TerraTech

TerraTech

Advanced AI
What the Errortech and how to fix it?
in my world (survival) version: 1.5.2 a tech called errortech appeared, im dont know how to remove him, help please.
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Showing 1-15 of 44 comments
PsycoSniper 25 Oct, 2023 @ 9:03am 
I am getting this as well... Nothing but tons of error techs are spawning with some standard techs.
this is weird
TAHE 25 Oct, 2023 @ 9:33am 
i have the same issue half of thing that spawn are errors
is this a bug or glitch?
Legionite  [developer] 25 Oct, 2023 @ 12:09pm 
Error Tech is a fallback Tech that appears when the AI base spawning system fails. It is a bug indicator Tech.
In other words, a serious bug.

The problem with this case is that it could involve debugging multiple systems if my error logging catches nothing...

I will try find some time to fix the issue eventually but I am swamped with other more pressing worries at the moment.
oh, thanks, I'll wait for you to fix this, your mod is brilliant! you can make a tech that will mine resources and that’s great.
ItsYaBoiJim 27 Oct, 2023 @ 5:34pm 
I've got the same problem. I've got 4 part packs by "siitako" so not sure if its trying to spawn custom blocks in or something?

Playing on coop (same mods and settings), lots of ErrorTechs spawning and anchoring. They target you, but dont cause any issues unless destroyed, in which case it causes a crash.
CONSpyre 30 Oct, 2023 @ 9:22pm 
Having this issue as well, I loaded up several mods at once though so perhaps it has to do with multiple mods being active?
Marvize 2 Nov, 2023 @ 7:54am 
same
d41337n8r 9 Nov, 2023 @ 10:18am 
I'm having a problem where every enemy base is an error tech, except the occasional OptiLine petal and some auto snapshot that was added to the enemy pool in bulk and technically counts as a base i guess. It started after I tried using TTSMM, couldn't get it to work, reinstalled the game several times, and finally figured out that 0modmanager somehow isn't loading mods past 50 anymore so I had to resubscribe to all the important mods and dependencies. Since then almost all bases have been errortechs. There's no crashes or anything glitchy, other than that sometimes errortechs appear as just a single GSO anchor and keep reappearing several times after being destroyed, and one time there were tons of single anchor errortechs in the same place that seemed to stick on the map as enemy techs even after being destroyed.
Xosui 11 Nov, 2023 @ 1:16pm 
is there a temp fix for this? because once one spawns it throws out an error report and then just continues like normal. eventually though error techs start regularly spawning and i think the directory is corrupted but i don't know how to go about fixing it.
crymson 14 Nov, 2023 @ 9:22pm 
It sux but I'd suggest turning off advanced NPT's for now. The mod otherwise works as far as I can tell, hopefully the author will find a fix eventually.
phlbbbbbbt 18 Nov, 2023 @ 3:37pm 
getting a startup (just before main menu loads) crash error msg from advanced ai not getting hooks from confighelper /nativeoptions and adv AI thinks the "stable" 1.5.3/0/1 hotfix version is on unstable branch
crymson 19 Nov, 2023 @ 7:37pm 
Problem is actually with NativeOptions and is caused by this new hotfix. Version issue is due to the devs changing how they do version numbers. Problem with errortechs is still ongoing but until NativeOptions is fixed you can't use it.
ENCY 29 Nov, 2023 @ 11:51pm 
NativeOptions was updated and once I disabled Advanced AI the game became playable in specifically multiplayer, and I could attach blocks to my tech. Now all that needs fixing is the strange errortechs and get updated to 1.5.3
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