tModLoader

tModLoader

Liber Creaturarum
Sapharan  [developer] 14 Apr, 2022 @ 11:02am
Bug Reports
Feel free to post here any bug reports
Last edited by Sapharan; 14 Apr, 2022 @ 11:02am
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Showing 1-6 of 6 comments
Campaigner 16 Apr, 2022 @ 11:41am 
I ran into a Hangman, and it dropped the accessory "Hangman's Noose". When equipped, it freezes your character in place. All vertical, horizontal, and animation speed is brought to zero. While it's equipped, I can't attack or do anything until the accessory is taken off.
Sapharan  [developer] 16 Apr, 2022 @ 12:43pm 
Originally posted by Campaigner:
I ran into a Hangman, and it dropped the accessory "Hangman's Noose". When equipped, it freezes your character in place. All vertical, horizontal, and animation speed is brought to zero. While it's equipped, I can't attack or do anything until the accessory is taken off.
Are you sure it's my mod causing it? I just checked it without any other mods active and it's not happening for me. This item only increases the critical strike, i did not touch any movement.
Campaigner 16 Apr, 2022 @ 6:48pm 
Sorry for the late response. I was using the mod on the 1.4 preview build, not the stable build. That's my fault there as I was doing some testing for an upcoming mod earlier today. Here is an example of what is happening on the preview build, for the record;

https://streamable.com/po3ahb

It's only this accessory, too. When trying to use the other accessories found in the mod, everything runs fine on the preview build.
Snaxa~❤ 16 Jun, 2022 @ 6:17pm 
Worm enemies in the mod (such as ice worm and centipede) make boss roar sounds instead of worm digging sounds

unsure if this is a tmodloader thing or if its actually a bug with the mod.

im also playing with various other mods but i dont think any of them should be causing this to happen
Last edited by Snaxa~❤; 16 Jun, 2022 @ 6:19pm
Sapharan  [developer] 17 Jun, 2022 @ 1:43am 
Originally posted by Snaxa~❤:
Worm enemies in the mod (such as ice worm and centipede) make boss roar sounds instead of worm digging sounds

unsure if this is a tmodloader thing or if its actually a bug with the mod.

im also playing with various other mods but i dont think any of them should be causing this to happen
It's due to tml change of how sounds work, i will fix this in next update
Kaj 14 May @ 5:22am 
merman banner seems to cause an immediate crash upon being placed and whenever you load the chunk it is in

System.Collections.Generic.KeyNotFoundException: The given key 'Merman' was not present in the dictionary.
at Liber.Content.Tiles.BannerTile.NearbyEffects(Int32 i, Int32 j, Boolean closer) in Liber\Content\Tiles\BannerTile.cs:line 143
at Terraria.ModLoader.TileLoader.NearbyEffects(Int32 i, Int32 j, Int32 type, Boolean closer) in tModLoader\Terraria\ModLoader\TileLoader.cs:line 673
at DMD<DMD<>::?59783613::Terraria.SceneMetrics::ScanAndExportToMain>(SceneMetrics this, SceneMetricsScanSettings settings)
at SyncProxy<System.Void Terraria.SceneMetrics:ScanAndExportToMain(Terraria.SceneMetricsScanSettings)>(SceneMetrics , SceneMetricsScanSettings )
at Terraria.Graphics.Light.LightingEngine.ProcessArea(Rectangle area) in tModLoader\Terraria\Graphics\Light\LightingEngine.cs:line 81
at Terraria.Main.DoLightTiles() in tModLoader\Terraria\Main.cs:line 55318
at DMD<DMD<>::?16105784::Terraria.Main::DoDraw>(Main this, GameTime gameTime)
at SyncProxy<System.Void Terraria.Main:DoDraw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.Draw.Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132
at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119
at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562
at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878
at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419
at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266
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