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"Exo Soldier Helmet 04 Sand MK1". Or its the other two who have a typo and need to have the "04" removed :).
And if a can suggest maybe rename the helmet to be more in line with what is his specification.
At first when I haven't tested their nvg I have thought "wth their MK1-2-3 it's the same model and the same carac". For me Mark I - II - III is labelled for evolution or enhanced equipement, not juste a thermal added...At least MK I to II for the TI added to NVG... but not MK II to III for juste a swap TI.
Maybe it could be more acurate to have :
In place of
Exo Soldier Helmet Black (MK1)
have
Exo Soldier Helmet Black (NVG) Or
Exo Soldier Helmet Black MK I
In place of
Exo Soldier Helmet Black (MK2)
have
Exo Soldier Helmet Black (TIW) (for Thermal Imagery White) Or
Exo Soldier Helmet Black MK2 (TIW)
In place of
Exo Soldier Helmet Black (MK3)
have
Exo Soldier Helmet Black (TIB) (for Thermal Imagery Black) Or
Exo Soldier Helmet Black MK2 (TIB)
So its the MK1 with NVG and MK2 wih TI Black or White added...
Just some thougth...
Really nice work by the way :).
Excuse my english i'm not a native :).
Hi, good suggestion. First of all, we'll have the correct color naming in the next update, I'll bring it up about specifying what each is for, for example, TIW or other callings.
My gaming group is running into an issue with Cytech Core Assets and Underground Map. When these mods are loaded ACRE2 fails to initialize properly for all clients, but the self hosted MP server ACRE2 works fine. This occurs on ANY map, including the originals (Altis and Stratis) on default Escape maps. Simply having these in the active mod list breaks ACRE2.
I've reported this as a bug to to the ACRE2 devs and their current belief is that Cytech is interfering with CBA, which in turn causes ACRE2 to fail to synchronize the clients with the server.
Full details and their findings are here: https://github.com/IDI-Systems/acre2/issues/1203
We really love the map and assets and hope this can be fixed. Thanks!
If I delete the sector then it loads fine. If I disable the Cytech Core Assests mod it works fine. If I have Cytech Core Assets enabled and try running a map with a sector as MP from the eden editor, the loading screen never stops.
I love the Assets you have and hope you can find a fix soon.