Project Zomboid

Project Zomboid

Tidy Up Meister
BUG enable and disable re-equip
When I click on the contest menu I put disable re equip, it works, however the items for example a saw on the table when used instead of it returning to the table it returns to the floor, but only when the disable re equip option is on off, when on it works normally
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Showing 1-7 of 7 comments
PePePePePeil  [developer] 5 Jan @ 12:02pm 
@Guicsr_
Thanks for the report!
Just to confirm: Are you saying that when you turn the "Re-equip" option off, the item drops to the floor instead of returning to its original location?

If so, this behavior is actually expected. When the "Re-equip" option is off, the game reverts to its vanilla behavior, which places used items on the floor (at the character's feet).
To have the item return to its original location (e.g., the table), make sure the "Re-equip" option is on.
Guicsr_ 5 Jan @ 12:16pm 
I thought re equip was used to return the equipment you were using, for example, if I have a baseball bat, I go to disassemble something, it switches to the hammer and saw, does the work, and returns to the equipped items , I didn't know that this would interfere with an item on top of some location.
PePePePePeil  [developer] 5 Jan @ 12:27pm 
@Guicsr_
Sorry for the confusion! Let me explain a bit more.

The main feature of this mod is that it automatically puts back the items you swapped out during actions, and I call this "Re-equip."

However, part of this "Re-equip" feature includes returning items to their original location as well. So, when you turn "Re-equip" ON/OFF, it also affects the feature that puts items back to their original spots (like on a table).

Hope that clears things up! Let me know if you have any more questions!
Last edited by PePePePePeil; 5 Jan @ 12:35pm
Guicsr_ 5 Jan @ 12:41pm 
yes, now I understand, I thought this was a bug, because I had misunderstood.
PePePePePeil  [developer] 5 Jan @ 8:08pm 
@Guicsr_
Sorry for the inconvenience. It is difficult to separate the process of re-equipping and restoring to the original position, as they are the same process from a mod perspective. It is also possible to separate the functions, but the mod functions and menu notations would be complicated, so I will hold off on addressing this issue. Also, since it is a menu notation issue, there may be a response to change the notation, but since many people have been using this notation for many years, I need to be cautious about changing it.

Based on the above, I will leave it as it is at this time.
Guicsr_ 6 Jan @ 7:22am 
everything is fine man, thanks for your attention!!
Guicsr_ 6 Jan @ 9:33am 
But, this time I think I found a bug, but this is next to the tetris inventory, it doesn't come back to the same place of origin, it comes back to a wrong place, is this a problem in your mod or tetris's?
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