RimWorld

RimWorld

Vanilla Trading Expanded
Dracon 21 Apr, 2022 @ 12:49pm
Feedback
First of all, I really love this mod. In early stages of the game, it can really help players get their colony going.


Trading:
The longer you play, the more the prices need to get capped though, or the inflation will kill even billionaires...

Examples with a +16% Negotiator:
Sell price: Flour (VE:Cooking expanded) 12/per - and it's really easy to get lots of it.

Buy Price:

Flour - 17.0
Steel - 99.0
Plasteel -314
Hyperweave ~ 2.8
Gold - 89.0
Component - 221.0
Adv. Component - 40.0
Mechanoid component(VE) - 43.0
Medicine - 348.0

Simple Bake - 7.20

Cod(VE) 22.0
Warcasket Autorifle(VE): 11'390.0
Steel Weapons Locket(LWM) 6430.0
Warcasket Uranium Slug rifle(VE) 11'500


What really shocked me were Flour and the Warcasket Autorifle. Both are really easy to produce, but can make you REALLY rich.
Halfway through selling my 4500 flour, the trade price sank from 12 down to 10. Still, I got over 23k out of it, while buying every adv. component I saw.

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Contracts on the other hand tend to be quite unrealistic when asking for mass produced things...

Examples:
39'990 Olives (VE)
22'600 Human meat
12'500 desiri fur
2'500 Fine cocktails(ve)

Item requests are usually manageable, sometimes you get requests for 190 <clothes> though.

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Trading Console
While it's a minor thing... Please make the console either man-able, or give us a way to switch between the different tabs from the window. The moment you close a window, the pawn will start running away, which get's really frustrating if you need to check News, then go check the stock market, and then perhaps want to check if you can already fulfill one of your contracts.
Last edited by Dracon; 21 Apr, 2022 @ 12:56pm