Project Zomboid

Project Zomboid

Tidy Up Meister
 This topic has been pinned, so it's probably important
PePePePePeil  [developer] 24 Nov, 2024 @ 8:58am
Bug & Issue Reports
If you encounter any bugs or issues while using this mod, please report them here.
When reporting, I would appreciate it if you could try the following, if possible:
  • Since there may be conflicts with other mods, please identify the mod that may be causing the issue.
  • When reporting, please provide information about the other mods you are using, as well as details on the situation or actions that lead to the issue.
Last edited by PePePePePeil; 24 Nov, 2024 @ 8:58am
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Showing 1-15 of 48 comments
Lil Boogie 6 Dec, 2024 @ 7:11pm 
FROM THE TAIL, error showed up
attempted index: getDisplayName of non-table: null
function: new -- file: ISUninstallVehiclePart.lua line # 62 | Vanilla
function: onUninstallPart -- file: ISVehiclePartMenu.lua line # 200 | Vanilla
function: onUninstallPart -- file: P4TidyUpMeister.lua line # 295 | MOD: Tidy Up Meister
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException:

This issue showed up when unscrewing a light bulb from a vehicle taillight.
PePePePePeil  [developer] 6 Dec, 2024 @ 7:53pm 
Originally posted by Lil Boogie:
FROM THE TAIL, error showed up
attempted index: getDisplayName of non-table: null
function: new -- file: ISUninstallVehiclePart.lua line # 62 | Vanilla
function: onUninstallPart -- file: ISVehiclePartMenu.lua line # 200 | Vanilla
function: onUninstallPart -- file: P4TidyUpMeister.lua line # 295 | MOD: Tidy Up Meister
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException:

This issue showed up when unscrewing a light bulb from a vehicle taillight.

Thank you for your report! I tried to reproduce the issue on my side, but I couldn’t observe the same behavior. Could you please help by checking the following points?

Are there any other mods (especially those related to tools or vehicles) that you’re using?
Could you test if the issue still occurs when Tidy Up Meister is disabled?
It’s possible that another mod might be causing the issue. I’d appreciate it if you could share your findings with me. Thank you so much for your cooperation!
PhillPhoenix 10 Dec, 2024 @ 9:11am 
I didn't get the issue report or know if it's any other mod that might be conflicting, but everything is working fine, except when I use the gas can, whether to siphon or add gas to a car or any other stuff, whenever it finishes, my character just unequips EVERYTHING after the animation is done... I mean all clothing, armor, weapons, etc... is anyone else having this problem?
Lil Boogie 12 Dec, 2024 @ 9:24am 
Originally posted by PhillPhoenix:
I didn't get the issue report or know if it's any other mod that might be conflicting, but everything is working fine, except when I use the gas can, whether to siphon or add gas to a car or any other stuff, whenever it finishes, my character just unequips EVERYTHING after the animation is done... I mean all clothing, armor, weapons, etc... is anyone else having this problem?

I am having this issue.
Lil Boogie 12 Dec, 2024 @ 9:25am 
attempted index: isInCharacterInventory of non-table: null
function: onTakeFuelNew -- file: ISWorldObjectContextMenu.lua line # 3846 | Vanilla
function: onTakeFuelNew -- file: P4TidyUpMeister.lua line # 438 | MOD: Tidy Up Meister
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: attempted index: isInCharacterInventory of non-table: null
at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1689)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:641)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1924)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1228)
at zombie.ui.UIManager.update(UIManager.java:816)
at zombie.GameWindow.logic(GameWindow.java:262)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.GameWindow.frameStep(GameWindow.java:765)
at zombie.GameWindow.run_ez(GameWindow.java:681)
at zombie.GameWindow.mainThread(GameWindow.java:495)
at java.base/java.lang.Thread.run(Unknown Source)

Was trying to pickup my 2 military gas containers and fill them up and then I started losing everything that I was picking up.
PePePePePeil  [developer] 12 Dec, 2024 @ 7:19pm 
@PhillPhoenix, @Lil Boogie
Hi, thank you for reporting the issue, and I sincerely apologize for the inconvenience caused.

The behavior where all equipped items are unequipped suggests there is an issue with this mod. This is not intended, and I will look into it further.

I have tested with the vanilla gas cans, and no issues were encountered on my end. Could it be that you were using a gas can added by another mod? If so, it might be a mod conflict.

As a temporary solution, you can disable the auto-reequip feature for the refueling action in the mod settings. This should prevent the issue until a proper fix is implemented.

Please let me know if you have any additional information or if the issue persists even after trying these steps. Your feedback is greatly appreciated!
Lil Boogie 12 Dec, 2024 @ 9:47pm 
Originally posted by PePePePePeil:
@PhillPhoenix, @Lil Boogie
Hi, thank you for reporting the issue, and I sincerely apologize for the inconvenience caused.

The behavior where all equipped items are unequipped suggests there is an issue with this mod. This is not intended, and I will look into it further.

I have tested with the vanilla gas cans, and no issues were encountered on my end. Could it be that you were using a gas can added by another mod? If so, it might be a mod conflict.

As a temporary solution, you can disable the auto-reequip feature for the refueling action in the mod settings. This should prevent the issue until a proper fix is implemented.

Please let me know if you have any additional information or if the issue persists even after trying these steps. Your feedback is greatly appreciated!

