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TTSMM is where all the mods are headed to any you can get it through 0ModManager on the workshop as well as the other mods present on the workshop.
You must uninstall TTMM completely or assume it's the cause of most of your problems and use it carefully. TACtical AI is not updated any more and it's successor, Advanced AI still is.
Recently things have been going smoothly for it so it might be possible to bring over to this mod sometime soon.
On the other hand, Techs driving off-scene and performing actions is WIP and being experimented for the enemy AI only so far, and my be done for allied AI instead of tile-loading, which has far more sever performance penalties in the long-run
Maybe more kinds of interactions could be added, like buying or selling blocks or resources to techs, or missions from techs, maybe even giving basic missions to other techs.
Just some idea I had.
I'd like to see a feature where players can assign roles to AI, influencing their behavior. For instance, I could designate one AI as a Harvester and instruct other robots to protect units with that role, essentially assigning ranks. Now the protecting Ai's wont wander off protecting other techs I don't need them protecting and remain in their actual duties.
It would be fun to see how this feature could be expanded upon aswell with things such as conditions where bots will only {} if {}