Stellaris
Xenology : Traits Expansion Unofficial - Biological Module (3.14.X)
 Este tema se ha marcado como fijo, por lo que probablemente sea importante
President Memes  [desarrollador] 11 MAR 2022 a las 17:41
Suggestions
Think a certain trait is overpowered? Or maybe underpowered? Or maybe you want to improve the localization? Feel free to post those ideas here.
Github Repository[github.com]
Última edición por President Memes; 16 MAR 2022 a las 13:13
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JonasIV 14 ABR 2022 a las 14:57 
Well yknow there was a trait back in the old old xenology mod called Apex Predator that gave a bunch of army buffs and a admiral trait that gave increased damage against all the crisis types, I think it was 33% or something like that, it was a very cool trait that added alot for roleplaying especially when you combined with it with the Deathworld origin from AlphaMod (I think its from there). I asked this before in the official xenology mod comments but the dev didnt give a reply, do you think you could do it?
President Memes  [desarrollador] 14 ABR 2022 a las 15:39 
Doesn't look too hard to add, so expect an update in about an hour-ish
JonasIV 15 ABR 2022 a las 6:09 
hnnnnnnnnngh i coomed :steamhappy:
Nikal 16 ABR 2022 a las 3:50 
Don't want to take anything away from your effort, but in terms of design I always found Superior Species had a better approach to these traits, as it standardized the costs and benefits to fit an already existing paradigm while keeping the leader bonus idea. You might want to have a look-see, since combining some of the more… boring traits is a pretty good idea.
Peter34 19 ABR 2022 a las 22:35 
What was Devious' stated reason for having removed the Apex Predator Trait in the first place?
President Memes  [desarrollador] 20 ABR 2022 a las 4:52 
Well, Apex Predator is from the old-old Xenology mod (Xenology : Traits Reborn) so when Xenology : Traits Expansion Neo came around (which was more of a full rework than an update) Apex Predator got nixed. Devious then took a break from Stellaris modding which leads us to today. So TL;DR: No idea
Peter34 20 ABR 2022 a las 13:19 
Cool. I don't personally see a balance problem with it, but I haven't actually tried using it yet.
Stranger 2 JUN 2022 a las 23:58 
Hedonistic seems a bit over powered. Its impossible to get enough consumer goods in early games without cheating. Maybe as a balance and flavor might I suggest having a pop increase bonus? Hedonistic after all implies lots of sex.
President Memes  [desarrollador] 3 JUN 2022 a las 6:07 
After seeing an Ensign AI struggle to get alloys in a test game, I've adjusted Hedonistic to be slightly less annoying to take. I still won't let the AI spawn with it though.
Última edición por President Memes; 3 JUN 2022 a las 13:44
Stranger 3 JUN 2022 a las 13:19 
Thanks, no problem about the AI, I prefer extra trait mods to be player only anyway.
Wilmfe23 6 DIC 2022 a las 23:34 
The biggest suggestion I hate is to add additional hive and machine traits. They are the ones actually most in need of more traits and that they are not just renamed versions of biological traits but actually different.
Peter34 7 DIC 2022 a las 2:22 
Yes, I'd like to see a few more Hive-only Traits, a few more Machine Empire-only Traits.
it would be great to put in some robotic traits, the old xenology module had some so if you dont feel creative you could just nick those and put them in. is better than nuffin
Vhodnoylogin 22 DIC 2022 a las 5:12 
Much of this traits must be compatible with lobotomy one.
Sssaging 17 FEB 2023 a las 12:15 
Can you make additional Xenology module that will make ai force pick at least 3 trait picks, or overwrite species trait picks and make minimum trait picks requirement. I always find strange that ai empire species often only have 1 or 2 traits.
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