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24-round shotty loaded with EK or vanilla explosive rounds notwithstanding.
2) New types of ammo for weapons like in EK armory? There are already different types for 12cal in your mod.
3) Brand new attachments for weapons like in EK armory? Laser sights, suppressors, tactical flashlights, "Sonar sight"?
4) ESSENTIAL: Is there are any chance so we can make magazines through Recycling (like vanilla ammo boxes for stationary guns)? Because it's also quite unlogic when you have to recycle empty mags and lose some of resources.
5) Please check for balance for platecarriers because for example there are default plate carrier and Separatist's light platecarrier. 1st one is much better than 2nd but you have to buy it with Sep's Reputation (Blunt damage -80 against -20 and e.t.c). If we compare default light platecarrier with Separatist's light platecarrier we get better stats and also +10 than Sep's variant which makes it unusable. So please check for stats.
Don't want to mess with EK because half of mod's items are OP. And your mod is so cosy!
Thank you for a great work!
Also the backpacks are OP. Being able to put a gun that has to be held in hands or on your back is overpowered. Being able to carry this much items is extremely unbalanced, even if you play with mods like Barotraumatic
The Vanguard set is balanced out by just how difficult it is to get, abandoned outposts tend to be rare and the mission for the assassination even rarer especially with mods like Dynamic Europa, though I'll probably have to tweak the bite wound resistance.