Garry's Mod

Garry's Mod

Advanced Bone Tool
shoter 2019 年 1 月 4 日 下午 3:51
Huge Props Disappear
Each time I use Advanced Bone Tool on gigantic props, their render distance becomes way smaller.
https://www.youtube.com/watch?v=xOLQYRXXGr8&feature=youtu.be
Yes, It's fixable by "make animatable", but props become incredibly difficult to pose in such mode, which cannot be undone after.

Any solution to force a prop to be rendered at all times? I think the prop disappearance happens when I do not see the model's center, or it's center point.
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LMSTG 2019 年 1 月 30 日 上午 6:43 
Try to use Collision Resizer addon.
Peanut 2019 年 2 月 9 日 下午 12:18 
Possible conflicting addons. If this continues to happen and you used Collision Resizer addon, its conflicting addons. Probably you need to get rid of the conflicting addons to stop this, and it will not happen.
最后由 Peanut 编辑于; 2019 年 2 月 9 日 下午 12:19
shoter 2019 年 3 月 6 日 下午 7:50 
引用自 YounYokel
Try to use Collision Resizer addon.

Sadly, it didn't help
shoter 2019 年 3 月 6 日 下午 7:51 
引用自 Peanut
Possible conflicting addons. If this continues to happen and you used Collision Resizer addon, its conflicting addons. Probably you need to get rid of the conflicting addons to stop this, and it will not happen.

I disabled all mods, except this one. Same render problem.
merydian 2019 年 4 月 5 日 上午 10:41 
No addon conflicts, absolutely any bone manipulation on props(not ragdolls) messes up model culling system on prop.
Seems like there are no fixes for this problem.
shoter 2019 年 4 月 5 日 上午 10:53 
引用自 Merydian
No addon conflicts, absolutely any bone manipulation on props(not ragdolls) messes up model culling system on prop.
Seems like there are no fixes for this problem.

so it's called culling system. I didn't know that.

except there is very complex fix via ingame means.

1. Spawn a prop
2. manipulate prop's bone, or use SMH on it.
3. right click on prop "make animatable"
4. move it a bit to refresh render
5. pick the lamp tool that has directional lighting. set to high radius and high distance via manual number override, because default slider limits won't let you set it to 10,000 for example.
6. put two lamps with these parameters from two opposite sides that aim at prop
7. It's visible again under any angle.

This is what I discovered later.
https://youtu.be/pi9wPZqetaw

Yet, this solution doesn't well with 3d skyboxes.
Turns out if you have 3d skybox landscape, the lighted prop whose culling was tampered with bone tool or SMH - it flickers like mad.
So you have to turn off 3D skybox via command. I forgot what exact command was to disable 3d skybox, but it's in gmod command list.

I also heard that even Source Film Maker movie makers suffer same problem with huge props.
While looking for a solution, I just found this old post that was about similar problem.
https://steamhost.cn/steamcommunity_com/app/1840/discussions/0/684839199047712632/

I guess my trick is better than re-edit each prop for different. Although, it depends on what each film makers aims to do.
merydian 2019 年 4 月 5 日 上午 10:58 
This is cool that you discovered it, any solution is good but still not a complete fix. We can only hope to devs.
shoter 2019 年 4 月 5 日 上午 11:00 
引用自 Merydian
This is cool that you discovered it, any solution is good but still not a complete fix. We can only hope to devs.

We need a careful update I want to highlight. Because last major update was a tough thing to endure.
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