Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Overall amazing mod. I've been playing all my games with Urban Complexity for ages as well. I really like the more granular techs, the added government tier, and the policy slots at specific civics. All the new governments have really interesting bonuses. It would be cool if the new government tier also had a plaza building.
I really like the early and mid-game pacing. Era score feels more meaningful than the base game. I enjoy the choices presented by the way you've moved around important unlocks in the first few eras.
The one thing I'm not crazy about is how the late game feels. I think there are two (possibly related) reasons:
1. I would dial back the tech/civic tree density just a bit in the late game eras. Not all the way to the base game, but having to unlock literally every single thing to progress through the later eras feels like it takes away strategic choice. I'd like to be able to feel like I'm choosing a distinct direction for my civ as it gets to the point that my win condition is maturing.
2. I'm not opposed to the game being longer, but it didn't feel like the extra turns mattered at all. It took me nearly 300 turns to win a culture victory; I normally win my deity culture games around 230. I was basically killing time waiting to unlock tourism modifiers after I already had fully built all my cities and like 5x the AI both science and culture.
Will have to play more with this to see if my other games have the same end game pacing issue. This might also be a matter of taste to some degree.
Nice to have feature...the jump from Line Infantry to Infantry is also jarring (almost as bad as Pike & Shot to Bazooka). It would be nice if there was a Trench Infantry option...this could take Commando's spot in the tech tree.
On the whole though, don't feel obligated to make any changes. These are just some minor suggestions. I really want to be clear about how much I appreciate your work. I wouldn't play Civ without your mods and am dreading the arrival Civ 7 and the whole starting again process now that 6 is almost perfected.