Slay the Spire

Slay the Spire

Shadowverse Mod
Zu 23 Feb, 2022 @ 5:03am
Bugs & Oversights
Buggy things

- Avatar of Fruition+ can be upgraded again by your starter relic.
- Bloodsoaked Archdemon shows incorrect base damage and did not get a boost from Vulnerable at one point.
- Dragoncleaver Roy: You can't see what Strife Blade does in advance.
- Ghastly Treant only adds 1 Fairy to your hand but claims to add 2.
- Lindworm: See Roy above.
- Romelia would sometimes not buff a card if it's the only eligible target in your hand.
- Ruinweb Spider does nothing, no matter how many enemies exist, possibly because it was preupgraded by Molten Egg.
- Vuella+ raises the cost of the card it draws sometimes.
- Yurius+ does not appear to be different.
- Zooey(+?) grants Intangible before the HP loss.

Are certain Natura cards not meant to glow yellow if you have the Great Tree buff?


Engrish things including ways to save space

Disclaimer:
Looks like certain omissions are on purpose but I'm gonna point them out anyways.

Bloodcraft:
Vengeance keyword: I think everyone would understand that text after "Vengeance:" (with a colon) only applies if you are below 50% HP.
- Armored Bat: "to your hand."
- Autoblade: "12 more for each other Machina card in hand."
- Azazel: I'm guessing this means "You can't lose more than 15 HP each turn." Also, doesn't "Set your HP to 50%" imply that Vengeance activates at or below 50%?
- Baal: "If you do."
- Bloodsoaked: See Hallessena. Also, reconsider if the whole 0-cost and Exhaust shtick is really necessary for any reason.
- Bloodsucker: "Add 1 Forest Bat s ."
- Bloody Mary: "Whenever you lose HP from a card, heal that much and deal that much damage to a random enemy."
- Dark Emperor: "Vengeance: Double all of this." Buffer needs the Helix relic tooltip.
- Dark General: "12 additional" if you don't want to shorten it to "12 more."
- Darkfeast: "Deal 10 damage for each time you lost HP this combat."
- Flauros: "When your turn starts, Fetch this if you lost HP 4 or more times this combat. It costs 0." If you really wanna save space, you could even do "Turn start:".
- Illya: "Deal 5 more damage for each time you lost HP this combat."
- Jormungand: "Whenever you lose HP." Btw, this might be bugged with multi-hits.
- Knight: See Flauros.
- Liberté: "draw 1 card s ."
- Malevolent: "When your turn starts, activate 1 of these at random: - Deal 15 damage to a random enemy. [etc.]"
- Neun: "Exhaust other Machina cards in hand and gain 18 Block for each."
- Ravening: "Whenever you draw" and "to a random enemy."
- Seductress: Why does this even exist and what is "99 Vengeance"?
- Shemyaza: "Turn start: Draw 3 more cards. Turn end: Exhaust your hand."
- Valnareik: See Flauros.
- XIV: See Torii. Although, is this meant to work with HP loss from cards?

Dragoncraft:
- Azi: "Costs 1 less for each Dragoncraft card you have played while holding this."
- DD Forte: "Permanently increase this card's damage by 3."
- Djeana: "gain [E] at the start of each turn." I think "this combat" is unnecessary for lotsa cards. Perhaps we should adopt a naming convention where nothing persists outside of combat unless it specifies "permanently". Idk. Thx Mega Crit.
- DD Dread: "Exhaust all cards in hand that cost 2 or more. Deal 20 damage for each."
- Eternal Whale: "Whales."
- Galmieux: See Jormungand.
- Georgius: See Ignis Dragon.
- Iniquitous: This is why I'm starting to think you omitted "a" on purpose.
- Jabber: "While in hand when your turn ends, Exhaust a random card in your hand."
- Prime: "0- or 1-cost card" with hyphens.
- Reggie: You know, you might want a keyword for "increase damage & block" effects. Something like "Sharpen" or "Boost" (a card by 5000).
- Star: "a Dragoncraft Skill, Fetch this from your discard pile."
- Threo: "Unblocked attack damage you take is reduced by 2."
- Valdain: "Turn end: Deal 10 damage to a random enemy for each Naterran Great Tree played this combat."

