans, Chaos Dwarf Lords, Morathi, Malekith, Queek Headtaker, Tretch Craventail, Deathmaster Snikch, Kratch Doomclaw, Luthor Harkon, Count Noctilus, Aranessa Saltspite, Ungrim Ironfist, Grombrindal the White Dwarf, Belegar Ironhammer, King Kazador, Grimgor Ironhide, Gorfang Rotgut, Oglok the 'Orrible, Azhag the Slaughterer, Raknik Spiderklaw, Wurrzag da Great Prophet, Rykarth the Unbreakable and Zhatan the Black have had Improved Iron Disciplinarian added to their blue skill lines.
  • Bellanaer has two version of Great Warrior in his blue skill line. The regular one is available if he takes the Staff of Cyeos and the improved one that also reduces control by 1 when in enemy territory for each level is available if he takes the Blade of Bel-Korhadris.
  • Sir John's Great Warrior skill reduces public order in local enemy provinces by 1 per level.
  • Thorgrim Grudgebearer's Ancient Bloodline skill reduces the public order of local enemy provinces by 3.
  • Dreadlords, Arch Lectors, Ancient Treemen, Malekith, Malus Darkblade, Tullaris Dreadbringer, Lokhir Fellheart, Throt the Unclean, Volkmar the Grim, Alberich Haupt Anderssen, Durthu and Drycha innately increase growth by 10 when in their territory and reduce growth by 10 when in enemy territory.
  • Dreadlords, Arch Lectors, Malekith, Malus Darkblade, Tullaris Dreadbringer, Lokhir Fellheart, Throt the Unclean, Volkmar the Grim and Alberich Haupt Anderssen get a skill that increase growth rate when in their territory and reduce growth in enemy territory by 10 for each level added to their blue skill lines.
  • Tullaris Dreadbringer (lord version) passively increases slave income in his local province by 10% per turn and has had a skill added to his blue skill line that further increases this by 3%, 6% and 10% per level.
  • Ancient Treemen, Durthu and Drycha have had their Growth of the Forest skills replaced with Improved Growth of the Forest. Each level of the skill increases growth rate when in their territory and reduce growth in enemy territory by 10.
  • Red Crested Skink Chiefs (regular version), Warlock Masters, Master Necromancers, Glade Lords, Tehenhauin, Tiktaq'to, Oxyotl, Ikit Claw, Elspeth von Draken, Grimm Burlocksson, Helman Ghorst, Heinrich Kemmler, Orion, The Sisters of Twilight and Lord Daith innately increase income from buildings and reduce income from enemy buildings in their local province by 5%. They have also had a skill added to their blue skill line that further increases this bonus/penalty by 2% per level.
  • Balthasar Gelt innately increase income from buildings and reduce income from enemy buildings in his local province by 5%.
  • Red Crested Skink Chiefs (horde) innately reduce income from enemy buildings in their local province by 5%. They have also had a skill added to their blue skill line that further increases this penalty by 2% per level.
Last edited by Autumnchain; 5 Mar @ 8:40am