Don't Starve

Don't Starve

Bug Fixes!
 This topic has been pinned, so it's probably important
Leonidas IV  [developer] 14 Jun, 2022 @ 12:29pm
📜 List of Bug Fixes


The DLC name next to the description identifies which DLC the bug belongs to.



  • Wildbores will no longer be seen in the ocean (SW).
  • Land nightmare creatures will appear over water MUCH less often (SW).
  • Hurricane Storms will not reset after entering and exiting an interior (HAM).
  • Ice Flingomatic will no longer target Limpet Rocks (SW).
  • When cutting down or burning down Piko's trees, he will now try to find another home. Also remove the spawn point (HAM).
  • Piko will no longer steal unrecoverable items, such as Lucy or teleportato parts (HAM).
  • Fixes an issue where the character's portrait was not loaded correctly, displaying wilson, when using the ESC key to go back from the world details screen.
  • Bees can now chase you at water, because they can fly! (SW)
  • Shadow Creatures and Ghosts will no longer activate pressure plates and spears traps (HAM).
  • Obsidian tools will not lose their charge when loading a world (SW).
  • City Pigmans will not gift Wilba after each load (HAM).
  • Snakes and Flup can now be trapped (SW).
  • Flup can now respawn correctly (SW).
  • Non-prototype recipes are now learned when crafted, being available on other maps (SW)
  • Attempting to load a Pew-Matic Horn (Wheeler) that is already full will no longer corrupt the save after save-exit (HAM).
  • Planting flowers now correctly tests the target turf, working like other plants (SW).
  • Improved member limit on spider monkeys herds (HAM).
  • Tropical Fan will no longer have the Luxury Fan texture while used on boats (SW).
  • The Fans sounds, when on a boat, have been restored (SW).
  • Thumper now has its sounds when not used by Wagstaff.
  • Telebrella, when not used by Wagstaff, will no longer make the player invisible.
  • Chester, Packim and Ro-bin will no longer share their summon items.
    For example: Chester will not follow Packim Fish Bone.
  • Prevents Chester, Packim and Ro-bin from being duplicated for any reason.
  • Sword Fish will not chase its target forever (SW).
  • Dropped fishes will no longer skip the kicking animation (SW).
  • Add missing dead anim and missing components for fish farm's fishes (SW).
  • Sealnado will no longer ignore the player when the player is near him (SW).
    Fix made by Island's Adventure Mod Team.
  • Properly remove the boat and sail speed bonus when climbing the volcano (SW).
  • Bundle Wrap Fixes:
    • Can now be properly used on boats (SW).
    • Have its own anims and proper action time, just like in DST.
    • Repair invisible floating bundles and wax paper on non-Hamlet worlds (SW).
    • Does not allow irreplaceable items to be packaged.
    • Can now be unwrapped when dropped.
    • Wrap a bundle now shows the bundle coming visually from the player to the inventory, instead of coming from a random location.
  • Fix incorrect shadow and invisible boat in telebrella teleport (SW).
  • The telebrella, on last use, will break only after the teleport animation ends.
  • Blueprints of non-craftable items will not exist anymore.
  • Coconut will no longer be split in inventory by Weather Pain tornado (SW)
  • Adjusted weather pain tornado destruction rate, like DST.
  • Chef Pouch will not be invisible when the player is not Warly (SW)
  • Fence/Gate Fixes:
    • Adds distance to the placement, like walls. That is, you don't have to go exactly to the location to deploy.
    • They will no longer be angled wrongly when leaving an interior (HAM).
    • Can no longer be placed in water in non-hamlet worlds (SW).
    • Adds the open, close and place verbs.
    • Will not have their drops doubled after being broken by charged obsidian tools (SW).
  • The Palm Treeguard's range and damage scale correctly with their size (SW).
  • Tree seeds that are ignited and then extinguished will not be planted when loading a world (RoG).
  • Fix a glitch when equipping something in the hand slot where the item would appear quickly before the equip animation.
  • Crocodogs Attack Config works correctly in hamlet worlds (HAM).
  • Removes the Wicker Basket map icon from the Deflated Balloon structure (HAM).
  • Fix a incoerrent shadow in Grabbing Vine idle (HAM).
  • Volcano lava can no longer be removed with pitchfork (SW).
  • Fixed navigadget showing the last equip when unequipping it (HAM).
  • Save-exit when using the Quackering Ram attack don't corrupt the save anymore (SW).
  • Fixed ambient sound from higher DLCs in lower DLCs. For example: turfs from HAM will have their sounds when placed in SW. (SW)
  • Mobs attacks on Fish Farms are no longer removed after save-load (SW).
  • Fish farm sign no longer overlaps the boat (SW).
  • Properly removes special character speed modifiers at World Reset. Also cures poison (SW).
  • Fixed Boat Knight and Palm Guard ranged attack from causing a fake hurt sound (SW).
