Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
the world context menu hook i use has been unchanged for about half a year.
only thing i am not sure about is why he even used a hook instead of the usual event for the context menu. i use the hook method because i want to reuse what the vanilla context menu already found out, like a clicked player, generator, whatever else the game already checked.
the one in btse that led to the error, the one for safehouse check, it was used with the event: Events.OnFillWorldObjectContextMenu and it crashes because the context menu does not know the objects that were clicked.
so yeah, no clue what is happening here