RimWorld

RimWorld

Personalities: RPG Alignments
Hahkethomemah  [developer] 26 Mar, 2022 @ 6:28am
Alignments vs Enneagram vs M3
This thread is an answer for @RedPine's inquiry, due to the response being too long for comments.

@RedPine
Back to your questions about M3

This is a very wide topic, so I’ll focus on most practical aspects. Implementing Rimworld with new features, especially complicated/distinctive/entirely new is hard, takes a lot of time and money. The priority is to make baseline M3 work as intended. At the bottom line, this addon can use the same M2 and M3 functions that vanilla M1 does and work fine with it.

Alignments are distributed in a way that skews math to generate personalities with character traits more or less matching those alignments. Some fit very clearly, while others could go anywhere tbh, cause alignments do not cover the exact same area as personality. Now, aside the help we get from probability, some things are impossible, like you simply can’t get a Chaotic Evil pawn that’s “very caring”, or “the most altruistic person in the colony”. What CE pawn might get is “he becomes much more empathetic when spending time with family”, which is not only not bad result, but an interesting twist in the narrative.

Of course since generating a personality takes at least 8 variables, some weird stuff will appear from time to time. It’s true for the vanilla M1 and more in addons. Margin of error is acceptably low and you can always tweak your pawns with dev mode or Character Editor.

TLDR:
I release these addons as an easy way to change the flavour of the game to your liking. If there will be enough interest in developing advanced alternative to M3 based around alignments, it can happen. Now, from 55 000 people using Personalities ~30 supported the project development financially. Addons get 1500-2000 subs, so I’m not sure if the demand and support will be sufficient to start a bigger project.
Last edited by Hahkethomemah; 30 Mar, 2022 @ 10:09am