RimWorld

RimWorld

Napoleonic Rim
[33rd]King_George  [developer] 19 Mar, 2022 @ 3:18pm
BUGS
If you find any bugs related to the mod, let me know here!
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Showing 1-13 of 13 comments
giganticslong 21 Mar, 2022 @ 12:29am 
hi. whenever i load the game with this mod it brings up the unity crash thingy and closes it. it is definitely this mod because I've narrowed it down, i also cant seem to get the hugslib logs but i might just be an idiot
Ranger Rick  [developer] 21 Mar, 2022 @ 1:16am 
Have you tried unsubbing and resubbing, or verifying game files and dependencies? I cant seem to recreate the fail.
giganticslong 21 Mar, 2022 @ 1:57am 
I've tried that now. Im using rimpy if that means anything
hey so when i make a new world and chose to have the new factions spawn but they dont even if they are the only ones selected
[33rd]King_George  [developer] 9 Apr, 2022 @ 1:14pm 
@[1stBdC] Papa Chow
Seems like a wierd bug. I just run my Rimworld and I had them spawn. Did you try unsubscribing, deleting the mod directory and subscribing again?

Also, maybe it might be some kind of a mod conflict?
Originally posted by 33rdKing_George 👑:
@[1stBdC] Papa Chow
Seems like a wierd bug. I just run my Rimworld and I had them spawn. Did you try unsubscribing, deleting the mod directory and subscribing again?

Also, maybe it might be some kind of a mod conflict?

So i did as you recomended and it worked but then I noted something else when i try and use Vanilla Factions Expanded - Medieval storyteller it does not spawn the factions
[33rd]King_George  [developer] 11 Apr, 2022 @ 9:44am 
Originally posted by 1stBdC Papa Chow:
Originally posted by 33rdKing_George 👑:
@[1stBdC] Papa Chow
Seems like a wierd bug. I just run my Rimworld and I had them spawn. Did you try unsubscribing, deleting the mod directory and subscribing again?

Also, maybe it might be some kind of a mod conflict?

So i did as you recomended and it worked but then I noted something else when i try and use Vanilla Factions Expanded - Medieval storyteller it does not spawn the factions
My factions is set to industrial period and I'm pretty sure the Medieval storyteller limits the tech to the Medieval period.

If you want a story teller that should incorporate my mod as well, use this one then https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2455898522
BOT_001 9 Jan, 2023 @ 12:11pm 
For some reason the weapons arent working
If im trying to shoot someone/something they refuse to shoot and if im trying to use melee they just stand still not even trying to fight back
So I started to research the equipment and I finished the basic french equipment research, but no more research came after it after I finished. It says that it would lead to other research for cavalry and cannons and stuff, but nothing comes up. Do I have to finish all of them or is it a special research table or something?
[33rd]King_George  [developer] 4 Feb, 2023 @ 12:50pm 
Originally posted by salazarfamily0905:
So I started to research the equipment and I finished the basic french equipment research, but no more research came after it after I finished. It says that it would lead to other research for cavalry and cannons and stuff, but nothing comes up. Do I have to finish all of them or is it a special research table or something?

Unfortunately, that is not yet implemented :(

Cannons don't currently work since the person who was in charge of that isn't answering, and cavalry should work, but for some work it doesn't with Giddy up.

Tho you still get all the gear from the early techs (including the cavalry sets that are in now, so hussars, cuirassiers and so on)
OK thanks good to know :)
napoleon storyteller isn't showing up, is there a known mod conflict that causes it to not work?
waffleman 8 Apr, 2024 @ 5:13am 
When i try to use the mod with all the things needed it comes up with the 'Mods not compatible' error message i've tried things like removing the biotech expansion from the activated mod list which doesn't work i just want to play the mod but the mod just keeps saying nuh uh
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