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STACK TRACE
-----------------------------------------
function: start -- file: WalkToTimedAction.lua line # 44
function: start -- file: ClickToMoveTimedAction.lua line # 6
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 58
function: addToQueue -- file: ISTimedActionQueue.lua line # 23
function: add -- file: ISTimedActionQueue.lua line # 125
function: moveToObject -- file: LeftClickRedux.lua line # 431
function: onDown -- file: LeftClickRedux.lua line # 334.
[22-04-22 17:44:07.120] ERROR: General , 1650667447120> 45,486,771> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689..
[22-04-22 17:44:07.120] ERROR: General , 1650667447120> 45,486,771> DebugLogStream.printException> Stack trace:.
[22-04-22 17:44:07.121] LOG : General , 1650667447121> 45,486,773> -----------------------------------------
STACK TRACE
Perhaps a specific type of vehicle?
STACK TRACE
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function: start -- file: WalkToTimedAction.lua line # 44
function: start -- file: ClickToMoveTimedAction.lua line # 6
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 58
function: addToQueue -- file: ISTimedActionQueue.lua line # 23
function: add -- file: ISTimedActionQueue.lua line # 125
function: moveToObject -- file: LeftClickRedux.lua line # 431
function: onDown -- file: LeftClickRedux.lua line # 334.
[23-04-22 08:03:11.769] ERROR: General , 1650718991769> 11,245,792> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getX of non-table: null at KahluaThread.tableget line:1689..
[23-04-22 08:03:11.769] ERROR: General , 1650718991769> 11,245,792> DebugLogStream.printException> Stack trace:.
[23-04-22 08:03:11.770] LOG : General , 1650718991770> 11,245,793> -----------------------------------------
STACK TRACE
-----------------------------------------
function: start -- file: WalkToTimedAction.lua line # 44
function: start -- file: ClickToMoveTimedAction.lua line # 6
Callframe at: StartAction
function: begin -- file: ISBaseTimedAction.lua line # 58
function: addToQueue -- file: ISTimedActionQueue.lua line # 23
function: add -- file: ISTimedActionQueue.lua line # 125
function: moveToObject -- file: LeftClickRedux.lua line # 431
function: onDown -- file: LeftClickRedux.lua line # 334.
Fixed for next patch!
Yay!! looking forward to adding this to our main server!!
What you're describing shouldn't be possible since the mod does not change any of the game's built-in actions. All the mod does is translate mouse clicks into a series of these built-in actions.
I even tried eating a potato out of the fridge and my character does the same thing with both. He gets stuck in the animation like he's sorting inventory but there's no status bar and he will stay in that loop until I press escape. Uninstalling your mod fixes the inventory issue, and then uninstalling Animator's mod fixes the models. I can't make sense of it either, but this is what's happening.
Perhaps it's another mod I have installed that's causing a conflict with yours. Because as far as your mod goes, everything seems to be working perfectly fine with it. It's just the other side effects that are breaking the game for me
function: tick -- file: ISTimedActionQueue.lua line # 75
function: onTick -- file: ISTimedActionQueue.lua line # 188.
[17-05-22 23:21:50.727] ERROR: General , 1652840510727> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: getCharacterActions of non-table: function equipCallback:205 at KahluaThread.tableget line:1689..
[17-05-22 23:21:50.727] ERROR: General , 1652840510727> DebugLogStream.printException> Stack trace:.
[17-05-22 23:21:50.729] LOG : General , 1652840510729> -----------------------------------------
STACK TRACE
-----------------------------------------
and then thats continues over and over until i rage and quit the game
Here's a stack trace part that is thrown during error.
STACK TRACE
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@97fbb946
function: checkHopFlagByDirection -- file: Util.lua line # 189
function: updateHoldToMoveAction -- file: LeftClickRedux.lua line # 97
function: onTick -- file: LeftClickRedux.lua line # 55.
[18-06-22 19:54:43.372] ERROR: General , 1655574883372> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor630.invoke..
[18-06-22 19:54:43.372] ERROR: General , 1655574883372> DebugLogStream.printException> Stack trace:.
[18-06-22 19:54:43.449] LOG : General , 1655574883449> -----------------------------------------
File: Util.lua
That function depending on received variables tries to call for sqr's properties
Thing is that Zomboid has only two properties for hoppable directions
https://projectzomboid.com/modding/zombie/iso/SpriteDetails/IsoFlagType.html
Following that fact, I've changed
This eliminates the occurence of error, because now the script that calls the function is not checking for nonexisting object property.