Might go through more of the compendium later.
Last edited by Zu; 26 Feb, 2022 @ 10:27am
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Showing 1-13 of 13 comments
banebu404  [developer] 24 Feb, 2022 @ 3:25am 
Thank you so much for opening thread and comments, Zu.
I'm glad you played this mod.

I fixed the bugs and re-write cards' text you mentioned.

The cards preview bugs is what I know.
By default, preview card opens for only 1.
Please give me a time to think about it, maybe I will start to read other StS mod's patch.

The Yellow/Green grow color means the card effects powerfully.
If it's Natura cards, maybe you have Naterran Great Tree.

I hope you will play the fixed version!
Zu 24 Feb, 2022 @ 4:44am 
Originally posted by kurobane404:
The cards preview bug is what I know.
Please give me time to think about it, maybe I will start to read other StS mod's patch.
I suspect the Noh Dancer mod made it work by pointing at an image file showing artwork for multiple cards side by side, made exclusively for this purpose.
Otherwise, the Downfall mod's solution was seemingly to make a .gif which cycles through artwork. This isn't ideal for a couple reasons but would be fine for simple cards like Roy's.
NightTree23 25 Feb, 2022 @ 3:00am 
Sorry for comenting here but due to steam rules I can't comment in steam page if I got the game from GOG.
The mod is great and interesting although I have only done a few runs.
I suggest a way to pick what crafts you would like from the beggining to try and get used to them one by one instead of a different one each run, The Animator mod has a similar option if you wanna see an example.
Thanks for your work
Zu 25 Feb, 2022 @ 7:22am 
Smol bugs:
- Armored Bat is not recognized as a Machina card.
- Autoblade hits an extra time for each other Machina card in hand and seems to get another extra hit if you played a Machina card before itself.

Smol oversight:
- Seox is a Skill, exploitable with Pen Nib. Make it an Attack or change it to HP loss.


Identifying classes:
I trust you're going to subtly change the color of all card borders and/or card text boxes so they match with their compendium tabs. If you have never played Shadowverse, it's impossible to conclude which class a card belongs to if it doesn't do something typical for its class. The Aigis mod does this and it's both helpful and elegant.

"Tribes" like Natura and Machina:
You could add this tag to the top or bottom of the artwork instead. The Runesmith mod does something similar with its Enhance mechanic. This way you don't really need tooltips for them either since having such a tag does nothing by itself.


More eigo jouzu things featuring Portalcraft;

Artifacts:
Curious coincidence, isn't it? You could leave this tag as is and hope that players learn to distinguish it from the artifact buff which prevents a debuff.
Alternatively, and the ccg players won't like this, you take a leap and rebrand this to "Antique". It's not quite the same but it's similar enough that it keeps the flavor.
Finally, the Downfall mod's playable Champ figured out how to recolor keywords, so you could simply make this tag and keyword violet. I would also do this for cards that fetch or generate cards from a specific class.

Resonance:
Brilliant. This is how I would implement Vengeance too. If you want the tooltip to sound more natural: "Draw pile contains an even number of cards." More stiff but shorter: "Even number of cards in draw pile."

