Space Engineers

Space Engineers

Warfare II DLC Additions (28.5)
 This topic has been pinned, so it's probably important
Substicious  [developer] 7 May, 2022 @ 11:59am
Bug Reports
Any bugs or issues can be logged here.

I will try to reply to these as soon as I possibly can.
Last edited by Substicious; 7 May, 2022 @ 12:02pm
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Showing 1-15 of 42 comments
Hi, the PF556" Gatling Turret cant take ammo because it says ammo type Energy
Substicious  [developer] 17 May, 2022 @ 3:32am 
Originally posted by HATE|DeathKnight:
Hi, the PF556" Gatling Turret cant take ammo because it says ammo type Energy

Thanks for letting me know. Currently working on an update so will fix it.
Substicious  [developer] 17 May, 2022 @ 10:54am 
Originally posted by Substicious:
Originally posted by HATE|DeathKnight:
Hi, the PF556" Gatling Turret cant take ammo because it says ammo type Energy

Thanks for letting me know. Currently working on an update so will fix it.

Closed as the configs do not reflect energy as ammo.
SharkOmaniac 31 May, 2022 @ 2:12pm 
This mod causes a graphics card crash when scrolling down the spawn menu. I only loaded this mod onto a empty world. My card is a RTX 3060, but dont suspect that is an issue. I have no other problems with the card or the game.
SharkOmaniac 31 May, 2022 @ 2:16pm 
Also the gattling turrets sometines load a few meters away from their original position. they are still connected, but float. ill DM you a screenshot
AriaRiA 3 Jun, 2022 @ 12:30am 
Hi, I have just tested the mod in creative and immediately noticed some issues. The Gatling/PDC/Missile Turrets (which happens to be the ones using vanilla ammo) were fine, but the Autocannon and Railgun (which happens to be the ones using custom ammo) were not. The Railguns won't shoot, won't even respond to the 'control' button. Autocannon shoot, but the projectiles deal no damage at all. Can you please have a look into that?

Edit: Forget about my comment on the Autocannon pls. It is actually fine, it's just that the animation is so 'quiet' that I thought it wasn't dealing any damage. The Railgun problem occurs only on the single mounted version, not the twin one.
Last edited by AriaRiA; 3 Jun, 2022 @ 1:06am
delsonbb 4 Jun, 2022 @ 6:08am 
Warfare PF556 Gatling Turret won't accept ammo as it says "Ammo Deals No Vanilla Damage! Might Have Custom Behavior".
BoompaBlubbah 10 Jun, 2022 @ 9:38pm 
How do I cycle ammo type for railgun turret?
condottiere 11 Jun, 2022 @ 4:12am 
@Substicious

I'm getting this type of error in my log, and the game crashes. Usually when in combat and taking/dealing damage (probably to the turret in question). Not sure if I'm just running out of memory.

1 -> Info: Trash collector removed grid '93398546851404398:Large Grid 4398' with entity id '93398546851404398'
2022-06-11 06:00:18.622 - Thread: 1 -> Warning: Invalid triangle in C:\SteamLibrary\steamapps\workshop\content\244850\2773999189\Models\Cubes\large\GOALKEEPER_Warfare_CIWSPDC_Turret_Azimuth.mwm


Also, don't have the error handy, but audio for some of the turrets (PF556 gatling, Oerlikon, and Rarden I think) says their sound files need to be in mono but two channels were detected. I'll post next time I skim the log and see an example.
condottiere 11 Jun, 2022 @ 4:15am 
@BoompaBlubbah

I haven't used the alternative railgun ammo for this mod, but for a similar vanilla mod that added options for the artillery turret, they said the game by default doesn't recognize ammo types. So you have to manually take the ammo out of the turret's inventory and put your desired type into the turret inventory.

However, the guns will have to fire off whatever ammo they already have loaded into the gun chamber itself before it reloads the next round from the turret inventory b/c there is no unload/reload function. Since railguns only have a "magazine" of 1 round, the new ammo type in turret inventory will be loaded after the next shot.

I will stand corrected if it's different for this mod.
Substicious  [developer] 11 Jun, 2022 @ 7:00am 
Originally posted by BoompaBlubbah:
How do I cycle ammo type for railgun turret?
For the railguns, you have to manually remove and add ammo to cycle unfortunately
Substicious  [developer] 11 Jun, 2022 @ 7:03am 
Originally posted by condottiere:
@Substicious

I'm getting this type of error in my log, and the game crashes. Usually when in combat and taking/dealing damage (probably to the turret in question). Not sure if I'm just running out of memory.

1 -> Info: Trash collector removed grid '93398546851404398:Large Grid 4398' with entity id '93398546851404398'
2022-06-11 06:00:18.622 - Thread: 1 -> Warning: Invalid triangle in C:\SteamLibrary\steamapps\workshop\content\244850\2773999189\Models\Cubes\large\GOALKEEPER_Warfare_CIWSPDC_Turret_Azimuth.mwm


Also, don't have the error handy, but audio for some of the turrets (PF556 gatling, Oerlikon, and Rarden I think) says their sound files need to be in mono but two channels were detected. I'll post next time I skim the log and see an example.

That is odd. Ill have a look at the mesh for the Invalid Triangle as never got this before.

In terms of the sounds the audio files used for the guns are Keens own definitions, so you would think the audio would be fine. Ill see if i can mono them out and include within the mod.
condottiere 11 Jun, 2022 @ 8:26pm 
Ha ha yes, as much as I enjoy and support Keen's work on SE, some of the behavior and weird code interactions that have persisted for years can be frustrating.

I haven't made time to test only your mod in a blank world, so it may not be your mod -- there may be some other mod conflict/interaction going on with the audio. I don't have any other weapon mods loaded in my current game though. I should probably do that before making you have to do extra work! Will report back.
BoompaBlubbah 12 Jun, 2022 @ 3:28pm 
Alright thanks guys!
Elrol_Arrowsend 11 Aug, 2022 @ 8:24am 
I am not sure what the cause is, but I am using the "Warfare PF556 Gatling Turret" on a small grid however, I am unable to give it the "Gatling Ammo Box". It isn't pulling it from the cargo and I am unable to move it to the turret manually.
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