Tabletop Simulator

Tabletop Simulator

(UPDATED) Stardew Valley: The Board Game - Scripted
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K.  [developer] 3 Jun, 2022 @ 7:06am
Feature Requests / Bug Reports
Feel free to use this section to request new features or report any bugs you find. I'll do my best to implement/fix them.

I hope everyone's enjoying the mod so far! Thank you all for the support!

:espresso:
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Showing 1-15 of 51 comments
Derk 3 Jun, 2022 @ 4:33pm 
It appears the textures for the puzzlecube, chest, sealedbasket, and Smith's workbench are missing.
Derk 3 Jun, 2022 @ 9:24pm 
Also, camera controls don't work in hot seat mode. Thanks for this mod though!
K.  [developer] 6 Jun, 2022 @ 6:10pm 
Originally posted by DekuDerk:
It appears the textures for the puzzlecube, chest, sealedbasket, and Smith's workbench are missing.

I'm looking into this issue. I haven't been able to reproduce it, so I might end up having to switch assets entirely. I'll release an update soon!
K.  [developer] 9 Jun, 2022 @ 6:53pm 
Originally posted by DekuDerk:
Also, camera controls don't work in hot seat mode. Thanks for this mod though!

The issue should be fixed now! Let me know if it works for you.
Shaklin 10 Jun, 2022 @ 6:30pm 
Hello :) My Translation is done, but I found 2 scripts error (in your version, too):

If I quit the game or I if I load another game/savegame, then I get this error:
Error in Script (Fish Discard - a0380d) function <onObjectLeaveScriptingZone>: Object reference not set to an instance of an object

And sometimes with the Jukebox:
Error in Script (Stardew Jukebox - a99efd) function <onDestroy>: Object reference not set to an instance of an object


And btw i found this little mistakes:
Board Farming.4ea8ef.lua
Board Fishing.fca070.lua
Board Foraging.9bcd10.lua
Board Mining.7ace80.lua
In all 4 scripts you used the same profession "Farming" ('You chose the Farming profession')

Season Forageables Controls.6b12f0.lua
You wrote 'Set Sprint tiles'
K.  [developer] 11 Jun, 2022 @ 10:45am 
Originally posted by Shaklin:
Hello :) My Translation is done, but I found 2 scripts error (in your version, too):

If I quit the game or I if I load another game/savegame, then I get this error:
Error in Script (Fish Discard - a0380d) function <onObjectLeaveScriptingZone>: Object reference not set to an instance of an object

And sometimes with the Jukebox:
Error in Script (Stardew Jukebox - a99efd) function <onDestroy>: Object reference not set to an instance of an object


And btw i found this little mistakes:
Board Farming.4ea8ef.lua
Board Fishing.fca070.lua
Board Foraging.9bcd10.lua
Board Mining.7ace80.lua
In all 4 scripts you used the same profession "Farming" ('You chose the Farming profession')

Season Forageables Controls.6b12f0.lua
You wrote 'Set Sprint tiles'

I've updated the profession names and the spelling mistake on the Season Forageables Controls file. Thanks!

About the errors you get when saving/switching saves/games, this is a fairly common problem with TTS right now. It looks like it's trying to access the objects to run callbacks, but they no longer exist. The thing is, callbacks are a part of TTS and TTS itself calls them... afaik there's no workaround for that.

Are saves working though? I mean, can you load them just fine? I've always been able to, but some people say some scripts break from time to time. This is especially important or Journey Mode because this mode is intended to be played throughout several sessions.

Thanks again.

:espresso:
Shaklin 11 Jun, 2022 @ 12:16pm 
Yes, so far I had no problems with loading savegames. Maybe they played it longer and at some point script errors appeared. But I never played it for a long time, only tested and saved/loaded it for a short time.
Thanks again for letting me translate it :), I really like the mod.
Caronte 13 Jun, 2022 @ 8:08am 
Hello!
I think there's a bug with the fish bag.
It keeps refilling up to 60 fishes after a few seconds.
Nice work though. ;)
K.  [developer] 13 Jun, 2022 @ 12:03pm 
Originally posted by Caronte:
Hello!
I think there's a bug with the fish bag.
It keeps refilling up to 60 fishes after a few seconds.
Nice work though. ;)

Yeah, that's how it's built. It's most useful in Journey mode, so you won't run out of fish throughout the years, but it shouldn't have too big of an impact on normal game modes, since it doesn't refill the bag with legendary fish, only normal fish.

