Survivalist: Invisible Strain

Survivalist: Invisible Strain

SIS Extended: Standalone Edition
ViryaDraco 7 May, 2022 @ 10:32am
I have 3 questions
Hi people,

The campfire looking like a tree in the NPC bases is because this MOD?

Another question is, any one can explain me this error and if it can be fixed, i got the magnunm bullets but still did not find the weapon:

AssetBundle 'AssetBundles\magnum' can't be loaded because another AssetBundle with the same files is already loaded.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
UnityEngine.AssetBundle:LoadFromFile (string)
Story:LoadAssetBundles () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:661)
Story:LoadAssetBundlesOnMainThreadIfNeeded () (at C:/Survivalist2/Assets/Scripts/Story/Story.cs:724)
GameImpl:Update () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1461)
Launcher:Update () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:161)


And finaly some times i get an error that close the loaded game to the man menu, it is atached to sprint combats keys some way:

Exception (v149): NullReferenceException: Object reference not set to an instance of an object OnMeleeAttack_SIS_Extended_Adaptive_Combat__Patch.Postfix (Character __instance, Character targetCharacter, AttackType attackType, InjuryType injuryType, Bone bone, System.Single damage, System.Boolean assassinate, System.Boolean stealthy) (at <c3b9f6d5272f4484b4b0cd519ecb05b2>:0)
DMD<>?1007663872.Character.OnMeleeAttack_Patch1 (Character this, Character targetCharacter, AttackType attackType, InjuryType injuryType, Bone bone, System.Single damage, System.Boolean assassinate, System.Boolean stealthy) (at <427b5ec5ab7b4a2cbd190dac419d1855>:0)
Character.OnMeleeAttack (AttackType attackType, InjuryType injuryType, Bone bone, System.Single damage) (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:13561)
Character.OnAnimationEvent (AnimEvent animEvent) (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:13177)
AnimWrapper.TriggerEventsBetween (Character character, System.TimeSpan start, System.TimeSpan end) (at C:/Survivalist2/Assets/Scripts/Character/AnimationManager.cs:313)
AnimWrapper.TriggerEvents (Character character, System.TimeSpan start, System.TimeSpan dt) (at C:/Survivalist2/Assets/Scripts/Character/AnimationManager.cs:358)
Character.TriggerAnimEvents (System.TimeSpan dt) (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:13075)
DMD<>?1007663872.Character.UpdateAlive_Patch2 (Character this, System.TimeSpan curTime, System.TimeSpan dt) (at <91adf0ce6fca438fb716c8a3409c4c31>:0)
Character.Update (System.TimeSpan curTime) (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:15201)
CharacterManager.Update () (at C:/Survivalist2/Assets/Scripts/Character/Character.cs:17362)
Session.DeterministicUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:882)
Session.NonDeterministicFixedUpdate (InputFrame handleInputFrame) (at C:/Survivalist2/Assets/Scripts/Game/Session.cs:1015)
GameImpl.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/GameImpl.cs:1687)
Launcher.FixedUpdate () (at C:/Survivalist2/Assets/Scripts/Game/Launcher.cs:139)


Sorry if this is not the place to ask this, if not point me to the rigth place please, and thanks in advance.
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Showing 1-5 of 5 comments
erikem  [developer] 15 May, 2022 @ 12:07pm 
Originally posted by ViryaDraco:
The campfire looking like a tree in the NPC bases is because this MOD?
Yes. It was a bug in one of the previous versions that have caused some campfires in NPC communities to spawn as... trees. It is fixed and no new camp-trees should appear but I can't do anything with existing ones. They might also cause rare crashes until Bob releases next version

Originally posted by ViryaDraco:
Another question is, any one can explain me this error and if it can be fixed, i got the magnunm bullets but still did not find the weapon
Do you have other mods installed? Sounds like a mod conflict but I will check

Originally posted by ViryaDraco:
Exception (v149): NullReferenceException: Object reference not set to an instance of an object OnMeleeAttack_SIS_Extended_Adaptive_Combat__Patch.Postfix
Yeah... stumbled upon this one myself again. I think I have fixed it but since it is very rare I had no chance to test it. As I told Bob and in Discord: <<"More Null checks for the God of the Null checks" is the official motto of half of my bugfixing>>