Note: I'll put a 🟣 in place of Artifacts because idk what you'd like to do with this tag.
- Ab. Modesty: "Turn end: Deal 15 damage to a random enemy for each unique 🟣 played (this combat or that turn?)."
- Ab. Tolerance: Costs 1 less for each Attack you have played while holding this.
- Ameth: Good example of how much space you can save by introducing another keyword. Compare this to "Sharpen a card in (your) hand by 3." Like, if you've seen one Sharpen card (or whatever you name it), you've seen half the others already.
- Augment: "Whenever you play an 🟣 this turn."
- Bearminator: You know, you could probably shorten NGT to just Great Tree and keep Naterran in the card's name only.
- Biofabrication: Clarify if the discount is for "this turn" or "until played". This matters since the order of effects makes it look like the copies get discounted. Assuming it's only for the original: "Shuffle 3 copies of an 🟣 into your draw pile. The one in hand costs 1 less this turn."
- Calamity: This would immensely benefit from a multi-card preview since it's hard to believe its steep cost actually pays off in the end.
- Enervating: See Flauros.
- Focus: "If you end this turn with unspent energy."
- Icarus: I was pedantic earlier because it's technically "shuffle into", but perhaps this is obvious enough that you can leave it as "add to".
- Illganeau: Just "Next turn, add Illganeau to your hand."
- Iron Staff: Forgot the card preview.
- Karula: See Focus.
- Licht: This turn or this combat?
- Lishenna: I think this is a case where the card is so wordy that you should make it put other cards in play without actually playing them (cuz velvet choker and time eater).
So like: "If you have played 15 cards or more: Activate [name of Power card in preview].
30 or more: Activate [name of other Power card] as well."
- Magisteel: Odd. I swear its card preview works outside the compendium.
- Magna: "Deal 10 damage to all enemies. Resonance: Repeat twice."
- Maisha: "Deal damage equal to 4 times the number of cards played this combat. (Sum including Vulnerable etc. in brackets.)" Using "equal to" here to make it clear it's one hit so it only benefits from Strength and stuff once.
- Omniscient: See Reaper.
- Orchis: "Puppets deal 6 more damage this combat."
- Paradigm: Technically you can manually discard this. So, does this get discounted outside your hand too? Anyway: "Play either Barrier+, Keenedge+, or Airstrike+." You can once again keep "Artifact" in their names on the cards themselves if you really want.
- Ralmia: See Absolute Modesty.
- Safira: For your info, you can make card text extremely short if this appeals to you:
"+6 for each 🟣 played this combat."
- Shion: See Ameth. "Sharpen/Enhance/Empower/Whatever 🟣 by 3 for the rest of combat."
- Silva: "card this combat." I didn't say "for the rest of combat" here because I made an exception for Shion to really drive it home that Shion is a type of continuous aura.
- VP Noah: See Orchis.
- Yuwan: Is there a good reason this doesn't just shuffle the card back into the pile?
- Zwei: I sorta like how "Gain unblocked damage dealt as Block." fits within 2 lines. Just gotta cut "and", then reformat a little so everything fits into 5 lines instead of 6.

Runecraft

Earth Sigil:
You can save tons of space here. Format like Earth Sigil (-All / +2) and explain via tooltip
Earth Sigil (-X / +Y) Spend X Sigils to do something. If you don't have enough, gain Y Sigils.
I tweaked the second line to give you more design space since it's fine to take liberties when translating mechanics from one game to another.
You can still do things like Earth Sigil (+1, then up to -2) without needing to clarify that this works differently than the tooltip.

Spellboost:
Similar to Resonance and Vengeance. Since it has a tooltip, you can insert it as is.

- Anne: "20 more for each Mysteria card played this combat."
- Daria: So like I said: "Exhaust all your hand. Draw 5 cards. Spellboost: Costs 1 less until played." Same thing with Fiery Embrace below.
- Fiery: "Spellboost: Costs 1 less." or "Cost -1." so it fits in one line.
- Geoelementist: "to your hand."
- Kyoka: See Ameth from Portalcraft.
- Maiser: "to u your" Also needs a card preview like most of Swordcraft.
- Star Reader: Do you mean Shadowverse class or any color like Foreign Influence?
- Tetra: Lotsa text. You could tweak the numbers on this and/or Delta Cannon to cut the first line, but for now: "a Machina card" and "gain [E][E] and 2 Delta Cannons."
Last edited by Zu; 27 Feb, 2022 @ 8:47am
Sider 26 Feb, 2022 @ 11:11am 
I played a run and found 2 bugs:
1. Meus Knight (created by the Meus Princess) did not increase damage after playing a great tree.
2. Had a case the game crashed after playing Apotheosis, it happened only once, I used Chrysalis that combat and had a deck of Blood/Dragon/Haven so it may be one of the skills there that caused the crash.
Zu 27 Feb, 2022 @ 8:46am 
Smol bug:
- Neun(+?) gives you triple Block even if there's nothing to Exhaust.