:espresso:
caju 19 Jun, 2022 @ 8:49am 
Originally posted by Vig:
Originally posted by Caronte:
Hello!
I think there's a bug with the fish bag.
It keeps refilling up to 60 fishes after a few seconds.
Nice work though. ;)

Yeah, that's how it's built. It's most useful in Journey mode, so you won't run out of fish throughout the years, but it shouldn't have too big of an impact on normal game modes, since it doesn't refill the bag with legendary fish, only normal fish.

:espresso:


Hey! Great work for this mod, probably the best I experienced on TTS!

One thing we noticed about the fish track is that the fish that come out of the bag are random from the pool of 60 tiles. (Correct me if I'm wrong). We noticed that because we played a few games were we had the "Catch Legendary Fish" grandpa goal, but the Legendary fish never showed up.

First we thought the fish were stacked on a fixed queue, so the legendary would appear eventually, but we tested discarding tiles randomly and took a lot until a legendary show up. So we did a test, but it could be flawed: we discarted a few tiles, looked what came out of the bag and then rewinded the game, and did it again. Different fish came out this time.

We don't know if the "rewind" broke the queue and we just had bad luck with legendary never coming. But if the mod is set to always push random, then it is hard to get legendary, because the probability will always be 4/60, while in the game it will increase with tiles being discardes (4/50, 4/40...)

Anyway, thanks a lot for this mod!
K.  [developer] 19 Jun, 2022 @ 9:24am 
Originally posted by caju:
Originally posted by Vig:

Yeah, that's how it's built. It's most useful in Journey mode, so you won't run out of fish throughout the years, but it shouldn't have too big of an impact on normal game modes, since it doesn't refill the bag with legendary fish, only normal fish.

:espresso:


Hey! Great work for this mod, probably the best I experienced on TTS!

One thing we noticed about the fish track is that the fish that come out of the bag are random from the pool of 60 tiles. (Correct me if I'm wrong). We noticed that because we played a few games were we had the "Catch Legendary Fish" grandpa goal, but the Legendary fish never showed up.

First we thought the fish were stacked on a fixed queue, so the legendary would appear eventually, but we tested discarding tiles randomly and took a lot until a legendary show up. So we did a test, but it could be flawed: we discarted a few tiles, looked what came out of the bag and then rewinded the game, and did it again. Different fish came out this time.

We don't know if the "rewind" broke the queue and we just had bad luck with legendary never coming. But if the mod is set to always push random, then it is hard to get legendary, because the probability will always be 4/60, while in the game it will increase with tiles being discardes (4/50, 4/40...)

Anyway, thanks a lot for this mod!

Ah that makes a lot of sense. I'll work on a fix and release it soon. Thanks for the explanation!

:espresso:
Rosie_the_River 21 Jun, 2022 @ 7:59pm 
I have been trying to do the journey mode. I can't do it in one night, so I log off and it automatically saves, but script errors appear. The next time I load my saved game, there are glitches. Most recently, it claimed that I didn't have an inventory because I need to choose a profession...in the middle of the game! Also, I wasn't allowed to generate coins because hovering over them only gave the numbers, not the button.
The_craft3r 29 Jun, 2022 @ 3:06am 
I don't know why but the mineral/artifact bag doesn't appear when loading the board, I don't know if it's just me or it's a problem that others also have
Last edited by The_craft3r; 29 Jun, 2022 @ 3:06am
The fishing track seems to be messed up. Worked fine the first time my friends & I played. Streamed a playthrough a few weeks back with 2 of my friends and it was impossible to do the fishing since the fish kept getting recycled and the remaining fish never decreased (fish are not supposed to be cycled back into the bag to get put back onto the fishing track). Will post again once the VOD goes live on YouTube so you can see what is happening for yourself.

Other than that, everything was still in working order last time we played.
hot sailor bix 25 Sep, 2022 @ 3:47pm 
Any way to change the game name? It's just called Custom in the server list
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