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Actual change we made:
- Cloud of Flies, passive; fully reworked to work only when out of melee. Regenerate health, increases missile resistance with negative fire resistance.
change or adjust how the great bastion takes attrition,
maybe allow other faction other than Cathay to occupy it at a reduced max level,
incorporate the ui fix mod,
add faction settlement capture pictures,
buff the game 1 and 2 races to be less of a joke,
buff or change formation defence,
incorporate the quick building update mod,
add some new victory conditions,
and add the one button respec mod.
i know this is a lot but i thought that i would share my thoughts on wich mods or what should be added in.
I think the numbers should be something like this
100 for hyper elite units like HE Swordmasters, Dwarf Hammerers, and Chaos Chosen.
120 for elite or semi elite units, such as Chaos Warriors and Orc Big 'Uns.
160 for your more standard units, such as Orc Boyz, Empire State Troops, and the like.
200 for semi horde units, such as possibly Skeleton Warriors and Men at Arms units.
240 for full on horde units like Skaven, Goblin, and Zombie units
And it could certainly vary between some units, like Bretonnian Men at Arms units could be full blown horde units, as could Skeleton Warrior units.
I would just really like to see the numbers really feel more varied across different sorts of units and all.
I would suggest making the hit cap different for single entities for this reason but I have no idea how difficult that would be to implement.
alternatively maybe have recruitment be tied to turn timers instead of building up infrastructure in the mortal realms. i feel like managing other things like plagues or skulls should be more the focus. This is all very wishful thinking for a mod i know but a man can dream damn it lol