RimWorld

RimWorld

Shavius's Vanilla Expanded Patches
 This topic has been pinned, so it's probably important
Shavius  [developer] 24 Feb, 2022 @ 9:44am
Suggestions
Feel free to suggest new patching features and comment on the existing ones.
Last edited by Shavius; 24 Feb, 2022 @ 10:50am
< >
Showing 1-15 of 25 comments
Shavius  [developer] 24 Feb, 2022 @ 12:47pm 
Well, since all heavy mercs are forced to purchase an exoskeleton, they normally do not have any money to buy other clothes, so most of the time they remain half or full naked. Is it necessary to raise their apparel budget so they can get properly dressed? Or just leave them to be bare-chested gunners?
Mr Tooty Fruity 26 Feb, 2022 @ 2:48am 
Originally posted by Shavius:
Well, since all heavy mercs are forced to purchase an exoskeleton, they normally do not have any money to buy other clothes, so most of the time they remain half or full naked. Is it necessary to raise their apparel budget so they can get properly dressed? Or just leave them to be bare-chested gunners?
I personally believe that since heavy mercs earned enough to afford a exoskeleton, most of them would probably be wise enough to store some money for basic clothing and maybe one armor piece like a helmet. So yeah they should be able to get properly dressed but not fancy like some other pirates
Last edited by Mr Tooty Fruity; 26 Feb, 2022 @ 2:52am
plugwater 18 Apr, 2022 @ 4:36am 
if there's any way you could tweak the spawnrates of gaubric clothing from Vanilla Dryads Expanded, that'd be great. especially since nearly every person that raids me has atleast 1 piece of gaubric apparel
Shavius  [developer] 18 Apr, 2022 @ 7:10am 
Originally posted by Omar:
if there's any way you could tweak the spawnrates of gaubric clothing from Vanilla Dryads Expanded, that'd be great. especially since nearly every person that raids me has atleast 1 piece of gaubric apparel
Done with that, sorry for still unable to reproduce the goggles problem.
plugwater 18 Apr, 2022 @ 12:32pm 
Originally posted by Shavius:
Originally posted by Omar:
if there's any way you could tweak the spawnrates of gaubric clothing from Vanilla Dryads Expanded, that'd be great. especially since nearly every person that raids me has atleast 1 piece of gaubric apparel
Done with that, sorry for still unable to reproduce the goggles problem.
it's fine man, don't worry about it too much. it's annoying but easy to deal with
plugwater 24 Apr, 2022 @ 1:49pm 
Just came up with one right now. HAZMAT hoods from Vanilla Armour Expanded covers the eyes slot, which I personally don't think makes sense as it covers the whole head, does it not? I think it would be better to cover the Headgear slot.
Hamacelos 18 May, 2022 @ 6:29pm 
would be cool if the loot trader from vikings actually sold quest only items like chemreactor,vanometrics and other cool ♥♥♥♥
Shavius  [developer] 19 May, 2022 @ 6:36am 
Originally posted by Hamacelos:
would be cool if the loot trader from vikings actually sold quest only items like chemreactor,vanometrics and other cool ♥♥♥♥
This might be difficult, as those quest reward only items are set as not buyable from any trader, I don't know how to create an exception just for the loot trader
Hamacelos 23 May, 2022 @ 9:10am 
empire and some other factions should use those cool spacer warcaskets
Hamacelos 23 May, 2022 @ 2:36pm 
also the the resurector belt from acessories has quality , which elevates wealth, despite not changing anything , so getting rid of its quality would be usefull
daz_ian 25 May, 2022 @ 5:32pm 
I found two types of apparel both named Hood, one from Vanilla Apparel Expanded and one in the base game (previously Royalty-only)[rimworldwiki.com].

I'd like to suggest that the VAE hood get a new name to differentiate them (Tribal Hood, perhaps).
Lennybolt7 29 May, 2022 @ 6:36am 
Any chance you could change the balaclava from armor expanded to be wearable with helmets again? at least as an option?
Nyx (She/Her) 31 Mar, 2023 @ 3:59pm 
VBE - could ambrandy mush be made to not require fermentation time? The way it is now it makes it VERY hard to manage with a "make until you have X" bill, as it will ferment from ambrosia mush -> ambrandy mush and no longer counts, so your pawns make yet more mush even if it's early

cider has a similar issue
honestly wish someone could make a patch that unifies the fermentations all into the vanilla barrels without Processor Framework (which causes floods of errors on my end)
Last edited by Nyx (She/Her); 31 Mar, 2023 @ 3:59pm
Nyx (She/Her) 31 Mar, 2023 @ 4:01pm 
Originally posted by Shavius:
Originally posted by Hamacelos:
would be cool if the loot trader from vikings actually sold quest only items like chemreactor,vanometrics and other cool ♥♥♥♥
This might be difficult, as those quest reward only items are set as not buyable from any trader, I don't know how to create an exception just for the loot trader
Could make "voucher" items that are buyable, and call in a transport pod with the item when activated
Chaste 1 May, 2023 @ 2:41am 
Hello! I have a suggestion that I hope you may implement in your spare time.

Accessories from Vanilla Apparel Expanded - Accessories cannot be sold to caravans or orbital trade ships. I believe that traders should buy accessories applicable to them (backpacks for bulk goods trader, for instance). I don't know why this isn't the default though.
Last edited by Chaste; 1 May, 2023 @ 2:42am
< >
Showing 1-15 of 25 comments
Per page: 1530 50