Corrrect, the military gas cans are from KI5's DAMN lib mod. I am hoping you can look into this as many folks use it on our server & have lost a ton of items due to this bug. I am grateful for the workaround but explaining it to a community of 1000+ members is not particularly easy.
PePePePePeil  [developer] 13 Dec, 2024 @ 4:25am 
@Lil Boogie
I tried KI5's DAMN lib military gas cans and was able to re-equip them with no problem. Also, it is possible that my mod may have a problem with not being able to re-equip or return to the original container, but it is unlikely that the item will be lost. It could be a conflict with some other mod, please check your mod combination or if there are any special conditions.
Lil Boogie 13 Dec, 2024 @ 7:17am 
Originally posted by PePePePePeil:
@Lil Boogie
I tried KI5's DAMN lib military gas cans and was able to re-equip them with no problem. Also, it is possible that my mod may have a problem with not being able to re-equip or return to the original container, but it is unlikely that the item will be lost. It could be a conflict with some other mod, please check your mod combination or if there are any special conditions.

How were you testing it? the issue seems to happen when siphoning gas, and or refueling the car. I am not aware of any other mod that would conflict with this, as this wasn't an issue before your recent update.
Last edited by Lil Boogie; 13 Dec, 2024 @ 7:18am
PePePePePeil  [developer] 13 Dec, 2024 @ 9:24am 
@Lil Boogie
I'm testing it as you mentioned, please refer to this GIF Animation.
https://pepepepe.com/zomboid/20241213-1.mp4

Is it possible that there is a conflict with other mods you have on your server, so you can check under what conditions (combination of mods) it appears, etc.? Or, I would like to get some more information, such as what happens with vanilla gas cans, or what happens when you execute refueling with the re-equipment feature turned off (which can be done from the player's context menu). As I cannot reproduce the problem in my environment, it is difficult to investigate further.
Last edited by PePePePePeil; 13 Dec, 2024 @ 6:27pm
Lil Boogie 13 Dec, 2024 @ 6:21pm 
Originally posted by PePePePePeil:
@Lil Boogie
I'm testing it as you mentioned, please refer to this GIF Animation.
https://imgur.com/QxWuiRn

Is it possible that there is a conflict with other mods you have on your server, so you can check under what conditions (combination of mods) it appears, etc.? Or, I would like to get some more information, such as what happens with vanilla gas cans, or what happens when you execute refueling with the re-equipment feature turned off (which can be done from the player's context menu). As I cannot reproduce the problem in my environment, it is difficult to investigate further.


I will continue to investigate
Space Donuts 20 Dec, 2024 @ 2:24pm 
Not a bug (maybe, not really sure..) report: But I think it needs to be part of the action, After Winging out the clothes they should be re-equipped.
Auro 24 Dec, 2024 @ 1:27am 
Hi, b42 i'm having this issue when trying to drink from any bottle and the player doesn't drink:

`function: new -- file: ISDrinkFromBottle.lua line # 141 | Vanilla
function: onDrinkForThirst -- file: ISInventoryPaneContextMenu.lua line # 2080 | Vanilla
function: onDrinkForThirst -- file: P4TidyUpMeister.lua line # 237 | MOD: Tidy Up Meister
function: onMouseUp -- file: ISContextMenu.lua line # 90 | Vanilla
java.lang.RuntimeException: __lt not defined for operand
at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82)
at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:881)
at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:173)
at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1963)
at se.krka.kahlua.vm.KahluaThread.pcallBoolean(KahluaThread.java:1902)
at se.krka.kahlua.integration.LuaCaller.protectedCallBoolean(LuaCaller.java:104)
at zombie.ui.UIElement.onMouseUp(UIElement.java:1626)
at zombie.ui.UIElement.onConsumeMouseButtonUp(UIElement.java:1688)
at zombie.ui.UIManager.updateMouseButtons(UIManager.java:873)
at zombie.ui.UIManager.update(UIManager.java:733)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:176)
at zombie.GameWindow.logic(GameWindow.java:319)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:76)
at zombie.GameWindow.frameStep(GameWindow.java:917)
at zombie.GameWindow.run_ez(GameWindow.java:810)
at zombie.GameWindow.mainThread(GameWindow.java:610)
at java.base/java.lang.Thread.run(Unknown Source)
`
PePePePePeil  [developer] 24 Dec, 2024 @ 1:41am 
@Space Donuts
Thanks for the suggestion! Could you clarify what kind of action you're referring to? This mod automatically re-equips items after a TimedAction (with a progress bar), so if you can specify the action, I might be able to add support for it. Let me know the details!

@Auro
That issue might have been fixed in v1.29.1. Based on the stack trace, it seems like your mod version might be outdated. Please check if the issue still occurs with the latest version (v1.29.2). If the problem persists, providing more detailed information would help with the investigation.
Auro 24 Dec, 2024 @ 1:58am 
Originally posted by PePePePePeil:
@Space Donuts
Thanks for the suggestion! Could you clarify what kind of action you're referring to? This mod automatically re-equips items after a TimedAction (with a progress bar), so if you can specify the action, I might be able to add support for it. Let me know the details!

@Auro
That issue might have been fixed in v1.29.1. Based on the stack trace, it seems like your mod version might be outdated. Please check if the issue still occurs with the latest version (v1.29.2). If the problem persists, providing more detailed information would help with the investigation.

Oh it's true, it's working ok now. Thank you for your quick response and impressive work.!!
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