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I tried to gather more information, below is what I did:
1. I cloned a copy of the latest mod source code from GitHub.
2. I added a log message in CSharp/Server.McmControl.cs like the following:
178 counter--;
179 LuaCsSetup.PrintCsMessage($"[MCM-SERVER][CSharp/Server/McmControl.Update] counter = {counter}"); // I added this
180 if (counter <= 0) {
3. I tried to start a run with the modified mod, below is the snippet of my server log:
===== START of log =====
...
[5/13/2022 8:23:19 PM]
[CS] [MCM-SERVER] Saving multiplayer campaign
...
[5/13/2022 8:23:40 PM]
Game mode: Campaign
[5/13/2022 8:23:40 PM]
Submarine: Azimuth
[5/13/2022 8:23:40 PM]
Level seed: Uusi-TurcuSharpitor Linea
[5/13/2022 8:23:40 PM]
Mission: Activate beacon
[5/13/2022 8:23:40 PM]
Round started.
[5/13/2022 8:23:40 PM]
[CS] [MCM-SERVER][CSharp/Server/McmControl.Update] counter = -2
[5/13/2022 8:23:41 PM]
[CS] [MCM-SERVER][CSharp/Server/McmControl.Update] counter = 14
[5/13/2022 8:23:41 PM]
[CS] [MCM-SERVER][CSharp/Server/McmControl.Update] counter = 13
... skipping 98 similar messages ...
[CS] [MCM-SERVER][CSharp/Server/McmControl.Update] counter = 4
[5/13/2022 8:23:50 PM]
IT9 set the value "Channel" of the item "Headset" to "0".
... skipping unless log messages. Not containing the counter message ...
[5/13/2022 8:24:23 PM]
Hanano Wada has died (Cause of death: Barotrauma)
... skipping unless log messages. Not containing the counter message ...
[5/13/2022 8:25:56 PM]
IT9: The bot didn't respawn
... skipping unless log messages. Not containing the counter message ...
===== END of log =====
It seems to me that the mcm_RespawnManager_Update hook is called at the start of the mission, but not when I am doing the mission. I'm not sure if it is normal.
I also tried to complete the mission, but the bots didn't respawn next round and disappear.
Next LuaCs release, which will hopefully will come out tomorrow, I'll have a workaround.
Hi! First of all, thank you very much for the mod! Very cool that you implemented such a feature =).
Second, I have the following problem: when trying to play with a friend, one of us can not change the current team member under control by clicking on the name in the upper left corner (crew list). We both have LUA installed on the client side (in the main menu, both have an inscription in the upper left corner about it). I start the server and in some cases I can't change crew member this way, but my friend can. And after restarting the server (again, I start it), I can change a crew member, but my friend cannot.
Can you tell me how to solve this problem and if it is possible?
2, players cant respawn in multiplayer campaign
3, players cant control their character if they leave mid round and join back
4, removing the mod wipes all character data (inventory, talents, skills, etc.)
any idea how to tackle these? me and all players included have lua installed correctly.