Sid Meier's Civilization VI

Sid Meier's Civilization VI

Icebreaker
Gleb Cornery  [developer] 28 Mar, 2022 @ 8:02am
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Showing 1-11 of 11 comments
Tosha_Cooper 23 Apr, 2022 @ 6:25am 
Что то после установления патча все юниты стали просто плавать по льду как будто по воде
Gleb Cornery  [developer] 23 Apr, 2022 @ 8:39am 
Originally posted by Tosha_Cooper:
Что то после установления патча все юниты стали просто плавать по льду как будто по воде
Последний Патч фиксил баг что вертолет плавал по льду без проблем, на юниты это не повлияло (только что проверил). Может переустанови мод, не знаю.
Gleb Cornery  [developer] 23 Apr, 2022 @ 8:43am 
Originally posted by Tosha_Cooper:
Что то после установления патча все юниты стали просто плавать по льду как будто по воде
Возможно еще просто включен другой мод который делает лед проходимым
Tosha_Cooper 26 Apr, 2022 @ 12:26am 
Нет никаких таких не реальных модов хождение по льду и т. Д. У меня нет
Gleb Cornery  [developer] 26 Apr, 2022 @ 10:26am 
Originally posted by Tosha_Cooper:
Нет никаких таких не реальных модов хождение по льду и т. Д. У меня нет
Тогда я не знаю в чем прикол
軽薄 11 Aug, 2022 @ 3:35am 
Hi
If a city is not facing any coastal tiles without any canals but has a harbor, this icebreaker unit won't be appeared. It seems it is still added to a unit table however it cannot be selected and appeared.
Gleb Cornery  [developer] 11 Aug, 2022 @ 4:35am 
Originally posted by 軽薄:
Hi
If a city is not facing any coastal tiles without any canals but has a harbor, this icebreaker unit won't be appeared. It seems it is still added to a unit table however it cannot be selected and appeared.

I think it's because the icebreaker is a naval unit, but its class is support, I don't know how to fix that
軽薄 31 Aug, 2022 @ 11:19pm 
Originally posted by Shuricas:
Originally posted by 軽薄:
Hi
If a city is not facing any coastal tiles without any canals but has a harbor, this icebreaker unit won't be appeared. It seems it is still added to a unit table however it cannot be selected and appeared.

I think it's because the icebreaker is a naval unit, but its class is support, I don't know how to fix that


I haven't tested this so this is simply just my idea. With 'OnUnitAdded' event, added lua script to check if a unit is one of these icebreaker unit + a unit is located at a city center and if a city has a harbor the unit is moved to the harbor tile may work. I am not really sure though...
Gleb Cornery  [developer] 1 Sep, 2022 @ 12:23am 
Originally posted by 軽薄:
Originally posted by Shuricas:

I think it's because the icebreaker is a naval unit, but its class is support, I don't know how to fix that


I haven't tested this so this is simply just my idea. With 'OnUnitAdded' event, added lua script to check if a unit is one of these icebreaker unit + a unit is located at a city center and if a city has a harbor the unit is moved to the harbor tile may work. I am not really sure though...
Good idea
TimberJackEB 22 Aug, 2023 @ 8:07pm 
I can confirm a mod incompatibility. I don't know which mod, but in my current game, Icebreakers weren't ignoring Ice like they were supposed to. I then decided to remove most of the mods and make a test game. The icebreaker (at least Canada's replacement) works like normal. Now I just need to figure out which mod is causing the conflict.
TimberJackEB 26 Aug, 2023 @ 10:48am 
I found the mod that is causing problems. It's Sailor Cat's Upgraded Units Keep Unique Abilities. With this mod enabled, the icebreaker and submarines can't glide through ice.

You may wish to add this to the list of incompatibilities. A patch would be nice, but that shouldn't fall on you to make, since this seems to be a problem with Sailor Cat's mod.
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