RimWorld

RimWorld

Medieval Overhaul Misc. Patches
 This topic has been pinned, so it's probably important
Jsin0  [developer] 15 Mar, 2022 @ 5:19pm
Suggestions
Go ahead and suggest things here.
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Showing 1-15 of 24 comments
For the mine, some options to mine up more resources in the mine would be nice, it takes about as much work as it would to mine up a standard ore of say iron, and you get ONE PIECE OF ORE, it's absolutely ridiculous. You honestly put more into it than you'll ever get out

Also adding onto the mines, when using them, your colonists don't gain mining skill
Last edited by The Guy in Your Closet; 13 Apr, 2022 @ 10:30am
I also don't know if this is a product of hospitality, or if it is a thing in vanilla, but it seems that the Rustic furniture does not satisfy royalty needs. For example the bed and dressers I have made are not working for it
Spookbuster 20 Apr, 2022 @ 6:36pm 
The Rimputers mod has medieval-tier mechanical computers in the form of a Mechanical Calculator and a Difference Engine, but they both use the base game's normal components, as opposed to the Basic Components from MO. It would be neat if that could be patched.
Jsin0  [developer] 20 Apr, 2022 @ 7:49pm 
Originally posted by Spookbuster:
The Rimputers mod has medieval-tier mechanical computers in the form of a Mechanical Calculator and a Difference Engine, but they both use the base game's normal components, as opposed to the Basic Components from MO. It would be neat if that could be patched.

Looks like that mod's dev beat me to it lol
Jsin0  [developer] 20 Apr, 2022 @ 7:50pm 
Originally posted by The Guy in Your Closet:
For the mine, some options to mine up more resources in the mine would be nice, it takes about as much work as it would to mine up a standard ore of say iron, and you get ONE PIECE OF ORE, it's absolutely ridiculous. You honestly put more into it than you'll ever get out

Also adding onto the mines, when using them, your colonists don't gain mining skill

I upped the yield but I have no clue what to do about the mining skill
Spookbuster 20 Apr, 2022 @ 9:49pm 
Originally posted by Jsin0:
Originally posted by Spookbuster:
The Rimputers mod has medieval-tier mechanical computers in the form of a Mechanical Calculator and a Difference Engine, but they both use the base game's normal components, as opposed to the Basic Components from MO. It would be neat if that could be patched.

Looks like that mod's dev beat me to it lol
Oh, okay then, neat. Thanks for the heads up :)
OdysseyLotus 25 Jul, 2022 @ 6:37am 
I would love to see wheelchairs patched for medieval times, since they were used around then. I know that the graphics are pretty modern looking, but I would like a way for paraplegic pawns to still be able to move around
Jsin0  [developer] 24 Aug, 2022 @ 4:30pm 
Originally posted by OdysseyLotus:
I would love to see wheelchairs patched for medieval times, since they were used around then. I know that the graphics are pretty modern looking, but I would like a way for paraplegic pawns to still be able to move around

Fantastic idea. I'll try to figure out to change the graphic to the steampunk one if you've got the other mod too
[LUE]Polkunus 8 Sep, 2022 @ 7:26am 
I would like an option to turn on refeuling of light sources. This adds a layer of micro management which gives incentive to push through ancient technologies like electricity. The drawbacks of torches are that they need to be refueled, otherwise whats the point of lights?
Jsin0  [developer] 8 Sep, 2022 @ 6:52pm 
Currently learning C# so I can do something like that
Vakaria 2 Dec, 2022 @ 4:07pm 
Is there any way to remove Timber/RawWood and just restore normal wood again, please?
Can you add compatibility so that Coffee and tea can be brewed at the cooking stove from Vanilla Expanded Brewing: Coffees and Teas?
Rogue Variable 20 Feb, 2023 @ 5:47am 
Could you please patch the Outland series of mods to substitute steel for iron?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2755501685
Vaethe 26 Feb, 2023 @ 2:35pm 
Make it work with Multiplayer??
Jsin0  [developer] 27 Feb, 2023 @ 8:07pm 
Originally posted by Vaethe:
Make it work with Multiplayer??

I don't really know how that would work since I'm just trying to help mods fit together more. This might be more in the Multiplayer devs' realm
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