Stellaris

Stellaris

Spaceborne Civs Expanded
 This topic has been pinned, so it's probably important
Tovius  [developer] 7 Apr, 2022 @ 10:06pm
Bug Reports
Please post any bug reports here.
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Showing 1-15 of 41 comments
Boisegangpc 14 May, 2022 @ 12:35am 
It appears that the pirate home system has a bugged name. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807835124

I'm not sure if this mod is also causing it, but I've noticed that certain black holes have "_" in their names instead of spaces (i.e. "Mammon_Black_Hole").
Tovius  [developer] 14 May, 2022 @ 10:02am 
This mod is not updated for 3.4. Please do not use it until it has been updated.
Venoum 27 May, 2022 @ 12:41am 
Issue: Game crashes with variable time window, usually 1-2 ish hours, happened before with this mod removal/disable fixed it, but would like to use. Also Nomads beyond Caravaneers not there.

Placement of this mod in load order: 14 out of 42(currently)

Other Mods in use:
-Event type- Extra Events(3.4), More Events Mod, Dynamic Political Events, Gulli's Planetary Modifiers, Shroud Rising(inactive), Expanded Events, Archeology and Precursor Story Packs, Cosmic Origin Reborn, Treasure of the Precursors

-Graphic-Star Gazer, Spacr Battle Plus Landmass(plus compatibility for Crystaline and Shroud rising patches), Flags in the void, Symbols of power Crystaline, Symbols of Power, Asethic Terraforming Stations

-Gameplay: Empires Expanded, Space Elevators, Plant's Species Expansion, Planetary Decision Build Speed, Cross Border Trade Gulli Exploration and Expansion Tweaks, Stardock, Orbital Infrastructure, Expanded Mandates, z Expanded Traits, Civics, Pops and More, Better Raiding, Primitive Worlds 3.x, Expanded Espionage and Diplomacy, No Ethics Spawn Bias, Extra Insults and Diplo Messages, Extended Aquatics, Extended Humanoids, Extended Machines, Extended Necroids.
Last edited by Venoum; 27 May, 2022 @ 12:49am
Inny 30 Sep, 2022 @ 5:13pm 
Hi, in spaceborn_technology.txt line 13, ship_archeaological_site_clues_add should be ship_archaeological_site_clues_add (ae instead of ea).
Ragnarok 10 Dec, 2022 @ 7:28am 
I've got a bunch of Amoeba wandering around called NAME_amoeba and for some reason the voice pack keeps saying 'spaceborn lifeform located' whenever they move. This is the only mod that alters amoeba.
Martok 15 Dec, 2022 @ 2:08pm 
Anytime I contact an Enclave (via the diplomatic screen or on the galaxy map), I get an automatic popup window like I'm making first contact with a Marauder Clan.

In addition, I can no longer interact with Marauder Clans. Anytime I try contacting one, I just get a popup window like I've just established first contact with them, I then get the clan's introductory greeting, with the "End Transmission" button. That's it.




Originally posted by Ragnarok:
I've got a bunch of Amoeba wandering around called NAME_amoeba and for some reason the voice pack keeps saying 'spaceborn lifeform located' whenever they move. This is the only mod that alters amoeba.
I've been experiencing this as well.
Martok 20 Dec, 2022 @ 12:29am 
Originally posted by Martok:
Anytime I contact an Enclave (via the diplomatic screen or on the galaxy map), I get an automatic popup window like I'm making first contact with a Marauder Clan.

In addition, I can no longer interact with Marauder Clans. Anytime I try contacting one, I just get a popup window like I've just established first contact with them, I then get the clan's introductory greeting, with the "End Transmission" button. That's it.
Update: I was wrong; my apologies. Turns out the source of these issues was *not* the Spaceborne Civs Expanded mod.


For whatever reason, the culprit turned out to be Marauders Remodeled: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2458217640

I'm a little puzzled as to why that particular mod was causing the problem, since Marauders Remodeled is supposed to be just a reskin/graphics overhaul. Regardless, however, the issues I mentioned above went away once I disabled it.



Anyway, just wanted to make sure I followed up and said something. Thank you, Tovius, for all your hard work on this mod! It's definitely made the game more enjoyable!
Caeric 2 Feb, 2023 @ 6:44pm 
I'm not sure what's causing this but in my recent games the nomads have started asking the wrong empires for systems. They ask for systems owned by somebody else and vice versa can ask the AI for my systems and take them.
LordLlamahat 20 Mar, 2023 @ 5:40pm 
In the new version I'm prompted to buy a Ministry of Culture, and I can build it no issue, but it disappears on the next monthly tick. I can spend the credits to buy a new one, but then it doesn't even show up in the list of available buildings. On a new save--could be a mod conflict if it's not reproducable but I don't think I have any others that should directly affect the ministry
Tovius  [developer] 20 Mar, 2023 @ 8:55pm 
There was an logic error in the potential block. A fix will be uploaded shortly.
Spider 3 May, 2023 @ 3:57am 
XuraCorp's other options besides the standard deal for Strategic Resources aren't working. Hiring a consultant, the option to buy the edict, and the 'special goods' option are grayed out and the tooltip says I need 100 Opinion, but I do have 100 Opinion.

If it matters, I have the Strategic Resources trade deal active (5 gasses for 50 energy).
Helobu 7 Jul, 2023 @ 9:08am 
Marauders don't spawn.
Tovius  [developer] 7 Jul, 2023 @ 9:35am 
They spawn just fine. The issue must be with another mod.
(Make sure you have downloaded all required mods, in case that is the issue)
Helobu 7 Jul, 2023 @ 10:17am 
I've tried running different mod configurations. Marauders do not spawn at the start of the game regardless of galaxy settings or mods.
Tovius  [developer] 7 Jul, 2023 @ 12:01pm 
They spawn for me. The problem is on your end.
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