Space Engineers

Space Engineers

[WARFARE EVOLUTION FIX] Engineer's defense kit - Character guns
 Acest topic a fost fixat, deci probabil este important
Unsaved Changes  [dezvoltator] 20 apr. 2022 la 2:47
Weapon stats
The weapons are usually referred to using their name within the files. This name is also visible in the top left of the weapon icons in-game.

Term explanations
Mag size: The amount of bullets that can be fired until reloading is necessary. RPM: Rounds Per Minute – how many shots can be fired within a minute if the weapon never has to reload. AKA fire rate. Block Damage: The amount of damage dealt to a block, turret, etc. Mind some blocks have innate damage reduction against some kinds of damage. Player Damage: The amount of hitpoints lost per bullet when hit by this weapon. The value between (these) represents the damage when the head is hit. Deviation hip: How much the bullets deviate from a direct path to where you aim. AKA accuracy. The value between (these) represents deviation when aiming down the sights. The lower the value, the more accurate the weapon is. Reload Time: How long it takes to refill the weapon’s ammunition. Range: How far a weapon’s bullets travel before they disappear or self detonate. Ammunition: What item(s) the weapon needs to refill its magazine. Pellets Per Also called ‘flames at once’ for the flamethrower, this Shot: refers to the amount of projectiles created by a single bullet spent. Explosion The distance in meters from where the missile exploded Radius: in which its damage is applied. Explosion The amount of damage points applied to all objects in Damage: the explosion radius. I believe this damage can be applied multiple times on the same object if the radius intersects with more than 1 grid ‘block’ of the object.

Rifles
Name
Mag size
RPM
Block damage
Player damage (headshot)
Deviation hip (sights)
Reload time
Range
Ammunition
CAR-1T
30
720
40
20 (30)
0.8 (0.5)
~2 seconds
800m
5.56x45mm Jacketed
CAR-1P
30
570
40
20 (30)
0.3 (0)
~2 seconds
800m
5.56x45mm Jacketed
CAR-1R
90
920
40
20 (30)
2 (1)
~3 seconds
800m
5.56x45mm Jacketed Large
CAR-1S
30
620
40
20 (30)
0.8 (0.3)
~2 seconds
800m
5.56x45mm Jacketed
CAR-1V
90
800
40
20 (30)
0.6 (0.3)
~3 seconds
800m
5.56x45mm Jacketed Large
CAR-1AH
30
700
40
20 (30)
0.1 (0)
~2 seconds
800m
5.56x45mm Jacketed


Shotguns
Name
Mag size
RPM
Block damage per pellet {slug}
Player damage (headshot) {slug}
Pellet count {slug}
Deviation hip (sights)
Reload time
Range
Ammunition
TAC-12L
12
40
20 {120}
12 (12) {90 (180)}
12 {1}
1 (0.75)
~2.5 seconds
150m
12 Gauge Buckshot Shells
12 Gauge Slug Shells
TAC-12S
12
75
20 {120}
12 (12) {90 (180)}
12 {1}
4 (2)
~1 second
150m
12 Gauge Buckshot Shells
12 Gauge Slug Shells
TAC-12SS
12
60
20 {120}
12 (12) {90 (180)}
12 {1}
3 (0.75)
~2.5 seconds
150m
12 Gauge Buckshot Shells
12 Gauge Slug Shells


Revolvers
Name
Mag size
RPM
Block damage
Player damage (headshot)
Deviation hip (sights)
Reload time
Range
Ammunition
Other
RWR-M8
6
250
80
80 (160)
1.2 (0.2)
~1.2 seconds
500m
357. Magnum
Semi-Automatic
RWR-M8S
6
200
80
80 (160)
0.9 (0)
~1.2 seconds
500m
357. Magnum
Semi-Automatic


Miniguns
Name
Mag size
RPM
Block damage
Player damage (headshot)
Deviation hip (sights)
Reload time
Range
Ammunition
XM-120P
500
1750
20
11 (15)
2 (0.5)
~3 seconds
400m
5mm Jacketed
XM-120R
500
3000
20
11 (15)
4 (1)
~3 seconds
400m
5mm Jacketed


Pistols
Name
Mag size
RPM
Block damage
Player damage (headshot)
Deviation hip (sights)
Reload time
Range
Ammunition
Other
KIT-11
25
600
30
30 (40)
2 (0.1)
~1 second
300m
.45 ACP Jacketed
3 shot burst
KIT-11 S
25
600
30
30 (40)
1.7 (0)
~1 second
300m
.45 ACP Jacketed
3 shot burst
KIT-11 Dual
25 / 50
1200
30
30 (40)
4 (1)
~1.6 second
300m
.45 ACP Jacketed or .45 ACP Jacketed Double
6 shot burst


Other

CAR-1V Grenade launcher attachment
Uses [40mm HEAT Grenade] as ammunition. [500] Explosion damage [2m] Explosion Radius [1] Round per magazine [200m] Max range [30] Rounds per minute [120m/s] projectile speed

TAL-7 'Fury' Micro-Rocket Launcher
Uses [25mm Micro-Rocket] as ammunition. [7] Rounds per magazine [300] Rounds per minute [200] Explosion damage [1.5m] Explosion Radius [3] Deviation from hip, [0] when aiming [3.3 seconds] Reload time [300m] Max range


RPR Ballistic Knife
Uses [Ballistic Knife Blade] as ammunition. [20] Cuts per blade. [100] Cuts per minute [1200] Block damage [200] Player damage. Headshot: [400] No reload time [2.5m] Max range


M-069 'Thumper' Grenade Launcher
Uses [40mm HEAT Grenade] and [8x 40mm Buckshot Grenades] as ammunition. [3] Deviation from hip [0.5] Deviation when aiming [1.6 seconds] Reload time BUCKSHOT GRENADE: [23] Per Pellet Block damage [12] Player damage (Headshot: [12]) [22] Pellets per shot [8] Rounds per magazine [75m] Max range [60] Rounds per minute HEAT GRENADE: [500] Explosion damage [2m] Explosion Radius [1] Round per magazine [200m] Max range [30] Rounds per minute [120m/s] projectile speed


DDL-12 Daedalus Defence Laser
Uses [ZAP Bulk Cell] and [ZAP Overcharged Cell] as ammunition. [6000] Rounds per minute [0] Deviation from hip [0] Deviation when aiming [3 seconds] Reload time ZAP Bulk Cell: [5] Block damage [5] Player damage (Headshot: [7]) [300] Rounds per magazine [2000m] Max range [10000m/s] projectile speed ZAP Overcharged Cell: [5] Block damage [5] Player damage (Headshot: [7]) [600] Rounds per magazine [4000m] Max range [10000m/s] projectile speed

FS-A1 Anti-Personnel Flamer
Uses [High-Test Peroxide Fuel Tank] or [Hydrazine Fuel Tank] as ammunition. [5000] Units per minute [7] Deviation from hip [3.5] Deviation when aiming [1.6 second] Reload time High-Test Peroxide Fuel Tank: [7.5] Block damage [6] Player damage (Headshot: [6]) [500] Rounds per magazine [20m] Max range [5] Flames at once Hydrazine Fuel Tank: [15] Block damage [6] Player damage (Headshot: [6]) [200] Rounds per magazine [10m] Max range [5] Flames at once
Editat ultima dată de Unsaved Changes; 29 aug. 2022 la 3:44
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tysm, this feeds my statistics addiction
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