Originally posted by ViryaDraco:
Sorry if this is not the place to ask this, if not point me to the rigth place please, and thanks in advance.
This is a perfect place to ask questions like this and report bugs. Thank you very much for reporting and trying my mod =)
ViryaDraco 16 May, 2022 @ 3:33pm 
This is my list of mods installed in the game folders to be able to play offline, please tell me if i need to remove any one cause out of date or causing problems to the game or mod, this is just a Dir >> mods.txt comand XD :

El volumen de la unidad I es Almacenamiento instaldos
El n£mero de serie del volumen es: 3A92-8A50

Directorio de I:\Program Files (x86)\Steam\steamapps\common\Survivalist Invisible Strain\Survivalist Invisible Strain_Data\StreamingAssets

09/05/2022 09:06 a. m. <DIR> .
09/05/2022 09:06 a. m. <DIR> ..
03/05/2022 11:40 a. m. <DIR> Ask
03/05/2022 11:40 a. m. <DIR> BakingCooking
06/05/2022 09:56 a. m. <DIR> BaseStory
03/05/2022 11:40 a. m. <DIR> BetterFarmer
03/05/2022 11:40 a. m. <DIR> Easystarting
03/05/2022 11:40 a. m. <DIR> Harmony2.0.4
03/05/2022 11:40 a. m. <DIR> Magnum
09/05/2022 09:06 a. m. 0 Mods.txt
03/05/2022 11:40 a. m. <DIR> MoreStorages
03/05/2022 11:40 a. m. <DIR> RelationshipsMatter
06/05/2022 09:56 a. m. <DIR> Sandbox
03/05/2022 11:40 a. m. <DIR> SandboxEasyStart
03/05/2022 11:40 a. m. <DIR> SISExtendedAdaptiveCombat
03/05/2022 11:40 a. m. <DIR> SISExtendedArcheryReworked
03/05/2022 11:40 a. m. <DIR> SISExtendedComfortableLodgings
03/05/2022 11:40 a. m. <DIR> SISExtendedCraftingFramework
03/05/2022 11:40 a. m. <DIR> SISExtendedDon'tRobTheCorpses
03/05/2022 11:40 a. m. <DIR> SISExtendedEffectsFramework
03/05/2022 11:40 a. m. <DIR> SISExtendedNCombatAssassination
03/05/2022 11:40 a. m. <DIR> SISExtendedOne-ManCommunity
03/05/2022 11:40 a. m. <DIR> SISExtendedRegrow
03/05/2022 11:40 a. m. <DIR> SISExtendedStandaloneEdition
03/05/2022 11:40 a. m. <DIR> SISExtendedZedmulateEdition
03/05/2022 11:40 a. m. <DIR> TraderReborn
06/05/2022 09:56 a. m. <DIR> UI
03/05/2022 11:40 a. m. <DIR> UnlockVanillaBuildings
03/05/2022 11:40 a. m. <DIR> Zedmulate
1 archivos 0 bytes
28 dirs 41.182.801.920 bytes libres
erikem  [developer] 21 May, 2022 @ 4:56am 
I need to know which mods are actually enabled in game. If all of these mods are enabled then you do have a problem there
ViryaDraco 21 May, 2022 @ 8:26am 
Originally posted by erikem:
I need to know which mods are actually enabled in game. If all of these mods are enabled then you do have a problem there

Since im using sis extended stand alone versión, im not using the separated sis extended mods, cause they are included as you Say, neither unlock vanila buildings, zedmulate, and those sis extended framework mods are not in use.

I was planing to add 2 more mods the one extend weapons and the other one that extend hats, both seems tobe from the same guy, but im not sure about compatbility and if they are up to date for the last Game versión/beta branch.

Your mod is awesome, love it.

I just add mods that add new things like food, more storages, etc

By the way, have You noted that adding pockets or isulate clothes Even if you Say to do only one they ingonore it and try to make as much as posible?
erikem  [developer] 21 May, 2022 @ 10:24pm 
Originally posted by ViryaDraco:
By the way, have You noted that adding pockets or isulate clothes Even if you Say to do only one they ingonore it and try to make as much as posible?
Yeah... but I'm not sure what is the reason. I have an idea but I need to verify it.

As for magnum and mods, can I ask you to do following:
1. Launch a game
2. Lick on "Load Game"
3. Click on "Open Folder" of your latest save
4. In that folder that is opened - open info.xml (using an text editor like notepad)
5. Copy and paste the contents of that file here
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