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you configure a chance in percent, a minimum and maximum amount of money earned as bounty. if a player kills a zombie, the chance is rolled for a bounty, the bounty amount is rolled, the money is added to the cash pool they have "on their person".
paychecks work with hours each player spends ingame. you set the amount of hours and the amount of money gained. after that players get notifications about paychecks, go to a bank area or ATM (depending on sandbox settings) and convert the check to bank money.
there is also interest that can be applied in the same interval to the bank account money if enabled.
the ATM exchange list, when the exchange is enabled, can be changed like this: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2784972075/3767860527653716926/#c3767860527653718442
Thank you! This helped me understand a little better, I wasnt quite sure what to tell them about the paycheck system or how any of it worked
EDIT: Hello, I have continued to scry these posts, I see now that itemized currency is unreliable.