Arma 3
[CYTECH] Dynamic Underground Map
Axios.exe  [developer] 1 Mar, 2022 @ 12:59am
Cytech Suggestions
If you have a suggestion, please post it below.
Last edited by Axios.exe; 1 Mar, 2022 @ 1:00am
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Showing 1-10 of 10 comments
Shaker 1 Mar, 2022 @ 8:54am 
Hi Axios, first off this mod and map are incredible. Outstanding effort. I'm a Mission creator and I have many compositions that are based on random spawning locations. I use BIS_fnc_findSafePos to find safe locations to spawn in groups via BIS_fnc_spawnGroup. Unfortunately this process only spawns guys above the tunnels on your map.I can certainly call out specific locations and spawn successfully, however when invoking [group1,group player] spawn BIS_fnc_stalk; for the spawned enemies to actually hunt the players, they walk through walls. At least in the case of the parking garage. Not a deal breaker, but perhaps something to consider. Thanks again for the effort thus far, super sick map!
GSlice97 2 Mar, 2022 @ 8:39pm 
Perhaps a clean version of the map? its obvious some sort of catastrophe has taken place at the site, but i think a pre catastrophe version would be amazing too. like a slav black mesa
Cytech Dev Team  [developer] 3 Mar, 2022 @ 3:39am 
Originally posted by Shaker:
... I'm a Mission creator and I have many compositions that are based on random spawning locations. I use BIS_fnc_findSafePos to find safe locations to spawn in groups via BIS_fnc_spawnGroup. Unfortunately this process only spawns guys above the tunnels on your map...

There are special spawn points defined on the map, a module to spawn ai / loot will be released soon.
tehswordninja 4 Mar, 2022 @ 11:10am 
would be nice if the exosuits gave more ballistic protection, especially the helmets
BinaryWaffle343 9 Mar, 2022 @ 4:04pm 
Not really sure how you would go about doing it but is there a way to change the sounds so they sound like they are indoors? Like have the sounds from the gunshots echo through the room?
Axios.exe  [developer] 14 Mar, 2022 @ 1:33pm 
Originally posted by LFG BinaryWaffle343:
Not really sure how you would go about doing it but is there a way to change the sounds so they sound like they are indoors? Like have the sounds from the gunshots echo through the room?
What you are talking about there is like raytracing but for sound, that's not possible within the engine. We have and are testing a couple of ideas to "simulate" this.
crystalsexton31 6 May, 2022 @ 7:22pm 
I like the map but i would love it if we are able to leave. like the way the macv sog dlc dose it with there under ground net works but with no telporting if that makes since.
Axios.exe  [developer] 15 May, 2022 @ 8:37am 
Originally posted by crystalsexton31:
I like the map but i would love it if we are able to leave. like the way the macv sog dlc dose it with there under ground net works but with no telporting if that makes since.
We did have plans for this at the beginning however the workload for our small dev team would be to much to do as a hobby.
it would be nice to see some exterior outside the facility, but since you have a small dev team it would take long, very very long
C.Ritter  [developer] 20 Mar @ 3:09am 
Originally posted by wilsoncomeback:
it would be nice to see some exterior outside the facility, but since you have a small dev team it would take long, very very long
Unfortunately, at this stage, no more terrain updates than perhaps fixes will come. Our team of who does terrain work is too busy for arma modding.
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