Total War: WARHAMMER III

Total War: WARHAMMER III

SFO: Grimhammer III
Vampire Counts overtuned mechanics for multiplayer (immortal empires)
so as it currently is the vampire counts can subjugate all human factions now what this has created for vlad/isabella for example is a case where they snowball far faster than any other race with vassals with the cathay caravans travelling nearby also being subjugateable as what happened in the multiplayer game i was involved in caused the vlad player to be able to expand to a drastic degree with no real counter to the snowball of vassals and income and even if they was pushed back and eliminated from their starting area due to getting a cathay vassal they would still survive to rebuild in the safety of cathay with their vassal with their brittonian and empire vassals continuing the fight however instead due to the sfo additions it turned into a case of borderline unkillable assassin lords running around hero sniping before battles due to the rites while farming more vassals to surround and choke hold every other race.

TLDR Vlad = Undead archaon on steroids with no real unit limitations in multiplayer campaign

please balance this or just remove the subjugation as currently it is busted
Sidst redigeret af SpacesharkUK_TTV; 4. feb. kl. 11:51
< >
Viser 1-4 af 4 kommentarer
Venris  [udvikler] 4. feb. kl. 12:12 
There is no way to make changes for MP and Single Player campaign. Its the same game in files so we can do nothing about those.
Ghilgamesch 4. feb. kl. 14:50 
Eh there's a few factions that are kinda ourliers in turns of BS and what you can achieve with them early on. Kinda just gotta dust off the sweaty factions of your own if someone plays any of them.

Honestly I think the problem with vassalizing factions is the fact they can't revolt anymore like in WH2. You don't have to be cognizant of your diplo rating with them or what/when you ask from them in fear of them breaking away and that allows you to just snowball with no strategy. Trading territory also makes it ridiculously easy to secure them.

WH3 made alot of improvements on WH2 but in terms of vassals it's absolute garbage. Everytime I see an archaeon player make my boris his vassal boy I wanna scream.

My games have rules to cut out alot of the games cheese and I suppose you could just make a vassal limit rule so it doesn't get ridiculous.
Sidst redigeret af Ghilgamesch; 4. feb. kl. 14:53
Oprindeligt skrevet af Venris:
There is no way to make changes for MP and Single Player campaign. Its the same game in files so we can do nothing about those.
then why not just remove the subjugation as a whole for him or make it just empire specific which would make more sense as i dont see how they should have the ability to subjugate cathay when their playable faction LL are dragons britonia is a push just imo having the ability to subjugate them makes it so there is really no real threat close to vlad/Elisabeth or kemlar other than the Dawi just having the subjugation on top of all the new mechanics you've implemented has completely tipped the scales
Trepen0004 6. feb. kl. 3:15 
I havent tried vampire counts but generally I hate mechanics that promote steam rolling of the campaign. Whether thats too easy condederations or movement after winning battles or mechanics like this.
< >
Viser 1-4 af 4 kommentarer
Per side: 1530 50