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번역 관련 문제 보고
It causes hash issues and also doubles every notification, and stops interaction with the map. Pretty severe
The error has been fixed in version 1.1.2, i've published the update to the workshop. It should take a couple of hours for it to update and download.
This does not appear to be a visual bug, as if I re-adjust them, it appears to go back to using the correct amount of power (and can be verified with a loss in excess power on the power grid).
In theory, this means I could set them all to the highest possible growth speed/output, even if my power production can't support it, save, and reload the save, and it would go back to only requiring 100W despite producing over 5x as much as it should. This is pretty unbalanced!
It is also quite difficult to adjust multiple cloches at the same time, since the "Tune Crop Growth" menu appears to only affect the first one when multiple are selected, and "Change Crops" shows multiple buttons if the selected cloches have multiple different crops growing in them (with no distinction for which ones are growing which crops), but that is less of a bug report and more of general feedback. (It would be awesome if it changed all selected cloches simultaneously, both for the crop and growth options!) :^)
Thanks for the awesome mod though, it is exactly what I was looking for!
Thank you for the report, looking at the code i can see that it is something i missed. I'll try to push out a fix before the end of the week.
Also if i have time i'll also add a copy/paste feature
Exception filling window for GardenCloche.UpgradeWindow: System.MissingMethodException: void Verse.Widgets.BeginGroup(UnityEngine.Rect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001ce] in <360933dd75ad47e8a6d2a631ae77b5d8>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Try updating the mod, it seems like you've installed the 1.3 version unto a 1.4 save