  • Weather Pain's tornado will no longer "deflect" spider webs (RoG).
  • Adds missing Beebox inspection lines for different states.
    Made by: alainmcd and piratekingflcl.
  • Wee Mactusk now drop his loot correctly.
  • Fixes a Weater Pain crash, when used in sunken relics and others objects (RoG).
  • Fixes Deciduous and Tea Tree Stumps not being burnable after derendering (RoG, HAM).
  • Fixes "ghost" carry arm in Werewilba form after some animations (HAM).
  • Fixes a rare bug where the light of Pigs and Wildbores houses stays on during the day (SW).
  • The meteor marks will no longer go over dropped items (SW).
  • Fixes the issue of "ghost" ice and hail, not being able to be picked up.
  • Restores the texture of the ice, no longer looking like hail (SW).
  • Fixes a problem with Relics being stuck in inventory after loading in SW (HAM).
  • Some staffs can now cast on land when the player in water (SW).
  • Packim Baggims will no longer attack monster characters, like Webber (SW).
  • Resurrecting inside interiors, when died in another world, will no longer cause bizarre bugs (HAM).
  • Spidermonkeys will no longer switch of tree after load (HAM).
  • Adds a generic texture for missing retriave symbol on sunken special relics (HAM).
  • Fixes a crash with burnt cook pots and smelters in interiors (HAM).
  • Removes the spawn of creatures when claw trees are ignited.
    This behavior is caused by a incorrect copy paste of the rain forest trees file (HAM).
  • Fixes load issues with nettle plants production time (HAM).
  • Hides the snow layer from Shanty Shanty placer (HAM).
  • Corrects the position of one of the Lawn Decorations in a setpiece present in cities (HAM).
  • Fixes a lot of irregularities in tuber trees (HAM).
  • Fixes a Navigadget crash related to Wee Mactusk (HAM).
  • Hovering over entities with separate parts (fish farms, farms, gates, aporkalipse calendar) will apply the whitish effect to all parts.
  • Fixes a possible crash with mobs that can be captured with the net.
  • Fry-Goggles fixes:
    • The projectile will come out of the glasses when using it on a beefalo.
    • Shock damage caused by using it while wet will no longer be doubled.
    • Can be used on boats (SW).
    • Fire rate has been lowered a bit, based on other weapons. That way it won't look like spam.
  • Beefalo mounted fixes:
    • Fixes many animations that made the character invisible and paralyzed.
    • Player can now collect, pick up items, craft and load weapons, just like in DST.
    • Weather pain's cast animation will no longer use beefalo's attack animation (RoG).
    • Sealnado and BFB can no longer "catch" the player anymore (SW).
    • Shooting with the Pew-matic Horn doesn't make the character invisible, but it will use another animation, as the mounted shoot animation doesn't exist (HAM).
    • Prevents the player from remounting right after being thrown away.
    • The player will perform the sneeze, poison and cold animations properly.
    • The height of the player's quotes is adjusted with its height.
    • Meele attacks no longer use the equipped weapon (durability and damage).
    • The position of the staff effect is now in the right place.
  • Structures created by other characters and which remain in the world will drop their materials when destroyed or deconstructed.
  • Many structure destruction sounds have been changed to match their crafting materials or appearance (Klei really likes to use the wood sound for everything).
  • Mobs that return damage when attacked (jelly fish, charged volt goat, etc) no longer do damage when attacked with ranged attacks (ice/fire staffs, fry goggles, etc).
  • Mobs that poop (beefalo, koalefant) will have their poop coming out of the back and not inside them.
  • The placement of farms will now show their decorations and not just the soil. Also, they no longer have a fixed rotation (RoG).
  • Fish shoals have their own inspection lines (SW).
  • Obsidian Rock and Dragoon Den can now be destroyed by living artifact (SW).
  • Items/structures deconstructed in water will have their materials floating, not on the water (SW).
  • Sunken items can properly be retrieved with Trawl Net (SW).
  • Poop thrown by wilbur will no longer have a break effect when thrown into water (SW).
  • Water Beefalo (Ox) will no longer fail to attack something while in the ocean (outside the mangroge biome). Also, their animation when spawning has been adjusted so that it doesn't show water effect on land (SW).
  • Wagstaff will have his voice effect while sailing (SW).
  • Pew-matic Horn will accept any item in the load prompt, like in the slot (HAM).
  • The tubers dropped by the tuber tree will have the same color of the plant (HAM).
  • The worker pig spawn, to fix something, has been adjusted, so it's not every second after the first one dies. The spawn conditions are: being relatively close to 5 pigs (a large area) and with a delay between spawns of 30-60 seconds (HAM).
  • Each Lawnornament will have its own name (HAM).
  • Destroyed city structures fixes (HAM):
    • Will have their correct quotes and prefixes, for example: "Burnt Topiary".
