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Response:
I launched the game with developer mode active, but did not see either of the above mentioned patches, or any messages specific to this mod.
I think I might be having an issue because I play with a small number of overpowered pawns that move about 80 c/s. I think the game can only deal with so much movement speed, so it starts glitching a bit. I had two pawn race, with different movement speed, but they stayed neck and neck. The mobility assist pack displays smoke or whatever when moving in space. I will mess with it some more later, but I am assuming that it works fine, and that I have made my pawns move to fast for the game to render properly. Gotta love mods.
@Machix Would you provide a screenshot to show what's going wrong with them? Also, do you have any mods that modify the way apparel is rendered? The masks are rather vital to the appearance of most of the suits... I assume you're talking about the way they look when people wear them, right? Not in the menus (where the masks don't work anyway)?
^screenshot of my masking troubles
I do have better vanilla masking,(enables masking for vanilla buildings) as well as graphic settings+. Otherwise, I can't think of any other mod of mine that would cause apparel rendering issues. I will try yanking out the 2 aforementioned mods, I'll let you know if it fixes the issue.
^I use this face mod, its nice to have distinct, unique faces amongst my colonists if you're interested.
I checked out the files, I assume mask files are the red and black ones with the m at the end? Everything seems to be in order in my case. I did a bit of research and the XML looks all in order on my end. Sadly, I think it all chalks up to some mysterious conflict in my mod list, the sad inevitability of big ol mod lists :(
Error wasn't occurring yesterday, so another mod update must have broken it. Only mods I see updated are Vanilla Expanded Framework, RimPy's database, and Simple Sidearms.
Here's a hugslib log: https://gist.github.com/e411fc83da163809000b4108b8c0f7eb
https://gist.github.com/aa3f62c5887ce646a7ebc66603c757bc
```[HG] Performing SOS2 patches
Could not execute post-long-event action. Exception: System.ArgumentException: Illegal characters in path.
at System.IO.Path.Combine (System.String path1, System.String path2) [0x00057] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x00150] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.Graphic_Single.Init (Verse.GraphicRequest req) [0x00050] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.GraphicDatabase.GetInner[T] (Verse.GraphicRequest req) [0x00072] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.GraphicDatabase.Get (System.Type graphicClass, System.String path, UnityEngine.Shader shader, UnityEngine.Vector2 drawSize, UnityEngine.Color color, UnityEngine.Color colorTwo, Verse.GraphicData data, System.Collections.Generic.List`1[T] shaderParameters, System.String maskPath) [0x0002d] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.GraphicData.Init () [0x0002d] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.GraphicData.get_Graphic () [0x00008] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.ThingDef.<PostLoad>b__311_0 () [0x0001d] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <81af9f8a18324e17b286924a43555a7c>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Could not execute post-long-event action. Exception: System.ArgumentException: Illegal characters in path.
at System.IO.Path.Combine (System.String path1, System.String path2) [0x00057] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ContentFinder`1[T].Get (System.String itemPath, System.Boolean reportFailure) [0x00150] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.MaterialPool.MatFrom (System.String texPath) [0x00012] in <81af9f8a18324e17b286924a43555a7c>:0
at RimWorld.BuildingProperties.<ResolveReferencesSpecial>b__118_0 () [0x00000] in <81af9f8a18324e17b286924a43555a7c>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x0007c] in <81af9f8a18324e17b286924a43555a7c>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)```