ARK: Survival Evolved

ARK: Survival Evolved

Cross-Genesis 2
 This topic has been pinned, so it's probably important
Eclipse  [developer] 3 Mar, 2022 @ 2:21pm
INI Options
INI Settings
Values provided below are the defaults.
;; ALL THESE SETTINGS GO INTO GAMEUSERSETTINGS.INI AND MUST BE UNDER THE HEADER [CG2] ; Unlocks Genesis 2 engrams on other maps UnlockEngramGroup=true ; UPCOMING: Enables Mutagen Bulb spawns. EnableMutagenBulbs=true

Class Names
Dinos:
  • All dinos are entirely vanilla. Check the commands on the official wiki[ark.wiki.gg].
Last edited by Eclipse; 12 Sep, 2023 @ 5:31am
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Showing 1-13 of 13 comments
Stylepard 7 May, 2022 @ 4:11pm 
Thanks for the awesome work with this mod. Just wanted to check if I did everything right, I'm a total noob regarding game.ini

I just need to copy this at the end of my gamerusersettings.ini at gportal:

[CG2]
UnlockEngramGroup=true
EnableMutagenBulbs=true

correct? Thank you in advance
Last edited by Stylepard; 7 May, 2022 @ 4:55pm
Eclipse  [developer] 7 May, 2022 @ 8:25pm 
Yep!
NanoFob 12 May, 2022 @ 8:39am 
can i maybe ask if noglins are supposed to spawn , been a week and havent seen a single one
Eclipse  [developer] 12 May, 2022 @ 11:51am 
Currently no. I couldn't find a suitable spawner for them (all cave spawners were either untameable or used on other maps in places that would just be too mean for noglins). I have a potential solution, but it'll wait till I work more on Rag spawns specifically since it's a bit more complex
NanoFob 12 May, 2022 @ 12:34pm 
please keep me posted if you have time , i love your mod , but we as a group of friends can only afford 1 map
Eclipse  [developer] 12 May, 2022 @ 12:38pm 
An update's coming out very soon, so I can look at it now. If my idea works without too much trouble I can see about getting it in this update
Eclipse  [developer] 13 May, 2022 @ 12:50am 
Turns out there’s no suitable cave spawner on Rag. I’ve found a new place for them, they’ll be in the next update :)
minihans 20 May, 2022 @ 8:09pm 
Originally posted by Eclipse:
Currently no. I couldn't find a suitable spawner for them (all cave spawners were either untameable or used on other maps in places that would just be too mean for noglins). I have a potential solution, but it'll wait till I work more on Rag spawns specifically since it's a bit more complex


i love that you are putting effort into doing this. it would be very fun to have the nogs and space dolphins on RAG as its my fav map by far. cheers man!
Jeronimo (cn-fr) 2 Jun, 2022 @ 2:19am 
been trying your commands for the gameusersettings
but doesnt seam to work
cant get dino class i dont want to spawn, not spawn
and didnt get the replacements i set working either

[CG2]
EnableMutagenBulbs=true
NPCReplacements=(FromClassName="Summoner_Character_BP_C",ToClassName="")
NPCReplacements=(FromClassName="Equus_Character_BP_Eden_C",ToClassName="TekStrider_Character_BP_C")
NPCReplacements=(FromClassName="Allo_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Carno_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Dilo_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Sauropod_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Turtle_Character_BP_Rockwell_C",ToClassName="")
NPCReplacements=(FromClassName="Daeodon_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Direwolf_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Megatherium_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Owl_Character_BP_Eden_C",ToClassName="TekStrider_Character_BP_C")
NPCReplacements=(FromClassName="Para_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Procoptodon_Character_BP_Eden_C",ToClassName="")
NPCReplacements=(FromClassName="Thylacoleo_Character_BP_Eden_C",ToClassName="")
Eclipse  [developer] 2 Jun, 2022 @ 2:47am 
These are vanilla INI options, not the mod's. They go in game.ini, not under a mod header. Also NPCreplacements pretty much never work to replace to, they're only good for removing
Jeronimo (cn-fr) 2 Jun, 2022 @ 6:01am 
Originally posted by Eclipse:
These are vanilla INI options, not the mod's. They go in game.ini, not under a mod header. Also NPCreplacements pretty much never work to replace to, they're only good for removing

nice nice, thx for the details, will try
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