Barotrauma

Barotrauma

Submarine Weapon Sound Makeover
 This topic has been pinned, so it's probably important
lobster  [developer] 23 Mar, 2023 @ 10:11am
BUG REPORTS
This should be pretty self explanatory, but please give as many details as you can.
Last edited by lobster; 29 May, 2023 @ 10:48pm
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Showing 1-8 of 8 comments
Elliott 29 May, 2023 @ 10:32pm 
Noticed a bug that causes chainguns max skill to go down from 5 to 1. Unsure if this is a conflict with other mods but this is the only mod i have that modifies the chaingun. And this is only for the chaingun. I run relatively vanilla with little stuff added on and nothing that changes submarine building or the chaingun in any other way besides this mod. Hope this helps
Elliott 29 May, 2023 @ 10:35pm 
Originally posted by End:
Noticed a bug that causes chainguns max skill to go down from 5 to 1. Unsure if this is a conflict with other mods but this is the only mod i have that modifies the chaingun. And this is only for the chaingun. I run relatively vanilla with little stuff added on and nothing that changes submarine building or the chaingun in any other way besides this mod. Hope this helps
update. i think ive located the reason. the chaingun is the only gun with a default high skill value different htan 8. all other guns have a skill value of 8 where the chaingun has a skill value of 5. usnure why this would mess with things but you should maybe be able to get to the problem easier with this
lobster  [developer] 29 May, 2023 @ 10:48pm 
Should be fixed, thank you for the report. The rotationspeed for high skill was stuck at 1.
RTO700 25 Aug, 2023 @ 7:50am 
I have no idea whether it is a bug or not, that it seems to support only single-track sound instead of dimensional sound, making it impossible for me to tell which coil gun is firing without checking the panel.
lobster  [developer] 25 Aug, 2023 @ 11:30am 
I think I know the cause, and it should be fixed relatively soon if I don't forget. Thank you for the report.
K_BOMBA 25 Oct, 2023 @ 2:25pm 
Errors if there is a wrecked turrets on a sub or a beacon.

Failed to load sound file "Content/ContentPackages/Items/Weapons/Coilgun6.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Items/Weapons/Coilgun6.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 112

Failed to load sound file "Content/ContentPackages/Items/Weapons/Coilgun6.ogg" (file not found). {Sound file "C:/Program Files (x86)/Steam/steamapps/common/Barotrauma/Content/ContentPackages/Items/Weapons/Coilgun6.ogg" doesn't exist!}
at Barotrauma.Sounds.SoundManager.LoadSound(String filename, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Sounds\SoundManager.cs:line 361
at Barotrauma.RoundSound.Load(ContentXElement element, Boolean stream) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\RoundSound.cs:line 112
Vult 19 Jun, 2024 @ 11:14am 
I love the mod, but it causes an issue with the new turret auto operate functionalities that were introduced with the new Summer update from a few days ago.

With the mod enabled, the two new ports don't appear on the turrets' connection panel: "Set_Auto_Operate" and "Toggle_Auto_Operate"

I removed the mod, and the ports re-appeared in the connection panel, so it's definitely this mod that's causing this issue since this is the only mod I have affecting turrets.

(I have the "EK Mods for 1.x.x.x" mod but that's the other author's issue since those mod turrets aren't updated for this Summer update either.)
lobster  [developer] 19 Jun, 2024 @ 8:15pm 
This should now be fixed, Vult. Thank you for the report.
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