Smol oversights:
- Azi again: I forgot to ask if the discount resets when played. Otherwise, I made a mistake using "have played" instead of simply "play while holding this."
- Jormungand is Attack damage. Either clarify or make it HP loss.
- Miranda: See Jormungand and Seox.

Note on Non-Vengeance:
If you need space, you can skip this like so: "Lose 1 HP unless Vengeance: Gain 5000 Block."
Zendakon 28 Feb, 2022 @ 9:17am 
Pegasus Dullahan costs one if it returns to hand more than once.
Correction, if I play it too fast, it won't get it's cost reduction. Namely if I play it, then play another card that results in it coming back and play it before the animation changes the cost, it's cost returns to normal.
Last edited by Zendakon; 14 Apr, 2022 @ 3:31pm
seox doesn't do anything
Leafeon523 5 Mar, 2022 @ 11:51am 
I started a run and had forestcraft, bloodcraft, and havencraft. I quit and came back, and my classes were Portalcraft, swordcraft, and havencraft. Great mod though!
Zendakon 6 Mar, 2022 @ 12:56am 
I have discovered that some cards do not change when upgraded.
One of them being De La Fille, Gem Princess
Last edited by Zendakon; 14 Apr, 2022 @ 3:29pm
Zendakon 14 Apr, 2022 @ 3:40pm 
Seductress Vampire+ when drawn doesn't exhaust. It also doesn't function unless you already have vengeance granted from another card that specifically states regardless of hp.
Last edited by Zendakon; 8 Jul, 2022 @ 3:14pm
Zendakon 14 Apr, 2022 @ 4:18pm 
And even with all these bugs, this character is too overpowered. Would be better if before you talk to Neow a prompt could show up and make you choose 1 or 2 classes and restrict cards to those classes. I'll update the following list with more bugs I find as I find them, or until I have list 25 bugs and none of them are fixed.
01 Sage Commander+ Still Exhausts.
02 Aenea's Machina Fetch doesn't work.
03 Genesis Dragon does not mention it in the card text, but when played it is removed from the rest of combat.
04 Niyon, Mystic Musician is an attack instead of a skill, is Uncommon even though it has the ability to stun an enemy, and deals 8 flat damage regardless of upgrades and strength even though the card does not mention dealing damage. Also it is 0 cost when upgraded, even I think it needs nerfed.
05 Noa, Primal Shipwright's upgraded form shows no change but in fact increases it's damage by 3 each card instead of the unupgraded 2 per card.
06 Yuwan, Dimensional Avenger does not state how many Analyzing Artifacts it adds to your hand. Seems to be one.
07 ?afira, Synthetic Beast doesn't change if upgraded.
08 ?e La Fille, Gem Princess upgraded shows 5 where a 7 should be. Similar to Noa's glitch.
09 Hastewing Dragonewt's text makes no sense. Seems to imply playing 2 or more of a specific cost cards will fetch it and that it's possible to make it free but it's text is unclear.
Last edited by Zendakon; 19 Jul, 2022 @ 3:53pm
AvangionQ 5 Jan, 2023 @ 1:54pm 
Seductress Vampire failed to autoplay, then didn't play correctly @ 1:08:56
https://youtu.be/EivaQcFP1pE?t=4136
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