    • They will not get an invalid name after reloading the map (or just exist in the case of topiarys) and didn't become invisible after the second reloading of the map.
  • City plants (lawn ornaments, topiarys, hedges) can now be burned and will have leaf effects when hit/broken (like hedges). They also no longer make wood sound (HAM).
  • Living artifact will properly prevent the player from getting wet (HAM).
  • Add the possibility for "mysteries" in all trees, stalagmites and magma piles. Also fixes the duplicate drops bug (HAM).
  • The gas mask will properly apply a special voice effect (HAM).
  • Dying inside an interior and resurrecting outside will no longer spawn the player in the void (HAM).
  • Fixed mouse over selection for Lawnornament and Topiaries (HAM).
  • Basalt Rocks (from Ancient Hulk) drops now automatically stacks to prevent fps drops. Can be disabled (HAM).
  • Fixes a crash caused by something destroying the root trunk storage entity (HAM).
  • Small adjustment to text positions in pop-ups.
  • Many Popups now support the "ESC" key to close them.
  • Some minor changes to the Mods screen text positions.
  • Packim Baggims will not trigger spider webs and will not be slowed by them (SW).
  • Meat/Fish dropped in water will no longer trigger mobs spawn on world loading (SW).
  • Added some missing quotes in SW compatibility worlds (SW).
  • Portable Crok Pot now has a place verb (from "plant") and drop it no longer automatically places it (SW).
  • Jelly Fishes now has its death anim (SW).
  • Jelly Fishes, Dog Fish and Sword Fish now die in place (will not fly off and fall back into water) (SW).
  • The seaweed will no longer have a buggy animation when planted (SW).
  • Flup and Sharkitten will no longer be reduced to ashes after burning. They now also have panicky behavior while burning (SW).
  • Tiger Shark impact will no longer break/cut things in the player's inventory (SW).
  • Werepigs will not untransform during the day if the cause of the transformation is not a full moon.
  • Mobs can now unfreeze by heat correctly.
  • The mouse over selection for "Harp Statue" and "Tiger Shark" will no longer be a giant box.
  • Fixed a crash related to building interior doors with spacebar. All interior crafts can now be correctly positioned with the spacebar (HAM).
  • Lazy Explorer can no longer be spammed and has its own effects.
  • Lazy Forager fixes:
    • Can no longer pick up sunken relics and stuck them in the player's inventory (HAM).
    • Has its own visual effects.
    • Items taken from a stack will visually come from the stack and not from a random position on the screen.
  • Bats will not "slip" across the floor after being killed.
  • Removed collision, after death, for some mobs.
  • Farm crops will no longer wither when protected by Ice Flingomatic (RoG).
  • Many structures that spawn mobs, after being set on fire and extinguished, will spawn mobs again correctly.
  • Extinguishing explosives will interrupt their burning sound.
  • Monkey houses will release all monkeys when set on fire.
  • Deployables can now be placed from a tiny distance (like walls).
  • Impact attacks from Thumper, Bearger, Hippotamose and others now bounce nearby items.
  • Pig Fiesta will no longer last forever after the map is saved. Works on old worlds affected by the bug (HAM).
  • Plants will no longer have time-stopped wind blow animation (SW).
  • The Ice Maker 3000 will not produce infinite ice when the player is not nearby (SW).
  • Saplings now sways normally after being blown by the wind, rather than standing still (SW).
  • Shop Keepers will not get stuck on shop pedestals anymore (HAM).
  • Wormwood uses the correct animations for crafting living log and self-fertilizing while sailing now (HAM).
  • Sprinker Pipes don't block the Sprinker mouse over after load anymore (HAM).
  • Sprinker Pipes don't block placement anymore (HAM).
  • Amphibious Snakes that fall from trees will target the tree cutter as intended (HAM).
  • Spider Monkey Trees no longer spawn mobs when set on fire (the tree is already infested by another animal and it spawns normal snakes instead of the amphibious one (HAM).
  • Replaces the deprecated "Only works with X dlc compatible mods" by Hamlet compatibility explanation in the "Select compatibility DLC" popup.
  • The DLC compatibility popup now allows you to go back to the previous popup with ESC and canceling will return you to the correct popup (RoG).
  • Beard hairs will float properly when the beard is shaved over water (SW).
  • Mini Signs can no longer be placed in water (SW).
  • The surfboard now drops its loot when broken/deconstructed (SW).
  • Deployed Mini Signs can now be deconstructed.
  • The mouse now prioritizes chests. Now you can open chests with mini signs!
  • Mini Signs can no longer draw the utility "shelf_slot" entity (HAM).
  • Mini Signs can now be only drawn with nearby items, as intended.
  • Wes animations will not have a strange symbol in place of the hand (base, RoG).
  • Foliage is no longer invisible (base, RoG).
Last edited by Leonidas IV; 28 Nov, 2022 @ 6:27am