Arma 3
Chemical Warfare Redux
Dankan37  [developer] 6 Apr, 2022 @ 1:53pm
Suggestions
idk
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Showing 1-9 of 9 comments
Bean 2 Jun, 2022 @ 5:38pm 
Maybe a module that would allow you select the type of gas(not just Sarin) you want to fill an area and as well as area size adjustment.
HeavenlySlothUK 19 Jun, 2022 @ 8:45am 
possibly a module to allow gas to only affect a certian area as 200m is a bit large
Dankan37  [developer] 19 Jun, 2022 @ 9:20am 
I'll add incremental gas zones, like 10, 50, 100, 200
1. dying is basiclly instant, would be nice to have a incubation timer so i can react to put on mask and antidote

2. when using antidote player should be immune for a short duration
Longshot133 3 Jan, 2023 @ 6:10pm 
Would it be possible to have a CBA compat as well so that instead of commands and such its an options menu? sorry for the bother.

As well, When damaged with ace there is no indicator in the medical menu other than coughing and increased pain. idk if this is intended but with multiple people its hard to determine who needs medical.
Jay 16 Jan, 2023 @ 7:51am 
-add mask overlay
-add breathing sound
-add visual effects
JesterCZ 5 Feb, 2023 @ 1:01pm 
1. Allowing Zeus's and Eden Editor the ability to add CBRN gas masks only to desired AI, not full protective gear.

2. Allowing for certain units to spawn with CBRN gear by default by messing with the addon options. For example, spawning a NATO or CSAT trooper in Zeus will automatically give them gas masks and or CBRN gear.

3. Allowing for the change of colour of the different gas's, would add a lot of customisation.
Knee Grow 2 Mar, 2023 @ 7:35pm 
KAT - Medical Compatibility?
nokknokkopenup 15 Aug, 2023 @ 11:18pm 
a way to add the artillery gas shells to custom artillerys
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